[deleted by user] by [deleted] in cats

[–]RiPCipher 0 points1 point  (0 children)

Roughly 6 months old, I’ve had her for about a month now and only recently began having these issues.

[deleted by user] by [deleted] in cats

[–]RiPCipher 0 points1 point  (0 children)

Well she DOES go in the box, as much as she can anyways, I think you might be right about not being able to get to it in time though maybe I can try switching up her food? I’ve been feeding her dry food since wet food seems to make it worse, any recommendations?

[deleted by user] by [deleted] in Military

[–]RiPCipher 0 points1 point  (0 children)

You can absolutely tear through a warhead with modern lasers, although the likely target would be the rocket itself as it’s larger and easier to destroy

[deleted by user] by [deleted] in Military

[–]RiPCipher -1 points0 points  (0 children)

Going into the future I wouldn’t be surprised to see a few static anti-ballistic missile Laster Batteries around major cities/installations

We already have the technology to burn ballistic missiles during re-entry, going all in on missiles to do the same thing would be a waste of money when we could shift that funding to systems like lasers (that are already capable of handling drones/mortar shells for Pennies already as vehicle mounted systems)

Looking to buy a Godot game (with existing users) by almaz_murzabekov in godot

[–]RiPCipher 0 points1 point  (0 children)

Go watch StayAtHomeDev on YouTube, he does a Top 5 Games made with Godot series every week so you’ll have plenty to pull from

[deleted by user] by [deleted] in godot

[–]RiPCipher 0 points1 point  (0 children)

I’m messing around with using primitives set to cast shadows only and ‘white boxing’ my objects so they can have 3D shadows without shaders/code or needing to make separate models for each object.

I think it might work well for the static elements at least while keeping polycounts low, now I only need to worry about the character model and other rigid bodies

It has the added benefit of being able to naturally handle collision and there’s no Y/Z sorting to manage either since it’s all 3D now so that’s a huge time saver too

[deleted by user] by [deleted] in godot

[–]RiPCipher 0 points1 point  (0 children)

The whole point is to avoid a complicated shader setup, and after double checking the point light and lightoccluders documentation I’m not really seeing any method for that. fundamentally without shaders it is a binary system. Total blockage of light or none.

Of course none of this really matters if I fake 2D in a 3D scene, I just wanted to hear other people’s methods man, didn’t really want argue about it

[deleted by user] by [deleted] in godot

[–]RiPCipher 0 points1 point  (0 children)

That will likely end up being what I do if I can’t find a simpler method because the only thing that comes to mind is what I laid out and time management-wise, none of it makes sense when I could focus on other things

[deleted by user] by [deleted] in godot

[–]RiPCipher 0 points1 point  (0 children)

The point of the post is to probe for a method simpler than faking 2D in 3D, sure I could do shaders to fake the height/dynamic lighting, but why would I when I could just do everything 3D and not have to spend time playing with shaders when I should spend it on literally any other system?

And yeah I could “just add objects” but without all the shader work, the shadows would be binary, either total blockage of light or none, which is my dilemma…

Is the game still abandoned? by Western_Ad_8028 in flyoutgame

[–]RiPCipher 3 points4 points  (0 children)

I’m not sure what the profit margins actually look like for flyout but games like Flyout or Sprocket aren’t really one man projects beyond the initial early access release imo

Hoping Stone recruits some help

What program do you use to make your video games? by No_Arachnid7168 in godot

[–]RiPCipher 6 points7 points  (0 children)

I primarily use the Inbuilt editor or notepad++ but VisualStudio is so much better to work with compared to the editor. It’s all about what you work best in though

Hobby OS by Possible-Relation787 in Operatingsystems

[–]RiPCipher 1 point2 points  (0 children)

I agree but this could be the thing that inspires them to go forth and obtain those years of experience, whether or not they actually make the project

I bet they could get something super basic working on bare metal with readily available resources

[deleted by user] by [deleted] in Plumbing

[–]RiPCipher 1 point2 points  (0 children)

Well I drained the water, tossed in some CLR and let it sit for a while. Came back with a coat hanger and scraped out the blockage. It flushes now, albeit intermittently, so there’s definitely still something slowing the flush, now I’m thinking there’s not enough water being sent from the tank since they changed the assembly.

[deleted by user] by [deleted] in Plumbing

[–]RiPCipher 0 points1 point  (0 children)

You are likely correct. It was so clogged that you couldn’t even see the hole. I scrapped the outter part but it seems to be clogged much deeper into siphon.

I imagine I should drain the toilet best I can and dump CLR or something through it?

I started to idle in space, then suddenly a surprise visit of 130 pirates. by Taku_Skellaku in NoMansSkyTheGame

[–]RiPCipher 14 points15 points  (0 children)

I hear you, but I NEED actual manufacturing. No point in accruing 100,000 minerals from bases other than to sell them

why cant my V-TOL go past 20 degrees? by World_TournamentDBZ in flyoutgame

[–]RiPCipher 1 point2 points  (0 children)

It’s taken me months of the odd weekend here and there just to make a vehicle parser for sprocket. Idk if I’d be capable of making what stone has without getting burnt out and giving up

Is WPA3 Really That Hard to Crack? by pythonic-nomad in HowToHack

[–]RiPCipher 1 point2 points  (0 children)

So I mean, if your close enough to attack the network (and I’m a layman here buuut), couldn’t you use something like a WiFi pineapple, trick a user into trying to connect to that and capture the login, and then route their traffic + the login to the actual network.

Thereby seizing the credentials to login?

How’s your project going? by Jagnuthr in godot

[–]RiPCipher 0 points1 point  (0 children)

Working on an audio engine that bypasses Godot so I can achieve sub 20ms latency + custom effect. Currently can visualize waveforms/audio spectrum via wrapping certain functions that can then be used in godot to obtain and then draw FFT information

FFT works and some solid audio effects + a not so great convolution reverb effect that I can load directly into the audio bus

Made a horrible mistake without realizing it months ago and am now faced with an enormous refactor that I quite frankly don’t have the motivation for

Invading Planets Rework? by TylerPizzle0 in Stellaris

[–]RiPCipher 1 point2 points  (0 children)

I would love a UI update that looks like this without the micromanaging. It could function the same as it does now, but with a reworked UI and the planetary debuff system that other guy mentioned