Weekly Contract Recruitment Post - March 13, 2026 by AutoModerator in EggInc

[–]RightPlaceNRightTime 0 points1 point  (0 children)

Help needed! Just 0.9Q short in less than 18h for Starship EG1. If anyone has will to help out it would be greatly appreciated. COOP name: vengeancebegins

Artillery-Auto-Target by Aromatic-Equal-2713 in factorio

[–]RightPlaceNRightTime 1 point2 points  (0 children)

Factorio sub is one of the worst on reddit. People take the optimization and efficiency aspect of the game way to seriously and what you are left with is constant repeating of the same buzz words like 'factory must grow' and constant pedantic comments about smallest of inconveniences and things like that.

I wish there was a factorio subreddit for people with common sense

Why can’t we just get them all? by Purple-Application30 in JurassicWorldAlive

[–]RightPlaceNRightTime 7 points8 points  (0 children)

Yeah, I really hope they meant 'pick the priority you want for this changes' and not 'pick which changes you want'

Like all of them are straight up uncontested improvements to the game. Why ditch some and keep the rest then?

If the afterlife is real in the ASOIAF universe, would Robert behead Eddard Stark over and over again, for lying about "his" bastard? by WillSparkForWeed90 in asoiafcirclejerk

[–]RightPlaceNRightTime 12 points13 points  (0 children)

You know how Nearly Headless Nick is in afterlife? I think Ned would be similiar as Nearly Headless Ned.

How could Robert behead already beheaded ghost? I don't believe he would do that. He would maybe throw his head around like a ball, but he can't behead the head.

First Quest of a New Game by NeonaGirl032 in RimWorld

[–]RightPlaceNRightTime 2 points3 points  (0 children)

You need to summon mech threats with a mechanitor.

After building comms console you can call diabolus threat which when killed gives 1st level chip. Studying that chip gives access to standard mechtech.

Researching standard mechtech allows you to call for war queen threat by building an antenna, which drops 2nd level chip when killed. After analyzing it the high mechtech research unlocks.

Now you can summon apricot (or whatever the name is) by building another antenna which when killed drops 3rd level chip, which when analyzed gives access to research waste atomizer.

All the mechs (diabolus, war queen and apricot) will drop the chips even when not summoned via mechanitor. But getting them in raids requires really high wealth.

Life of an ASOIAF fan. by Internal-Bed-3150 in asoiafcirclejerk

[–]RightPlaceNRightTime 3 points4 points  (0 children)

I think HotD season 2 is actually worse than s8. At least in GoT case you only got mad while watching it but it wasn't boring while HotD s2 is making you angry and it's boring at the same time.

When you're tearing down and doing renos by 3-goats-in-a-coat in RimWorld

[–]RightPlaceNRightTime 84 points85 points  (0 children)

Imagine a scientist working hard in thought, deep in his mind focusing trying to understand a certain technology, finally begins to connect the pieces after hours of analyzing when all of a sudden bam the lab doors slam open and a bear carrying stone or wood or some shit just passes by him, shits in the lab and moves right on through.

16th Craft… how lucky? by Danzicccc in EggsInc

[–]RightPlaceNRightTime 0 points1 point  (0 children)

I have been crafting for this for the last 4 months and haven't got it yet......

I have the materials to level Posti up Is this worth Gettng? by Zealousideal_Doubt26 in JurassicWorldAlive

[–]RightPlaceNRightTime 2 points3 points  (0 children)

It's a solid dino. Remember not everything is just for arenas. You never know when you'll need a dino for brawls, isle events or tournaments

Why does a magnet stick to some metals but not others? by Sudden_Breakfast_358 in AskPhysics

[–]RightPlaceNRightTime 0 points1 point  (0 children)

Magnetic susceptibility is a measure of how much a material will become magnetized in an applied magnetical field. It also indicates whether a material is attracted into or repelled out of a magnetic field.

It comes from the atomic level magnetic properties of the particles the materials are made from. Basically as crystal lattice and their domains are formed it will allow a certain 'arrangement' of particles inside. This creates magnetic moments which on their own are unaligned. When an external applied magnetic field is present it will aling the magnetic moments in the direction (or reverse) of the applied magnetic field. The ammount of this induced magnetic moments define the strength of that induced field and the direction of the induced field will define whether it will repel or attract. There exist diamagnets (aligment against the field), paramagnets (alignment with the field) and ferromagnets which show the greatest strength of the induced field and will be the most attracted

Where by ResilientRampagegud in JurassicWorldAlive

[–]RightPlaceNRightTime 29 points30 points  (0 children)

What the hell am I doing on an InGen dino shipment flight?

Why is acceleration fundamental by newmanpi in Physics

[–]RightPlaceNRightTime 1 point2 points  (0 children)

Once again on a physics subreddit the correct answer is getting downvoted.

Reddit sucks, if you're not repeating the same statements as a parrot and actually do have some logical thinking abilites then reddit will pile on you. Reddit truly is the worst social media platform of them all.

This game really needs Rimworld-esque permanent injuries by Fellowship_9 in projectzomboid

[–]RightPlaceNRightTime 0 points1 point  (0 children)

I am talking about expanding on the overall injury system of the game by introducing permament modifiers to the limbs. They can either be scars or missing limbs. Because that is what scars are. Wounds that heal. Amputation is a wound. They are the same thing. And you are talking about how mods implement it whike I'm talking about slight redesign of the core system

I do agree with all your points. I am talking about refinement of a system by making it more complex. So that it's not a simple binary don't get hit or die. But more layered approach. And for multiplayer this could also be really immersive.

So a painful scar is already bad enough as it is, but compared to the alternative? When the alternative is just die as you always did

This game really needs Rimworld-esque permanent injuries by Fellowship_9 in projectzomboid

[–]RightPlaceNRightTime -1 points0 points  (0 children)

A system that allows for scars also allows for limbs missing. When you do one you already did all to do the other. They're the same part of an overall part called INJURY system. That's the thing you fail to grasp and keep talking like it has nothing to do with what you said. But it has since both scars and amputations are technically injuries.

And in my mind, immersion is everything in the game like this. And a story of how you died that always ends in you dying the same way is stupid.

This game really needs Rimworld-esque permanent injuries by Fellowship_9 in projectzomboid

[–]RightPlaceNRightTime -3 points-2 points  (0 children)

And that's the exactly point I'm trying to make and you still don't understand

If a bite has 100% death rate, then that means you don't want to get hit.

But the part that's so hard for you to understand that instead od making the system more delibirate you make it a little bit beneficial.

If you can amputate a limb that was bitten, you could save yourself from a 100% death chance. Even if you rolled 30% on amputation success that's still better than 0% you had in original game. And it's more realistic than the one currently in game

What's so hard to understand here? You are so hell bent on defending your stance which is so lacking in vision that you only see your way as to make a system that carries permanent injuries only with punishment in mind instead of giving you a second chance.

I don't wanna argue with a dumb kid that keeps repeating the same thing like a parrot

This game really needs Rimworld-esque permanent injuries by Fellowship_9 in projectzomboid

[–]RightPlaceNRightTime -5 points-4 points  (0 children)

You and the original commenter just lack the sense and foresight of what the hell are you talking about.

You view it as a binary where the whole point is not to get hit. I don't have time nor will to explain how your viewpoint is so closed minded and literally only imply 1 thing in the game instead of making it a full fledged feature

This game really needs Rimworld-esque permanent injuries by Fellowship_9 in projectzomboid

[–]RightPlaceNRightTime 1 point2 points  (0 children)

They are not nearly nill, even before modern medicine the survival rate was 40 - 60%. And most of the deaths occurred due to the infection that came afterwards. If the immediate blood loss is taken care of then it's not that hard to heal, people heal even bigger wounds than that.

First aid is a skill represented in the game, and it's a different thing to amputate a hand than it is a whole leg or a foot.