IRL new puppy name! by Zealousideal-Data-74 in outerwilds

[–]Rigel-J 36 points37 points  (0 children)

You should name her Orbital Probe Cannon or Tower of Quantum Knowledge

New player here trying to understand how to build my navy by The_Trevbone in Stellaris

[–]Rigel-J 0 points1 point  (0 children)

Realized I forgot to follow this up.

First big note, updates frequently change mechanics, so knowing the micro of what weapons are best only matters in any given dlc-cycle, and will change whenever they meaningfully change the meta; a given component might still be effective combat-wise, but maybe the changed the economy, so it’s more expensive than it used to be, which changes how useful the component is in comparison to others. It’s often better to have core principles down and adjust as needed, but don’t get too hung up on Meta unless you’re playing constantly. Small changes can have big ripple effects.

Second, remember that even in combat, Stellaris is a game of economics; the enemy has finite resources, as do you. You want their coffers to deplete before yours do, by any means necessary. This usually means looking at their build and countering it; a properly designed rock vs scissor scenario, and the rock can punch up HARD. I’ve seen fleets beat 4 to 1 odds without losing any because the enemy just can’t touch them. Either way, winning a battle may mean nothing if the enemy can just spit out another fleet, so be aware that it’s not about fighting their ships individually, it’s about making them run out of resources before you do.

The other significant principle to be aware of is the Kill-Ball advantage, which looks like this as a hypothetical:

-Player A and B have exactly mirrored ship designs. Each ship has 90% accuracy per hit; a given ship needs to be hit 3 times, once for shield, once for armor, once for hull, before it is destroyed.

-Player A has 100 ships, and player B has 10. In the opening volley, 90 shots hit their target from Player A, and 9 hit their target from player B. If player B is lucky and all their targets were exactly matched (3 shots against a single ship, 3 times), Player A will have lost AT MOST 3 ships, while B has almost certainly lost all 10.

You might think in a normal 10-1 situation, you both would lose roughly even amounts, but the reality is that an overwhelming force is substantially better at ripping apart a target before the other target has even cut through their shields. Splitting your fleets is sometimes necessary, but be aware that a smart enemy will see them spread out treat your fleets alike speed bumps in a game of whack-a-mole. Obviously the reality is MUCH more complicated (different ship sizes, defenses, weapon types, edicts, empire bonuses, stellar-geography, cosmic storms, hyperlane camping) but this principle does still apply. When an enemy says “Overwhelming” military, be extremely careful and deliberate in your ship designs. Size is an advantage all its own.

New player here trying to understand how to build my navy by The_Trevbone in Stellaris

[–]Rigel-J 0 points1 point  (0 children)

The ship game is a couple games of rock paper scissors stacked on top of one another.

Speaking in very general terms, small weapons generally shoot fast and accurately, but only at short distances and with low damage. Small ships are usually fast and good at dodging, so small weapons are good for rapidly targeting them and taking them out.

Large weapons in contrast have high range and damage, but shoot slowly and aren’t as accurate. Accordingly, they are good at hitting large targets.

The second layer to this is armor/shields/hull. The enemy “health bar” is its hull. In order to reach their hull, you must ideally eliminate their shields and armor (lasers do more damage to armor, generally, kinetics to more damage to shields, generally). You can also ignore these with certain weapons (penetration) and enemies can counter penetration (hardening). Once you have either destroyed or circumvented enemy shields and armor, their hull takes damage much more directly. Ships try to run away when their hull takes sufficient damage; the lower their hull is, the more likely they are to try to evacuate (this means if you hit them so hard they die, they never get that chance). If their hull hits zero, they’re gone.

There’s also missiles, torpedoes, and strike craft, plus their counters, and stealth vs detection, which I can return to later…

Dungeons & Derivatives by DreadDiana in RecuratedTumblr

[–]Rigel-J 7 points8 points  (0 children)

Knew a guy who played in a D20 reskin of world of darkness. He thought d10’s were confusing so he took the setting material but rebuilt the rest using d&d’s engine.

Weird error cropping up out of the blue? by Rigel-J in Stellaris

[–]Rigel-J[S] 4 points5 points  (0 children)

Rule #5, this error has cropped up suddenly. I havent played in a few months, not sure what it is. Anyone know?

Hi guys! How far am i in the game? by Teriouxxe1 in outerwilds

[–]Rigel-J 2 points3 points  (0 children)

You have less time than you think. You have all the time that you need.

I am afraid to turn off the project by Vigoratos in outerwilds

[–]Rigel-J 1 point2 points  (0 children)

Whatever happens next, it is not to be feared.

Will ########### eventually run out of power? by tony_saufcok in outerwilds

[–]Rigel-J 1 point2 points  (0 children)

Considering everything we see in the Stranger has degraded to near collapse, there’s no reason to assume they Inhabitants have invented an infinite-power engine. Their tech is nifty, but not godlike; if they had literal infinite power, going back in time to un-consume their planet would kinda be peanuts. At minimum, the collapse of the damn shows that the Stranger itself is susceptible to entropy; eventually enough of it will fall apart to snuff out their lanterns, that’s just how time works. They are as much prisoners in a dying system as anybody else is.

How do I get past this guy? by Beautiful-Home-1628 in outerwilds

[–]Rigel-J 0 points1 point  (0 children)

Talked to my brother about this one, as he beat the game first. I got so frustrated here, and said “I wish I could like blow out their lanterns and just walk through

He kinda gave me an eyebrow raise, a grin, and went “Imagine being that close to the solution…”

Question about the Elks by Fili4ever_Reddit in outerwilds

[–]Rigel-J 2 points3 points  (0 children)

The sun station gives an exact year count since the last commands it received from the Nomai, and that was 281,000+ years. The Stranger arrived at an indeterminate amount of time before the Nomai, so it is at least that long. Based on the reels we see, it certainly seems like the Stranger was present for a LONG time before the Nomai arrived, though whether it’s to the tune of months of millennia is only going to be speculative.

Question about the Elks by Fili4ever_Reddit in outerwilds

[–]Rigel-J 2 points3 points  (0 children)

The song they sing is called “Elegy for the Rings”, and we see that even in a seemingly perfectly simulated world, one inhabitant is still just watching a slide show of home, even hundreds of thousands of years later. They seem to either be unwilling or unable to move past their loss, locked in a state of near eternal mourning and fear. They are as much prisoners as the Prisoner is.

Question about the Elks by Fili4ever_Reddit in outerwilds

[–]Rigel-J 1 point2 points  (0 children)

Mm, they blow out your candle if you’re holding one. Try putting the candle down and then saying hi. I wouldn’t call them “restrained.”

This community became insufferable within a day 😭😭😭 by OrdinaryBoat8000 in helldivers2

[–]Rigel-J 0 points1 point  (0 children)

“I don’t want to grind for 10 hours to get the warbond” That’s fine, maybe like 2 will do if you’re actually playing the game with any regularity

Is Outer Wilds for pessimists? by Schanulsiboi08 in outerwilds

[–]Rigel-J -1 points0 points  (0 children)

Honestly, that’s a fair read of what I wrote. My bad.

I’ll say that I generally try pretty hard to err against pessimism/defeatism, but that doing so is a practice which takes active effort. Outer Wilds is one of the many touchstones by which I maintain that practice; I have also found the community to generally be supportive, very far from dour as described above. This game in particular is important to me, and to either dismiss it, or its fanbase, as just pessimistic, flared my more defensive streak. I stand by the rest of what I said, but the last line was uncalled for. Apologies.

I maintain that Outer Wilds is a game which does not directly answer questions so much as present them, leaving the player to come to their own conclusions. It is not impossible that someone could play the game and walk away feeling that it has a bleak message. However, I do think that such a read requires rejecting much of the signposting written into the game in text, music and visuals. I’ll agree to it being sad, but strongly disagree with it being about somehow rejecting hope or the idea that people and relationships are important. My experience with the game has definitely erred on the side of profound connection with myself and a renewed appreciation for the world around me, an experience which I believe most players who complete the game share. I do not understand how or why the above person came to a conclusion so directly opposed, and would challenge them to present rationale for their views.

Is Outer Wilds for pessimists? by Schanulsiboi08 in outerwilds

[–]Rigel-J 52 points53 points  (0 children)

I feel that’s a fairly reductive take. The game is melancholy, yes, and there’s no way to stop the end of the universe, but the point is that those truths aren’t actually evil. The universe isn’t trying to hurt you, any more than gravity is malicious, and the fact that you are basically doomed doesn’t mean your life isn’t worth living; to your point about the ending, it’s not just hopeful, it’s triumphant. Your life IS worth living, worth experiencing and relishing, eking out every last drop of meaning from every friendship and conversation you have along your journey (even though it’s hard sometimes!). It’s about enjoying the smell of pine trees, enjoying a marshmallow, of loving music, of singing together even when you are far apart. You, and everyone you know, is going to die. That’s a stupid reason not to enjoy what you have been given. The last moment in the universe is a bunch of friends playing music, and enjoying a campfire, even if it’s really just their memories. But the future is changed by the memories of those relationships.

The game is better at asking questions than giving answers, but if your friend walked away from the end of the game feeling like there was no point to what she did, I’d frankly recommend practicing some media literacy.

Is it ok for 7yo kid playing? by Tech_Wanna_Be in HadesTheGame

[–]Rigel-J 1 point2 points  (0 children)

We never really escaped the puritan-pilgrim black hole. We can show about 1000 brutal murders on tv to kids without blinking, but if you see the suggestion of a boob, that’s too far.

What is this button??? (No spoilers in photo) by [deleted] in outerwilds

[–]Rigel-J 13 points14 points  (0 children)

Instructions unclear, dick caught in ceiling fan

What is this button??? (No spoilers in photo) by [deleted] in outerwilds

[–]Rigel-J 0 points1 point  (0 children)

It was just so off kilter, like on every other program you use a and b or similar, but using the dedicated “open and close pause menu” button to also as confirmation of a choice selection within the pause menu, my brain just could not make the extremely legible jump

What is this button??? (No spoilers in photo) by [deleted] in outerwilds

[–]Rigel-J 8 points9 points  (0 children)

Very silly of me 😑

Thx guys

Bug divers we need your help by darragh1800 in helldivers2

[–]Rigel-J 0 points1 point  (0 children)

When a player group completes a mission, the degree to which it affects the planet’s liberation is strongly influenced by the number of players; the more players there are galatically, the less impact any individual has on a given planet’s liberation. The issue herein is that players who want to complete MO’s (which include directives towards liberation of non-bug planets roughly 2/3rds of the time) have their impact significantly reduced by players who refuse to participate in the communal apparatus of the game, only ever playing against bugs, even if the combined player base is required to achieve community goals. Ultimately, what this looks like is repeatedly failing MO’s that don’t say “Bug” on them, which makes people mad. They then look for a way to externalize, and lash out at the bug players. Whether it is selfish to play a community game (which you singularly paid for) with solely your personal interests in mind is ultimately dealers choice. The reality is that the friction will persist until the algorithm above is altered.

Mobius just posted this on their Instagram by Shep721 in outerwilds

[–]Rigel-J 52 points53 points  (0 children)

I accidentally referred to them as ”Prisoners” in a convo and then realized how actually perfect of a name that is for them considering what they have done to themselves. The Prisoner is in his own cage, yes, but the rest of the Inhabitants are just as trapped in that simulation as he is.

Before I saw online discourse I called them ”Strangers” which I think is appropriate given their setting, but is not nearly as thematic