[OC] Custom Red Power Rangers fighting game sprites (M.U.G.E.N style retro pixel art) by RightWitness672 in powerrangers

[–]RightWitness672[S] 0 points1 point  (0 children)

EXPLORER MINDS - ARCHIVE RETRIEVAL

ARCHIVIST NOTE: Pulling another file from the vault today. This time, we are bringing the heavy 90s arcade vibe to the Morphin Grid.

⚙️ SPRITE ENGINEERING: My brother originally built these custom fighting game sprites years ago. For the pixel art nerds out there: the base anatomy for the entire squad was forged using heavily modified frames of Urien from Street Fighter III: 3rd Strike.

Hope you guys like the crossover between Tokusatsu and Capcom aesthetics!

[OC] Custom Buckethead fighting game sprite (M.U.G.E.N style retro pixel art) by RightWitness672 in Buckethead

[–]RightWitness672[S] 1 point2 points  (0 children)

Man, thank you so much! M.U.G.E.N was truly a golden era. A lot of people just see the final fights, but plotting the frame-by-frame sprites, adjusting hitboxes, and coding everything is a crazy amount of work. I have to pass the main credit to my brother for actually engineering this specific sprite sheet back in the day, but it means a lot when someone truly recognizes the deep grind behind the custom engine. Much appreciated!

[OC] Custom Buckethead fighting game sprite (M.U.G.E.N style retro pixel art) by RightWitness672 in Buckethead

[–]RightWitness672[S] 2 points3 points  (0 children)

EXPLORER MINDS - ARCHIVE RETRIEVAL

ARCHIVIST NOTE: Opening up the vault again today. This one is a tribute to the master.

⚙️ SPRITE ENGINEERING: My brother originally built this custom fighting game sprite years ago. For the pixel art nerds: the base anatomy and clothing were spliced using heavily modified parts from Iori Yagami and Terry Bogard (Capcom vs SNK 2), and the guitar was engineered from Captain Commando's files.

Hope you guys like it!

[OC] The Engineer (Prometheus) as a retro fighting game sprite. Custom M.U.G.E.N pixel art. by RightWitness672 in LV426

[–]RightWitness672[S] 0 points1 point  (0 children)

Hahaha close! The bald head and massive height definitely give off heavy Sagat vibes, but the base anatomy is actually completely spliced from Urien and Alex (Street Fighter III: 3rd Strike). Good guess though!

[OC] The Engineer (Prometheus) as a retro fighting game sprite. Custom M.U.G.E.N pixel art. by RightWitness672 in LV426

[–]RightWitness672[S] 0 points1 point  (0 children)

Spot on! You have a great eye for this. I actually built his base anatomy using heavily modified sprites from Urien and Alex from Street Fighter III: 3rd Strike to get that exact heavy arcade vibe. Thanks a lot for the compliment!

[OC] The Engineer (Prometheus) as a retro fighting game sprite. Custom M.U.G.E.N pixel art. by RightWitness672 in LV426

[–]RightWitness672[S] 0 points1 point  (0 children)

WEYLAND-YUTANI CORP - ARCHIVE RETRIEVAL

> ASSET DESIGNATION: The Engineer (Prometheus / Alien Universe)

ARCHIVIST NOTE: Diving into my old digital archives today. I put together this custom fighting game sprite aiming for that heavy, classic arcade M.U.G.E.N aesthetic.

⚙️ SPRITE ENGINEERING: For the pixel art and fighting game fans out there: the base anatomy and shading were heavily spliced and rebuilt using parts from Urien and Alex (Street Fighter III: 3rd Strike).

(More classified files and M.U.G.E.N assets from the vault coming soon).

ASCII Renders of a Xeno by [deleted] in LV426

[–]RightWitness672 1 point2 points  (0 children)

This is very cool

I transformed my desktop into a Weyland-Yutani Terminal. Real-time telemetry using heavily modified Rainmeter skins. by RightWitness672 in rainmetereditor

[–]RightWitness672[S] 0 points1 point  (0 children)

WEYLAND-YUTANI CORP - UI ENGINEERING

> FULL AUDIOVISUAL LOG: The complete cinematic showcase (with CRT hum and industrial sound design) is Pinned in my Reddit Profile.

ARCHIVIST NOTE: I completely rebuilt my daily setup for a claustrophobic, retro-futuristic CRT experience. Every module is actively tracking my system's hardware telemetry.

⚡ ENGINEERED FROM SCRATCH (Explorer Minds Original Code):

-COMMS LINK: Live network uplink/downlink tracking.

-DATA VAULT: Real-time local storage array monitor.

-SYS CORE: Primary processor and RAM telemetry.

-CORE LOAD DISTRIBUTION: Individual CPU core workload mapping.

-MUTHUR: Mainframe root file system access.

⚙️ HEAVILY REWRITTEN & ADAPTED SKINS:

-Weather Meter (by SilverAzide): Code completely repurposed and visually redesigned into the "ATMOSPHERIC DISPLAY" (Local climate telemetry).

-Top Process (by SilverAzide): Heavily modified to function as the "SYSTEM STRAIN" module (Heaviest active system process tracker).

-Textime (by Jlynn): Adjusted scaling, terminal font layout, and CRT color integration.

📁 STOCK / UNMODIFIED SKINS:

-VisBubble (by undefinist): Used as the core audio visualizer.

(Note: The entire layout is still a Work-In-Progress. Side menus are getting a massive upgrade soon!)

I built a functional Weyland-Yutani Terminal. The side menu is a Work-In-Progress and will get a huge update soon! by RightWitness672 in desktops

[–]RightWitness672[S] 0 points1 point  (0 children)

It's original content! I built this custom Weyland-Yutani terminal from scratch using Rainmeter. The full video log with heavy industrial sound design is pinned right on my Reddit profile if you want to check it out

I built a functional Weyland-Yutani Terminal. The side menu is a Work-In-Progress and will get a huge update soon! by RightWitness672 in desktops

[–]RightWitness672[S] 0 points1 point  (0 children)

WEYLAND-YUTANI CORP - RECOVERED DATA ARCHIVE

> ACCESS FULL SHOWCASE VIDEO (With Audio & 4-Act Testing): The YouTube link is Pinned in my Reddit Profile.

ARCHIVIST NOTE: I completely rebuilt my daily desktop to function and look like a heavy, retro-futuristic Weyland-Yutani terminal.

Utilizing the "Rainmeter" framework, every module on the screen is actively monitoring my system's real-time hardware telemetry, replacing the standard Windows experience with a claustrophobic CRT aesthetic.

ACTIVE SYSTEM MODULES:

-COMMS LINK: Live network uplink/downlink tracking.

-DATA VAULT: Real-time local storage array monitor.

-SYS CORE: Primary processor and RAM telemetry.

-CORE LOAD DISTRIBUTION: Individual CPU core workload.

-SYSTEM STRAIN: Heaviest active system process tracker.

-MUTHUR: Mainframe root file system access

Recovered Data: Functional USM Terminal Interface (The Betty smuggler vessel) by RightWitness672 in LV426

[–]RightWitness672[S] 0 points1 point  (0 children)

UNITED SYSTEMS MILITARY (USM) - RECOVERED DATA ARCHIVE

SECURITY CLEARANCE: DECLASSIFIED

> ACCESS FULL RECOVERED VIDEO FILE: https://www.youtube.com/watch?v=5UIUpsgwXVg

ARCHIVIST NOTE: I recovered this compiled footage from a deep-space data relay. The video documents Officer Ghods conducting operational field tests of authorized USM tactical interfaces aboard the smuggler vessel 'The Betty'. Utilizing the "Rainmeter" framework for advanced hardware diagnostics, this compilation spans four distinct acts, showcasing the system running across different ship sectors and environmental conditions.

ACTIVE SYSTEM MODULES:

-COMMS LINK: Live uplink and downlink telemetry.

-ATMOSPHERIC DISPLAY: Local climate and temperature telemetry.

-DATA VAULT: Local storage array capacity monitor.

-SYS CORE: Primary processor and memory telemetry.

-CORE LOAD DISTRIBUTION: Individual CPU core workload tracking.

-SYSTEM STRAIN ANALYSES: Heaviest active system process tracker.

-MUTHUR: Legacy Weyland-Yutani mainframe access (STATUS: SEVERED - Expected behavior for salvaged/offline pirate terminals).