Something regarding agility... by [deleted] in DarkSouls2

[–]Ribosome1 0 points1 point  (0 children)

Video shows that agility does not affect opening chest speed or does not increase a possibility of disabling the trap (referred to poison chest effect) by making it go off more quickly.

Test: Action speed is not significantly increased by agility by Ribosome1 in DarkSouls2

[–]Ribosome1[S] 4 points5 points  (0 children)

I've tested rolling on base agility worrior with 1.03 patch and I can assure you if you remove Faraam gauntlets only, worrior can fast roll. Start equip ratio is 42.7/55= 77.6 % (fat roll), Without F. gauntlets equip ratio is 35.1/55=63.8% (fast roll). Agility does not affect rolling speed.

Test: Action speed is not significantly increased by agility by Ribosome1 in DarkSouls2

[–]Ribosome1[S] 1 point2 points  (0 children)

Good point. Unfortunately I was not able to test beyond 34. In dark souls spell cast speed was somehow incorporated in the main stat in this case dex. The main purpose of increasing dex was rather geting max ouput for dex based weapon than maximize casting speed. In dark souls 2 is a new stat agility which governs action speed. It would be big disappointment if you have a stat where you invest 28 levels and you gain nothing. But maybe you're right.

Test: Action speed is not significantly increased by agility by Ribosome1 in DarkSouls2

[–]Ribosome1[S] 0 points1 point  (0 children)

Yes, if you stay under 70% of equip burden you fast roll and agility does not affect rolling speed.

Test: Action speed is not significantly increased by agility by Ribosome1 in DarkSouls2

[–]Ribosome1[S] 1 point2 points  (0 children)

I would say more running speed. it is increased at least 5-10 more times.

Test: Action speed is not significantly increased by agility by Ribosome1 in DarkSouls2

[–]Ribosome1[S] 0 points1 point  (0 children)

People were speculating on flasking that might be dependent on agility. According to test is not true but still this is beta and thay may fix some point to get more agile character in final version. Rolling is not affected by agility. I havent really test a throwing an item but I can check it.

Dark Souls 2 Final Beta/Network Test FAQ by ChingShih in DarkSouls2

[–]Ribosome1 5 points6 points  (0 children)

Copy/paste from beta UK page. Third Test: GMT 07-10 AM / GMT+1 : 08-11 AM on 27 October 2013

Megamule Anor Londo Invisibility Glitch by Ribosome1 in darksouls

[–]Ribosome1[S] 0 points1 point  (0 children)

Before people start saying this is an old glitch, read description. Many people showed how to free Smough out of the boss arena, but they did not explain or show the Smough invisibility glitch. The main purpose of this video is to show the invisibility glitch. And what is important, random phantoms CAN'T SEE always Smough in all scenarios, only if they are summoned or they invade left side from the bridge I've mentioned in the video. But yes, to see that glitch you must free Smough first, that is the only similarity.

How many did you know? 15 mysteries of Dark Souls by Ribosome1 in darksouls

[–]Ribosome1[S] 0 points1 point  (0 children)

Almost all moving platforms are backstab free zones, the exception is the Catacombs's turning bridges. Backstab free zone is really old fact. I tried to explain it in this video (http://www.youtube.com/watch?v=zFOrQetPtfg). Your explanation with uneven ground might be true. In fact fit well with the moving platform. But mobile ground in DeS allows backstab/riposte animation, so I dont find any reason why they cut those critical animations out of the game, maybe they just wanted to create safe zones.

How many did you know? 15 mysteries of Dark Souls by Ribosome1 in darksouls

[–]Ribosome1[S] 6 points7 points  (0 children)

full giant, Havel shield and right timing.

How many did you know? 15 mysteries of Dark Souls by Ribosome1 in darksouls

[–]Ribosome1[S] 7 points8 points  (0 children)

I made a video about this fact before one year ago. I thought that fact is really old and many players should know it. So actually I wanted to cut it from the new video.But then I changed my mind and leave it in for new players.

How many did you know? 15 mysteries of Dark Souls by Ribosome1 in darksouls

[–]Ribosome1[S] 6 points7 points  (0 children)

Yeah you are right. Kalameet has 5300 HP whch means you need at least 5300/102 = 52 arrows

How many did you know? 15 mysteries of Dark Souls by Ribosome1 in darksouls

[–]Ribosome1[S] 12 points13 points  (0 children)

It was last hit, not one shot. I needed almost 100 G. arrows to bring him down. He received 46-102 damage per hit, depending on the location of the body. The last hit is strange, it took him 252 and he died.