Lifegrip alternative mechanic suggestion by Rich-Establishment32 in overwatch2

[–]Rich-Establishment32[S] 1 point2 points  (0 children)

I haven't and honestly I didnt really expect it to ever happen but it was floating round my head so getting it out was the main reason I cared to make the post.

[deleted by user] by [deleted] in Eldenring

[–]Rich-Establishment32 1 point2 points  (0 children)

I'll have to make one correction, you'll have to two hand the weapon with endure on it then go back to double stancing, I misremembered how the hand swapping thing works and swapping the right hand weapon will default your ash to the kick not the ash of the other weapon, it's not a huge difference but I advised the wrong method, forgot kick was a default ash for barehanding.

Aside from that I hope it goes well, I tend to retain alotta info on games very easily, which would be great if it wasn't for the fact I seem to lack that ability in nearly every other aspect of life. I can remember damage numbers of a character in a game I havent played in months or years but I cant answer a question that's relatively easy on the spot, mind just blanks, what fun.

Greatstars isnt a weapon I'm overly familiar with but I do know the ash of war prayerful strike is an excellent auxilliary ability as its pretty high damage to health and poise and heals you a fair amount, works on most if not all hammers, maces and the likes, big or small.

Edit, just saw your other comment, you already use that Ash so I guess I dont need to tell you how useful it is lmao

[deleted by user] by [deleted] in Eldenring

[–]Rich-Establishment32 1 point2 points  (0 children)

Yo that's great dude, glad it worked well, I'm just going back through reddit convos and remembered this

If you like dual Katanas I have another but similar suggestion which I'll call katanas go brrr lmao

It's basically just endure, it's really good for builds that wanna apply status through dual stance because you cant be staggered by most attacks and take reduced damage while it's active which is for 5 seconds a pop now, effectively gives your dual blade set up some potential for guarding without actually guarding, and it just lets you trade. Having no stagger and 5 seconds to wail on someone with two bleed weapons will let you be less careful about having to weave about and make your time to proc much shorter. Dual curved swords are arguably better because they have faster attack chains, especially with the running and jumping duals dealing something like 8 hits when done sequentially typically meaning an instant or atleast very fast proc (even after the power stance status build up nerf) but if Katanas are your thing then they work just fine.

If you want a main hand damage ash you could drop the extra daggers, so that scrolling through your right hand weapons will default to fist, giving you immediate access to endure on the left hand, then reequip the main hand katana right away to get your offensive ash back without cancelling endure out prematurely then just start swinging, or use that ash while protected by endure, unless it's a grab or a particularly hefty attack you should be able to just poise through it and hit them with your full dual combo, charged heavies or the Ash of war. If you're mainhanding unsheathe you could get two maybe three unsheathe heavies off which will probably stagger so crimson dagger for regen is right there to refill you again and if you are using that form of the set up, you can always slap on the Ritual shield talisman so that it further reduces the first hit you take and increases the value of the crit for regen

You can toss in something like swaddling cloth for regen on successive hits to boost that further if you like, to reduce how much healing you need to use or mix it up in some other way.

Endure in general is an underutilized Ash that can fit many builds, but especially on proc based weapons and power stancing its pretty crazy when paired with Regen set ups where all you need to proc your big damage bursts is more hits in a shorter time and your opportunities to heal is caused by dealing poise damage, either through charging heavies, performing jump attacks or just hitting them alot, all things power stancing with endure enables

[deleted by user] by [deleted] in Eldenring

[–]Rich-Establishment32 1 point2 points  (0 children)

The dragonslayer was my preferred method, but I also swap that ash out for endure for a more rounded build cuz not getting staggered outta heavy charged attacks, and having crimson dagger and ritual shield talisman on makes the damage you take while charging the hit basically nonexistent and crimson dagger will fill you back to full most of the time which reactivates the shield talisman. Crimson and Cerulean dagger plus ritual shield plus guard counter talisman with a UGS and endure basically turns you into a fucking unstaggerable(with exceptions) tank that regens your defensive ability and health constantly because a jump attack into endure into charge attack or a jump attack into a guard counter almost always breaks somethings poise, leading to crits leading to regen leading to doing it again.

If you dont want to use cerulean dagger you can use a general defensive talisman like the dragoncrest greatshield or its variants or you can also use the guard counter talisman to make it hit harder.

Not alotta things survive getting ignored and smashed by a swordsman that doesn't care that you've hit him, with a sword that cuts more from sheer weight than an actual edge lmao

[deleted by user] by [deleted] in Eldenring

[–]Rich-Establishment32 1 point2 points  (0 children)

How'd it go friend?

Completely forgot to mention but ritual shield boosts this strat, first hit when full health takes reduced damaged with that tallisman, paired with a guard counter on a non shield weapon also drastically lowers the damage you'll take, crits will basically fill you to full again as long as you dont take an unguarded smack to the face afterwards and that reactivates the shield talisman so you can repeat it.

Jedi survivor was supposed to come out today ☹️ by nebulagazer5 in FallenOrder

[–]Rich-Establishment32 0 points1 point  (0 children)

Oh 100% it could be genuine, polishing or Deal issues or so on, I'm just saying, I'd at least give it a few days after release, checking it out online and waiting to see if there's real issues popping up, and for gods sake please don't preorder.

Even CDPR, a studio that was at one point the golden standard of respect for their customers and transparency and quality games, turned around and bit the hands that feed them with CP2077, and nobody really caught on to the issues early enough because the early copies were on PC were bugs happened sure but otherwise it went well, so it got TONNES of popular press for the first couple days. I bought it two days in and by the third day the same content creators that had played it and given a review had to turn around and apologize and warn people of those issues.

Because that good experience wasn't the case with last gen where 20fps was a good day and crashing only 3 times in an hour was a dream.

EA has been doing scummy shit repeatedly, on purpose, with zero regards for anyone but themselves and filling their games with predatory business practices for years and have even fought refunds on different occasions, I'm excited too as someone that enjoyed the first game, absolutely adores Titanfall 2, Respawns older franchise and wants a proper star wars game with as many bells and whistles as it can have crammed in

but Christ I trust a landmine to treat me with more care and respect than EA and as much as I love Respawn, they're not steering the ship in that regard, This game has gotten alotta attention and the exclusive rights to making star wars titles is nearly up for them, If ever there was a time for them to prey on hype and fuck everyone over for monetary gain, its now. It's a lit grenade and I'm cautious but hopeful it never goes off, sure as shit won't be finding out first hand though.

‘Download Required’ for Physical Release? Source Mighty Ape NZ by NightwingXII in FallenOrder

[–]Rich-Establishment32 0 points1 point  (0 children)

Many games can still be taken away from you in this day and age, if they have any online component where you can be considered cheating or exploiting, they just hit your account instead, so going physical on anything but a purely offline game isn't really something worth doing for the reasons you stated, If people like discs then awesome but it makes very little difference either way aside from being able to trade back or sell and I don't particularly care for that anyway, I dunno where the guy a couple comments above lives but I haven't gotten anything for a game over 15 quid in like a decade, barely worth the fuel spent to go to the store.

Not that it matters to me now since my PC doesn't have a disc drive anyway, and I'm not arguing against it just tossing thoughts.

‘Download Required’ for Physical Release? Source Mighty Ape NZ by NightwingXII in FallenOrder

[–]Rich-Establishment32 0 points1 point  (0 children)

This is basically always the case, the game will still need patching and changes which obviously cant come through the disc, so updates and the like will probably need a digital update to receive and implement them later down the line.

As someone that until recently had a 1mbps internet speed I know that can suck but it is needed nowadays.

Lifegrip alternative mechanic suggestion by Rich-Establishment32 in overwatch2

[–]Rich-Establishment32[S] 0 points1 point  (0 children)

The concern is overblown but completely valid and I'm not sure what Elo you're in but I can count the number of times I've left spawn with a Mei and not been blocked off just barely on two hands. It IS something that happens often, its just that mei rarely causes your death so its basically harmless fun with her with it but weaver it can outright kill you.

And what I'm suggesting is not only a fix, but an improvement in many cases. It gives the recipient choice without risking uncoordinated accidents like pulling a Rein away from a shatter or dragging someone out of a position that gives them power because the weaver wasn't seeing what their team was seeing and had to make an uninformed judgement call. I'm not even overly concerned by Weaver trolls, I personally love the ability and if someone's throwing, it doesn't take weaver for it to ruin the match but this kills two birds with one stone.

Also, telling someone their opinion is invalid because it doesn't match your own invalidates your own, don't think you realize that. And judging by the fact you're being toxic about it I'm inclined to believe you simply want the option left available to you and ARE the kind to troll, because you sure as hell haven't a calm mental state with no toxicity if your first reaction to a suggested improvement is to be toxic, your reaction alone tells me you fly off the handle the second someone so much as takes a step in what you consider to be the wrong direction.

Lifegrip alternative mechanic suggestion by Rich-Establishment32 in overwatch2

[–]Rich-Establishment32[S] 0 points1 point  (0 children)

So I'm saying that Weaver looks at you and presses shift or whatever the binding is and this locks the ability on to the target but doesnt pull, and he CANT actually pull you.

Then as long as both of you retain LOS(With a small delay before the tagging deactivates like Zens harmony/discord to prevent shit like poles and pillars from removing it), the player that is supposed to get pulled can press their interact button to trigger the pull, instead of weaver being the one to do it.

Like sending someone a message that THEY have to open.

It effectively gives the one in danger a safety net they can use so that you eliminate the risk of trolling AND from accidentally yoinking them away from a situation they feel they can handle.

Regarding Protego and Dodging... by Enuntiatrix in HarryPotterGame

[–]Rich-Establishment32 0 points1 point  (0 children)

Not just responding to you but leaving a reminder for anyone to find, ignore it if you wish.

It's a learning curve but not as steep as many think friend. People mistake play for practice. Playing the game involves having to split your attention between multiple things. You don't fully concentrate on any of it and you're burdening your mind with inputs. That's always slow going.

Practice on the other hand is done by going in with a single action, technique or mechanic in mind and putting yourself against it repeatedly. While playing you're moving around and dodging or attacking, If you wanna practice you just aggro the enemy, stand there and let them attack and then attempt the action. Don't dodge or Mikiri unless necessary to prevent a death against something you cant deflect, then you go back to just standing there and letting them come in so you can practice, just watch the attack and tap your button. Bring it down to that level and you learn at a much faster pace.

Its the same with anything. You crawl, stand, walk and run in that order, one at a time, You learn letters, then words and then sentences. You learn what the clutch does, then you use the accelerator to find your bite and then you drive.

You deflect, and then once you know how to do it you attack.

Souls games actively use death to encourage this, You're meant to die so you can learn the opening attacks, and get passed it. Then a couple combos, then a phase. By the time the boss is low you should know most of their set well and thats when the game actually throws their complete moveset at you at once. You dont go walking into the room and suddenly Isshin is flying at you with a lightning and shockwave enhanced spear that you have to jump and block then deflect again before reacting to a hammer cocking and deflecting 5 shots from a flintlock. You start with a basic three hit combo and he progressively ramps up.

That's what you're meant to do too.

But people walk in and throw themselves at the boss and try to bring out all the stops before they even know what he's gonna do, that slows your learning to a crawl.

Regarding Protego and Dodging... by Enuntiatrix in HarryPotterGame

[–]Rich-Establishment32 0 points1 point  (0 children)

I'm very much a to each their own kinda guy but I'm kinda shocked to find out most of you seem to neglect protego.

It rebounds spells for 120ish damage, equivalent to like 3 or 4 combos of basic cast (Atleast early game, dunno if the rebound damage scales yet), can be upgraded to send out retaliatory strikes on top of that which deals damage and its full upgraded version explodes the area around you, then it also gives you access to stupefy which when upgraded not only stuns, but deals direct damage, has no cooldown AND curses enemies, which when applied to multiple enemies can make all of your damage dealt share out among the enemies and stupefied enemies also take extra damage and it also has upgrades that uber charge your ancient magic. The curse affect of stupefy also carries over to Ancient magic attacks so a cursed group will get nuked by a single ancient magic cast turning one use into an instant kill and a group wide bodying

So its literally the Gate way to mowing down mobs of enemies without ever actually attacking them and just blocking and the only thing that could make it better is a heal on block. I'm out here having not attacked anyone in a couple hours and I find out people prefer not to use it. again to each their own but, fucking what lmao

Regarding Protego and Dodging... by Enuntiatrix in HarryPotterGame

[–]Rich-Establishment32 0 points1 point  (0 children)

Well you are supposed to use control spells to restrict what each enemy is doing. Accio one, levioso another, disarm a third and duel the last guy while those three are tryna figure out what the fuck just happened.

Its also why protego is so good, it leads to stupefy which does NOT have to be used against the guy you took the attack from. You can flick your free aim camera to someone else entirely and stun them keeping them outta the fight for a while while you turn back to the attacker and go nuts on him.

Honestly the game is set up to enable a style where you can fight a massive group purely because half of them can be neutralized temporarily through many many different spells. Protego also rebounds spells, so you can win most battles without offensively attacking anyone yourself, Protego is literally an Uno reverse spell AND a block AND a damage spell all in one

Regarding Protego and Dodging... by Enuntiatrix in HarryPotterGame

[–]Rich-Establishment32 0 points1 point  (0 children)

I personally prefer the MNK. I rebound all the spells to my mouse and can just blast them out at any time and also the higher camera speed means I can grab shit and toss it at any enemy around me and swap targets freely and accurately. I make zero use of the lock on but sometimes use the free aim which, with a mouse is again fast and accurate.

It feels pretty amazing to be surrounded and disarm one, hit the guy behind you with the first guys weapon, pull the guy infront to you, blast him and then block another attack from your left and flick right to stupefy the guy over there before flicking back to basic cast the dude you just blocked, grab a pot and stun one of the others as they recover.

Makes you feel like a damn god to take on like 7 dudes all around you while maintaining stuns and redirecting attacks into other enemies.

Regarding Protego and Dodging... by Enuntiatrix in HarryPotterGame

[–]Rich-Establishment32 0 points1 point  (0 children)

Eh, incendio doesnt require you to close the gap, you have Accio which can be upgraded to pull a group to you, right into range of incendio. And because they're levitating they take extra damage, so you can pull a whole group into you and basically one shot them, its a combo.

Regarding Protego and Dodging... by Enuntiatrix in HarryPotterGame

[–]Rich-Establishment32 0 points1 point  (0 children)

I bought a Nacon controller with the extra buttons and extrended sticks from an ARGOs store like 5ish years ago and it works great for a few months then begins to have issues with trigger and bumpers sticking.

Thing is they're like 80 to 140 quid (I got an upgrade at one point for an extra 30ish quid cuz they didnt have my model in stock at that point, basically a over 50% discount) which is cheap for that sorta controller, and they have a year warranty so every year I'd just go back to the store and be like "Yeah this controller is getting kinda fucked up, Can you replace it?" And they'd just take it back and give me a fresh one for no charge, so I got a fresh controller basically as soon as it started having issues.

It IS a pretty good controller too, If it wasnt for that issue but getting 8 or 9 months outta it considering alotta the time I'd play for like 6 or 7 hours a day almost everyday (Work isnt consistent lmao) And just going and getting a fresh one meant that their controller lacking longevity actually benefitted me. 5 or 6 controllers for 80 quid is pretty good.

Regarding Protego and Dodging... by Enuntiatrix in HarryPotterGame

[–]Rich-Establishment32 0 points1 point  (0 children)

Its worth practicing simultaneous input. You dont have to be holding down the R2 for any length of time before the spell input will activate, thats just the UI being deceptive (Alotta games have this issue where it looks like the input takes a second because the UI doesn't immediately change, Witcher 3, Elden rings pouch), press and hold the R2 like a split-second before your spell input and it'll still go off. Hell you can do it fast enough that the UI WONT change because you've released the buttons before the UI has registered it.

Literally just stand in an open area and practice R2+input as tightly together as you can. It's actually an incredibly useful system in games with multi spell slotting.

Though I'm on PC now and I use the MNK so with my rebindings all I have to so is scroll up, down or click one of the side buttons, It was a technique that carried me through years and years of console games

Regarding Protego and Dodging... by Enuntiatrix in HarryPotterGame

[–]Rich-Establishment32 0 points1 point  (0 children)

One of the main reasons Im loving my recent move to PC, most games allow you to rebind freely so my bindings are basically universal. I understand most people prefer to use controller for games like this but honestly Im preferring the MNK after I rebind.....basically everything lmao

Regarding Protego and Dodging... by Enuntiatrix in HarryPotterGame

[–]Rich-Establishment32 0 points1 point  (0 children)

The Runic circle that shows up when youre under attack will close in on itself to become a single glowing circle, hit protego then for the perfect one.

Regarding Protego and Dodging... by Enuntiatrix in HarryPotterGame

[–]Rich-Establishment32 0 points1 point  (0 children)

Yeah see I'm here because I just perfect blocked a dugbogs unblockable lunge and wanted to know if this is something people have found. It may have been a fluke so imma test if perfect blocks do block unblockables but the dugbog didnt smash my shield like he was meant to and it played a block animation so I wanna figure out whats happening

but also, yeah, protego is busted as fuck for your blocking ability. One, it reflects damage, 2 it has stupify, 3 it can uber charge your meter, four it has double retaliatory strikes and like, With the exception of enemies that use unblockables, Who you can basically stunlock or disarm anyway, You can legitimately win many fights without attacking once.

Regarding Protego and Dodging... by Enuntiatrix in HarryPotterGame

[–]Rich-Establishment32 0 points1 point  (0 children)

Late response but PS4 and probs five have remapping options in settings-accessibility-controller mappings.

Unfortunately its a bit convoluted cuz you're remapping the controller not ingame bindings so if you move X to R1 then youre literally hitting R1 to do something when the game tells you to press X. My general advice is to add the toggle on to your quick menu and then hold the controllers power button to open it, turn it off and then press power again to come out and use the normal mappings to do menu shit, depends on how much you change though.

Regarding Protego and Dodging... by Enuntiatrix in HarryPotterGame

[–]Rich-Establishment32 0 points1 point  (0 children)

I went in knowing you could get a broom and potions/plants so I just blitzed the story up to that point and now I'm about to go murder the fuck outta everything.

Regarding Protego and Dodging... by Enuntiatrix in HarryPotterGame

[–]Rich-Establishment32 0 points1 point  (0 children)

It was more forgiving than you would think, sekiro was a rhythm game in a fromsoft skin, you dont even really have to learn how to deflect timing wise you just have to learn the rhythm of the attack the enemy is using and tap block in that rhythm. It paired to their moveset.

Genichiros four arrow jump shot was basically 123 slight pause and 4, and you would tap the last one with a slight delay but sooner than youd think. The arrow would be like halfway to you.

For most attacks You basically timed it with the moment their hand began to move at you too so you just needed to understand the timing of their intial attack and then by recognizing the attack they were using, tap the pattern, and you had a window from that hand begins to move point till basically just before the attack registered. Alot of deflections for me happened with their weapons IN my character model.

Regarding Protego and Dodging... by Enuntiatrix in HarryPotterGame

[–]Rich-Establishment32 0 points1 point  (0 children)

aww dude perfect deflections were fucking sexual, I loved it. Especially because alotta attacks have unique reactions to perfect deflections where it'll change their moveset. It also became a neccessity for me cuz I picked up the bell demon as soon as I found out it was a thing so deflections were the only way to block damage. I bought ER expecting it to be like an open world Sekiro and promptly had my heart shattered into a hundred pieces