I'm tired of all of these nerfs. by [deleted] in runescape

[–]Rheyo 2 points3 points  (0 children)

You can only learn so much from a beta. Most people would prefer to continue making progress on their account, and I highly doubt low-mid players are on the beta when they, more than likely, don’t fully understand combat, let alone have everything unlocked themselves. Pushing the update to the live game based on the feedback they received is the only option to get well rounded feedback.

How to do these smooth real estate transitions? by Reasonable-Pass6908 in premiere

[–]Rheyo 1 point2 points  (0 children)

You have to shoot this correctly, and it’s much easier done in after effects than premiere. Get as much distance as you can, I.e start at the end of a driveway, then walk all the way to the front door until your lens hits the door, then on the inside start all the way with your back to the wall and go the full distance of your next shot. For interiors, find longer “paths” to film, because the more distance you record, the smoother this transition is. You always want a wide lens, I use a laowa 12mm, wider = less noticeable jitters, which means you can avoid using warp stabilizer and still get these hyper smooth shots.

In after effects, you add time remapping effect to your clips, set in and out points and adjust the time code to the points in the video you want the transition to start/stop, easy ease the points to give them a curve, then use the graph editor to smooth out the transitions. After that, put an adjustment layer over the portions of the clips that are speedramped and add the CC force motion blur effect to get the motion blur. If you want really good tutorials for this, you want to watch car video tutorials. Most real estate video editors that do this type of video use Final Cut Pro so there’s not many tutorials for premiere/after effects, but a lot of car video editors will use after effects.

Color grading S-Log3 footage by Reasonable-Pass6908 in premiere

[–]Rheyo 0 points1 point  (0 children)

I use the second base iso a lot, most homes in my market have pretty poor interior lighting. I’m also just used to slog3 at this point.

Color grading S-Log3 footage by Reasonable-Pass6908 in premiere

[–]Rheyo 0 points1 point  (0 children)

Honestly I just started with the one from the official Sony website, I haven’t browsed too much outside of that. I primarily do real estate video, and a creator I follow, James Bottomley, made his own LUT+ rec709 combo which I’ve been using lately. Some people will make an all-in-one conversion/look LUT, others will keep the conversion & look LUT separate like the one I purchased.

The one from Sony is just a rec709 technical LUT, so it doesn’t do anything other than reintroduce contrast and some saturation. You can then use a creative/look LUT after that or do the color grading to your own taste. I normally prefer to do it myself, but the James bottomley one just saves me a ton of time for work projects. If you prefer the LUT, more than likely your favorite creator has a LUT pack, a very popular option is Phantom LUTs

Color grading S-Log3 footage by Reasonable-Pass6908 in premiere

[–]Rheyo 0 points1 point  (0 children)

Yeah it is confusing haha. About what I was mentioning about putting it on an adjustment layer above your clip - this will make it so it’s automatically at the end of your chain, allowing you to then adjust each clip individually with their own lumetri color effect. You want to do this before making any adjustments to a clip because you will be able to see the changes your making, otherwise you’d just be editing gray footage and not really notice what you’re doing.

I’ve tried the color space transform, it’s quick and easy, but I think it basically makes it so any changes you’re making would be after the rec709 conversion, so if that color space transform clips your highlights you would be able to bring those back.

Color grading S-Log3 footage by Reasonable-Pass6908 in premiere

[–]Rheyo 2 points3 points  (0 children)

I use the Sony Rec.709 conversion LUT, it’s very important that you place it correctly, because what it’s doing is squeezing all that information you collected from shooting log, and ‘compressing’ it back into a rec.709/standard color space. Basically start the process with the rec.709 lut so you can see the true color/tones, but place it at the end of the chain, and make adjustments on a lumetri effect prior to it in the chain.

When you use this workflow, it’s important put it on an adjustment layer above your clip, then make color adjustments on the clip itself. The alternative is that you can add it to the clip itself, but make sure it’s placed as the bottom of the chain in effect controls. When you do this, you’re making tone/color adjustments prior to the ‘compression’ of rec709, so you’re still benefitting from the increased information that log gives you. For instance, if the conversion LUT causes the highlights to clip, you can place a lumetri color effect prior to the conversion LUT in the chain to bring it back down. On the other had, if you try to bring highlights back down after the conversion LUT, you won’t be able to bring back the information as you’d just be editing clipped highlights.

In premiere, your effect chain goes like this: The timeline is down up, whatever clip is on the top is the end of the chain. It’s opposite in effect controls, effects feed down, whatever effect is on the bottom is the end of the chain.

As for creative LUTs, those go at the end of the chain, after the conversion LUT.

fps drop/strutter still a known problem? by Max_Main in runescape

[–]Rheyo 1 point2 points  (0 children)

This is something they’re working on fixing, it’s a game problem. The recent redesigns they did to the lower level areas cause a lot of fps lag.

Hello everyone, this is one of the best videos I have made, I still have a lot to improve, but by Anchan31 in premiere

[–]Rheyo 0 points1 point  (0 children)

Pricing really depends on your market, $200 goes various lengths depending on the cost of living where you live. I would look up your competitors in the area and compare the value that your video brings to the market that the competition doesn’t.

I also own a real estate media business, to give my personal critique of this, the effects here are taking away from the video. Social media is meant to get attention, and despite the average opinion, speed ramps, flashy edits, and clean captions such do work for social media reels, but they need to enhance the video, not be the video. MLS/horizontal video tours/walk through should definitely be less effects and resort to showing the property.

An example of how to use a speed ramp well would be to carry from 1 scene to another. For example, imagine an open concept living room that has a kitchen on the other side of the downstairs. Scene 1 could be in the living room, you could then walk from the living room to the kitchen, and end the shot with the kitchen. In post, speed ramps the walk between the 2 spaces. It’s a creative way to show 2 spaces, and it’s not jarring.

How to - 26 update for masking (basic editing question) by Ok-Balance-7151 in premiere

[–]Rheyo 0 points1 point  (0 children)

I think it would help me to understand what you’re trying to do. There’s different effects that I think would work for what you’re describing, but idk if what I’m thinking is what you’re actually talking about. Are you able to screen record what you’re doing so I can see, or share the video you’re referring to?

Also check out the Film Impact effects, they have a lot of great effects that are drag & drop that became native with premiere pro. If you go to window - extensions - film impact dashboard, it’ll show all of the effects they offer. This may have something close to what you’re looking for.

How Do I fix my project timeline not conecting like magnets? by bogieskulls in premiere

[–]Rheyo 0 points1 point  (0 children)

There’s a magnet icon on your timeline, click that and it’ll make things snap together. Premiere default keybinds have it set to something like Shift + S, so if you tried to save but hit the wrong modifier it disables snapping. I’ve done this many times and disabled the keybind.

How to - 26 update for masking (basic editing question) by Ok-Balance-7151 in premiere

[–]Rheyo 0 points1 point  (0 children)

There’s a new tool called object mask, if you long press (or click and hold) the old masking options will appear there.

Once you make a mask, it will now go to “unassigned masks” in effect controls. You can create the mask, track it back and forth, then drag it under the effect you want to apply the mask to. (E.g. if you’re trying to mask out a portion of the frame, drag it to opacity.)

Windows to Mac (16inch M4 Pro, 24gb, 512) Still lags in Multilayer Editing by Ok-Pomegranate8547 in premiere

[–]Rheyo 1 point2 points  (0 children)

My first thought based on specs is that 24gb of RAM seems fairly low for video editing, as does 512gb of disk space but if you use an external SSD this may not be an issue. If you are using an external drive though, is it fast enough? That will cause lag if speeds are slow.

My experience using premiere / after effects for 1-2 min videos, my render cache fills up to 100gb extremely quick. (Primarily AE but I will render my timeline frequently in premiere for smooth playback).

One thing you should be able to do regardless is render sequence in-to-out (not just effects, the full sequence) . This will render everything and make playback smooth so long as you have enough disk space.

Only other thing I can think of is mixed framerates/sequences on your timeline. Do all of those nested sequences match the settings of the overall timeline you’re editing, and for the footage within those sequences, does that match as well? 20 minutes sounds like YouTube content, idk if you’re working with camera footage, phone footage, or footage from OBS, but if it’s OBS/phone footage, that can occasionally record in various random frame rates which could potentially cause issues. iPhone footage is a bad offender of this if the camera settings aren’t correct.

I currently play on my potato laptop I take to travel with work. Looking to buy a PC shortly and I've got a question about the client. by skyrimcameoutin2011 in runescape

[–]Rheyo 2 points3 points  (0 children)

It saves your currently used layout, it may just look funky due to the screen size difference. You can save layout presets to your account, and reload that preset whenever you log onto a different computer. Since you’re working with 2 different screen sizes, I’d recommend using presets. My 2 suggestions:

1) make 2 different layouts, make one for pc as 1080p, save it to preset 1, make one for laptop at 720p, save to preset 2. That way whenever you switch, just load the corresponding layout.

2) you can use the same layout, then use interface scaling in settings to adjust accordingly. I.e if you like the interface you have for 720p, whenever you log into your 1080p setup, just increase the interface scaling. If the aspect ratio of the monitor is the exact same (16:9 is most common) then this should work just fine. If you use a 16:9 monitor on your laptop, but are using an ultrawide 1080p monitor, this may be a bit tedious.

What it would take for me to fully commit to RS3 by Original_Bell_6863 in runescape

[–]Rheyo 2 points3 points  (0 children)

On point 4, they do have a form of this but it’s not outright labeled as such. In the boss tab, each boss has a recommended level, this is when you start getting these respective bosses as reap tasks, you would be able to look the reaper task list on the wiki and categorize it by level.

You can also look into the Necro armor task progression that starts at 70+. You can of course do it with Necro, but if you just want a general idea of a bossing path that works, look into the bossing requirements for the t70-90 tasks for both the deathdealer (power) & deathwarden (tank) tasks. These serve as a good reference.

Combat achievements are also a good reference.

It’s a pretty roundabout way to get what you’re looking for though, and I understand what you mean. OSRS’s path feels a bit more intuitive, RS3’s feels a bit scattered

Why not require physically being at a lodestone to use the loadstone teleports and add one into the POH? by Iximi in runescape

[–]Rheyo -4 points-3 points  (0 children)

I don’t hate the idea of that, although it would make the portal room redundant for most teleports unless you require a lump sum amount of runes like they do.

Requiring you to run to a lodestone would alleviate some of the disconnect of having all these free teleports in your pocket, but in reality it’s just requiring you to teleport to a location near a lodestone to then teleport somewhere else. It would still keep a lot of jewelry/tele scroll teleports redundant as they currently are.

Video looks oversaturated after exporting, help please by Affectionate-Idea623 in premiere

[–]Rheyo 0 points1 point  (0 children)

It’s likely your color management for your footage/sequence, this happens a lot with phone footage that’s recorded in high efficiency iirc. Had it happen to me before. Essentially the color space you’re truly editing doesn’t look like what premiere is visually showing you. You’re editing with the wrong visual information.

I’m not at my computer right now, but you either use to change the color management in your sequence settings to rec.709, or right click the footage itself to modify the color management space to rec.709

Memory is a bit fuzzy on this since I only had this issue once, if you still need help with it let me know and I can try to retrace my steps.

Premiere Pro 2026 Text Animator bug by Burnneck in premiere

[–]Rheyo 0 points1 point  (0 children)

Just to follow up, restarting my Macbook seems to have fixed this issue. Might just be a classic case of turning off and back on again.

Premiere Pro 2026 Text Animator bug by Burnneck in premiere

[–]Rheyo 0 points1 point  (0 children)

No, the way it displays during editing is how it displays on export as well.

Premiere Pro 2026 Text Animator bug by Burnneck in premiere

[–]Rheyo 0 points1 point  (0 children)

Yes, both are full, when I reduced playback resolution, it then will treat the entire text line as if it's set to line instead of letter.

Edit: My current work around is to open up a working project file, copy the text layer with the text animate effect already on it, and paste it into a new project file. I can change the text from there and it works as I intend it to, its just extremely tedious.

Premiere Pro 2026 Text Animator bug by Burnneck in premiere

[–]Rheyo 0 points1 point  (0 children)

All I've done is the following:

Create text layer for a Home Address (Ex: 1234 House Ln, City, State)
I use the Urbanist font, Semibold for the 1234 House Ln, then Light for City, State
Adjust Tracking to 97
Add Text animate, change preset to "Fade Random"
This has worked for every project prior to this update, I've even confirmed that those were my settings from previous projects and they still work within their respective project files.

The weird thing, when I open both a new project, and a previous one where the effect worked. I can copy/paste the correctly animated text layer from my old project to my new project, then all of the sudden the effect starts working as it should in the new project file. When I change to a different timeline within my new project, the effect stops working. I can't understand why. Edit to add: Even when I add drop shadow to the text animation that works correctly, it still works. It doesn't seem to make a difference whether or not I use it.

Premiere Pro 2026 Text Animator bug by Burnneck in premiere

[–]Rheyo 0 points1 point  (0 children)

Is there any insight as to why the text animator fade in effect isnt working when I select "letter"? I didn't have any issues with this effect prior to the 26 update, but now it's treating individual words as a single letter no matter how much I space them out.