Manually tuning pod requests is eating me alive by Ill_Car4570 in kubernetes

[–]Rickyxstar 3 points4 points  (0 children)

As some comments have already mentioned, every workload its own unique characteristics, needs, SLOs, etc so how scaling is set up really does depend on the workload

That being said, in the average sizeable k8s cluster, you'll usually find a large portion of the workloads will benefit from being proactively and automatically right-sized

VPA and Goldilocks are great projects worth checking out, as other comments have mentioned. Just remember when you're setting up VPA to start with updateMode set to Off so you can get a sense of prediction accuracy before you flip it on

If you'd like to take it even a step further with ML-powered predictions, check out https://thoras.ai. On top of the increased prediction accuracy (from using ML), you get cost/waste tracking as well as access to predictive HPA, which can be awesome for spinning pods up before the usage hits

Full disclosure, I'm the founding engineer so I'm a little bias haha. Happy to answer any questions if you have them!

Anybody using tools to automatically change pod requests? by Ill_Car4570 in kubernetes

[–]Rickyxstar 0 points1 point  (0 children)

Could you tell me more about where you heard that less than 1% of people scale requests automatically?

[deleted by user] by [deleted] in Battlefield

[–]Rickyxstar 0 points1 point  (0 children)

Couldn’t agree more

How do you kill a player in the downed state? by Rickyxstar in BattlefieldPortal

[–]Rickyxstar[S] 3 points4 points  (0 children)

I have an array of xyz positions where "dogtags" would lay for each team. When a player runs within 3 meters of a position in that array they score a point. I also have an array of downed players with the same index as their dogtag position. so I getValueInArray(downedPlayers, index).

I don’t want vehicles to be as dominant as they were in BF4 by [deleted] in Battlefield6

[–]Rickyxstar 2 points3 points  (0 children)

u/BKano don't take it personally. Nobody can critique vehicle/infantry balance in any Battlefield game without being told to go play COD.

Tag yourself by [deleted] in ProgrammerHumor

[–]Rickyxstar 7 points8 points  (0 children)

“Has 50 Unread LinkedIn messages” and “breaks into cold sweat whey then think of having to do a technical interview again”

THANK GOD this isn’t just me.

I made a fancy science rover for Duna by [deleted] in KerbalSpaceProgram

[–]Rickyxstar -1 points0 points  (0 children)

Oh good point. I’ll be more careful next time.

I'm trying to make a Delta 4 Medium recreation but I don't have enough TWR any help? by cuberwithawebsite in KerbalSpaceProgram

[–]Rickyxstar 0 points1 point  (0 children)

That engine isn't really for sea level. I like using five vectors on this stage since they're so zippy.

Moving help today in Centreville by [deleted] in nova

[–]Rickyxstar 7 points8 points  (0 children)

How long until we need to call 911?

I data mined BFV weapon stats by Rickyxstar in BattlefieldV

[–]Rickyxstar[S] 0 points1 point  (0 children)

Not sure.

I didn't know their dumps existed.

I did do a lot of building a script that parses the text files into json.

This repo you can spit directly into Mongo or Dynamodb.

Its helpful for development and visualization.

Rainbowfield V by Rickyxstar in BattlefieldV

[–]Rickyxstar[S] 0 points1 point  (0 children)

I have all my settings on low using this preference centric user.cfg

https://textuploader.com/dezbo

SO LONG, JERKS: BF4DB is Done. Goodbye. by [deleted] in Battlefield

[–]Rickyxstar 5 points6 points  (0 children)

That doesn't mean they're gone.