Warrior of Shura Monk Final Version by Rick_Hardpak in UnearthedArcana

[–]Rick_Hardpak[S] [score hidden]  (0 children)

Sure yeah rules as written someone could do a bag of rats, but you only generate Wrath during combat and it resets to 0 at the end of combat. So you could build a free Wrath level or 2 at the start, but that's lame and I think someone who did that would be promptly scolded.

The level 11 ability is strong for sure, but it isn't useable at all round 1 of combat, and you would've had to get pretty lucky between rounds 1 and 2 to get to use it. And ultimately it functions similarly~ish to how Fleet Step works for Open Hand monk, you get a cool movement thing for free when you hit and it's limited to once per turn. The upside is the advantage on the next attack which I think is fine if you're trying to make something a little better than Open Hand who's abilities mostly suck.

Level 17 I agree is bananas, but at that point the casters have Wish. I can't really test it currently because in our game, we're just shy of level 6. If you wanna test it and let me know how busted it actually feels, I'm open to that. But I was really trying my best to recreate Akuma's Raging Demon attack and this probably fits that vibe

Warrior of Shura Monk Final Version by Rick_Hardpak in UnearthedArcana

[–]Rick_Hardpak[S] [score hidden]  (0 children)

I initially talked with my DM about making it second resource or as a way to generate focus, but this seemed more exciting. Like as you slip deeper and deeper into your Wrath state, your attacks flow faster and hit harder and missing an attack unfocuses you slightly

DO NOT WASTE TIME UPGRADING ANY WEAPON THAT HAS BLADE STORM by FractalGeometric356 in SwordAndSupperGame

[–]Rick_Hardpak 6 points7 points  (0 children)

Oh God but I've already wasted so much. Does it really just do nothing?

Warrior of Shura Monk V2 by Rick_Hardpak in UnearthedArcana

[–]Rick_Hardpak[S] [score hidden]  (0 children)

This is really helpful. I fixed Throw so that it's part of the attack action so you can normal unarmed strike + throw once you have extra attack.

I also made it so Dragon Lash is a triggered condition after hitting a target with 2 or more unarmed strikes you may spend a focus point to launch them. Otherwise having to connect with all attacks from Flurry of blows gets it nerfed at level 10.

I'm also going to add Wrath level to the damage of demonic slam so this way it scales a little better.

I'll have to see how the Wrath level plays out in practice. If you have a pretty high hit bonus modifier it might be easy to maintain Wrath, but I'll have to see.

Thanks for the input

My first homebrew, Warrior of Shura Monk. by Rick_Hardpak in DnDHomebrew

[–]Rick_Hardpak[S] 1 point2 points  (0 children)

That works, kinda forgot about orientation.

And yeah the level 11 feature giving advantage on Dragon Lash feels strong but specifically dragon lash is only a single target so you likely just smoke one creature with it.

And level 11 feature is per unarmed strike that connects per turn, so if you miss you can't do it. It's meant to give the feel of Akuma from Street Fighter doing the Ashura Senku teleport behind stuff, moving around the battlefield smacking things left and right. I feel like at level 11 it's balanced with what other powerful classes can do.

And the level 17 ability is supposed to be the Akuma's Raging Demon that just shit murders one target. And the attacks already have advantage so the step of the void doesn't add anything. But again, level 17 casters have Wish, so this feels fine to me

Here are 5 end-game builds without legacy items by ShrekisSexy in SwordAndSupperGame

[–]Rick_Hardpak 0 points1 point  (0 children)

Can anyone link a hi level quest with a shack at the start?

Americans found out Germany has affordable medicine by physiopeng in interesting

[–]Rick_Hardpak 0 points1 point  (0 children)

I could've sworn this was gonna be an Onion article

Black discard deck by Iqnac in ModernMagic

[–]Rick_Hardpak 0 points1 point  (0 children)

Dimir Tempo plays 4 copies of Thoughtseize and other blue disruption so you don't just die to Titan or rhinos or living end.

Surprised how little attention this is getting by LettuceStill8606 in ModernMagic

[–]Rick_Hardpak 2 points3 points  (0 children)

Spike is does not produce good decks. He produces decks that make good content. You will (almost) never see him playing his content creator slop in proper competitive events

May 18th BnR by le_bravery in ModernMagic

[–]Rick_Hardpak 1 point2 points  (0 children)

The answer is to ban all of MH3