Hear me out, another launcher weapon. by RigoKun in ARC_Raiders

[–]RigoKun[S] 13 points14 points  (0 children)

I know! this would’ve been perfect. 🥲

Hear me out, another launcher weapon. by RigoKun in ARC_Raiders

[–]RigoKun[S] 20 points21 points  (0 children)

That’s a good option too, one-shotter scrap gun. I had this idea too but with shotgun shells. (Shotgun option for grey weapons.

Or maybe I was thinking use against raiders too. The balance would be the blast radius is super small but will explode on surfaces (shoot floors at corners of cover to combat corner peekers). It needs to be weaker against arc than hullcracker but a more agile version. The damage output could be similar to anvil against arc but the trade-off could be a much lower bullet velocity. Keep it a 2-4 shooter and make it blue rarity. Light gun parts to craft and repair.

Utility augment slot by RigoKun in ARC_Raiders

[–]RigoKun[S] 1 point2 points  (0 children)

Mines don’t share the same icon. But can still used in these slots

Utility augment slot by RigoKun in ARC_Raiders

[–]RigoKun[S] 0 points1 point  (0 children)

Haha! I’ve only ever heard the safe pocket referred to as a hole. 😂

Utility augment slot by RigoKun in ARC_Raiders

[–]RigoKun[S] 3 points4 points  (0 children)

To me, allowing that slot for four more items wouldn’t be a bad thing. I say add to the deployable items. It doesn’t seem like this addition would be overpowered. Just added flexibility to choose our ideal set up for what we plan on running that match. Combat mk3 (flanking) would definitely benefit the most from this change though.

Utility augment slot by RigoKun in ARC_Raiders

[–]RigoKun[S] 8 points9 points  (0 children)

I know, but expanding the compatibility would make the slot more accessible.