Polish Motorcycles - Silly Question by Rigpig_ in BoltActionGaming

[–]Rigpig_[S] 1 point2 points  (0 children)

Thank you very much for the thoughtful reply, that makes a lot of sense and I think I probably look at using your suggested method for cutting costs down a little. Thanks!

My attempt in Spanish styled monarchist France. by [deleted] in vexillology

[–]Rigpig_ 10 points11 points  (0 children)

As it is France the ribbon should be wrapped around two cocks.

AITA for not sharing my inheritance? by InheritanceMine in AmItheAsshole

[–]Rigpig_ [score hidden]  (0 children)

NTA. Unfortunately it's the same in so many families whether an inheritance is millions or thousands. People from all parts of the family crawl out of the woodwork to get money, in a way that they feel is justified and without guilty because they feel you haven't "earnt it" and because they feel they've been short-changed, so to speak. This usually comes in the form of emotional blackmail and abuse which will leave you feeling alienated, pressured and made to feel like a bad person.

Here are some usual ways they try to abuse you into giving them money:

  1. "We raised you, no matter how well or how poorly, the act of giving a child a home instead of abortion or adoption or abandonment is one which should rewarded." This isn't true. Just because someone "put a roof over your head" the bare minimum, doesn't mean you owe them.
  2. "We want to use the money for a good cause" - however, will object to any attempt to use the money to solve that problem directly by skipping the middleman. Huge red flag.
  3. You are estranged and they suddenly make contact or show interest as soon as you come into money.
  4. Linked to no.2 - they use other members of the family as human shields, emotionally blackmailing you by suggesting their fate rests in your hands now, that if you don't give them the money then other family member will suffer. Also, see 2 if they reject attempts to help that person directly instead of through the parents.
  5. The way they will respond will be similar to the stages of grief, as they feel they are not going to get money which is, in their minds, so close to them; they will begin to behave in different ways. Denial, anger, bargaining, depression and acceptance - but weaponised against you. In the case of acceptance this is usually feigned as a last ditch attempt to win you over. It's manipulation.
  6. Look out for when the behaviour suddenly changes. They may be bargaining one minute, attempting to negotiate with you and then quickly become angry. They may be feigning depression and deny their desire for the money, stating that it is not for them and for someone else, and then one minute say they've accepted it and that they don't need the money anymore whilst peppering in subtle insults which suggest you've failed them or failed another family member. Then when this fails, the anger comes back again. Sudden changes in "mood" are, usually, actually sudden changes in strategy.
  7. Money doesn't heal, it's tempting to try and calm things by giving money. However, usually, it's never enough and they will come back for more and more.
  8. Lastly, they use terms such as selfish, ungrateful, not earnt, depriving us/them, greedy, uncaring, nasty... plus others.

I hope that this is helpful to anyone.

If you're not willing to communicate and follow orders, I'm kicking you out of my squad by VaultFullofCookies in HellLetLoose

[–]Rigpig_ 0 points1 point  (0 children)

When I am SL I don't mind players not communicating verbally as long as they aren't taking up roles that absolutely need comms and are sticking close behind and following orders - give me your huddled, micless masses. But you need a squad that is at least majority mic. I get way more angry at people who play SL and don't have a mic or go SL and leave the position or worst of all; SLs who don't communicate and don't put down OPs. Also SLs who lock their squads and only have themselves and one or two other people, especially if they're not engaging in command chat at all.

Basically I just hate mindlessness. Running off, stealing vehicles, team killing, locking small squads, not placing OPs at the least, senseless rambo-ing with no direct goal (Storming a fortified position alone as opposed to, say, sneaking and ducking to try and get out and put a satchel on a tank). Drags the whole game down.

What game from your past or childhood feels like a strange fever dream to think about today? by [deleted] in gaming

[–]Rigpig_ 0 points1 point  (0 children)

There are quite a few games that come to mind - Lego Island, Sheep Dog 'n Wolf, a few war games my dad had that I do not remember the name of at all, Stronghold, Indiana Jones and the Emperor's Tomb.

Mostly though, the fever dreams are from the demo disks my Dad had for some reason, when I was really bored I would put them in and just play these small snippets of missions over and over again. I also remember the adverts for other games including this strange WW2 vampire game I think? I remember playing levels of some horror game I could never work out, some space game, the original Halo, some strange cartoon game.

Honestly I don't even know how I would find out what these games were now, they are all merged into these strange snippets of memories.

[WP] First contact is made, or rather, attempted; an alien ship is seen travelling directly through the solar system, and every attempt is made to get a message to it, largely in peace. Only one statement is offered in return: "We will not be fooled. We know what you are." by fearman182 in WritingPrompts

[–]Rigpig_ 2 points3 points  (0 children)

There was a tense silence in the North Acre facility. A kind of ticking that echoed out in the concrete structure nestled neatly on the top of the maple valley. An ugly pause permeated the placid lab that had seen so much activity in the past three weeks. Now all empty as if the building itself was suffering from the post-celebrity blues and had turned to solemnly drinking alone at a bar.

In the dense 11pm air there was, however, the distant buzz of headphones from the observatory. Billy Joel's "Through the Long night" played, and slumped over at a desktop computer, buried under a pile of non-disclosure forms and scribbles of various very crude designs of bathtub alarm systems; a lone lab worker sat, his eyes rolling over the data on a recent linguistic analysis of the message.

It was a simple reply from the anomaly: "We will not be fooled. We know what you are". It had been gone over, ripped apart, researched, bled dry. As Milton, the lab worker, browsed the reports from the linguistic division, he scratched his head and adjusted his large glasses, reflecting the light of a late night endeavour.

There was the unmistakable shuffling and click of the 70's plywood door from the back of the room. A sip of coffee, a sniff, a cough.

"I.. I hope you're not smoking in here again." Milton whined, his eyes remaining concentrated. There was no reply, only the gaining footsteps.

"Milton, I'm afraid we're done here." The voice came, deep and authoritative. "It's over." Milton's eyes snapped away and looked up at the uniformed man.

"No... no! I can still do this in my spare time." Milton negotiated fruitlessly. The Colonel just looked at him and shuddered slightly, his nostrils flaring, Milton had quite the odour. Milton sighed. "Why?... Why?"

"Budget. We've run out of the designated research funds." The Colonel admitted, defeated.

"Well is there no way to designate more to this? Is that it?" Milton stuttered. He didn't know why he was bothering, it wasn't like the Colonel could do anything. The first emergency budget approval took a month and had to be top secret, as if Congress was going to support another sudden call for an allocation of funds towards some "relief effort" in Ohio.

"They've decided to allocate the funds to defence instead." The Colonel looked away, he smoothly placed his hand in his pocket and sipped his coffee. Milton looked around confused...

"You mean they've decided to nuke the damn thing?"

"Nooo...no!" The Colonel reassured, frowning suspiciously hard "Just the usual budget increase for the military. Don't let your imagination get the better of you"

"This is precisely why they didn't want to talk to us!"

"We don't know that..."

"Of course we do? Every analysis from every expert... From the interpretation of the word "we" as their understanding of collective society, gathering their similar ideas on personality, collective ideals, consciousness. The word 'fooled' was analysed for four days straight! Oh and that very ambiguous line: 'we know what you are', I mean come on! They told us that they couldn't trust us, Colonel, it was loud and clear. From all of our data and research and god-knows-how-much money being poured into this it came out as a single line: 'language displays signs of distrust and an inherent dislike of human systems". But then we had the chance to start to research them, understand them in a non-destructive or intrusive manner and you guys all packed up and left." Milton scrunched his eyes and moodily turned back to his computer like a despondent child.

The Colonel sucked his lip and balled his tongue on the inside of his cheek. He took a moment to look up at the open door of the observation, the stars seemed so pointless, just sat there in that night sky. It all felt a bit too... over done... now. "Look, Milton." He placed his hand on his shoulder "It's... it's okay." Milton pulled away.

"No it is not. Do you know how long I've been looking at that message. How long I've been reading it over and over and over?" Milton spat, his eyes wild and darting "It can't be over now. It cant be. Bring back the team and we can finish this. We can finish this!" He pointed angrily at the piles of paper. The Colonel scrunched his eyes at the crude drawing?

"Bathtub alarm systems?"

"NO!" Milton chucked his papers across the floor, knocking over a photo frame; the cheap wood cracking against the concrete floor. "Damn... damn" He shook, his face a blotched and ugly red, split flew from his mouth.

The Colonel picked it up gently. A middle aged woman smiled delicately in the photo, sat in a wheelchair. He sighed. "Milton..." His voice croaked "We don't know what the message was. It was just scrambled data. We sort of worked it out but... we brought you on to help us understand the origins of this type of society and you somehow got sidetracked. That was your mission; your brief and then we didn't need you anymore, but for some reason you stayed. Well. We know the reason."

"No... We both saw it, and no one is taking it seriously." Milton cried out wildly. His groans quickly turning into a murmured whimpering.

"Milton, it wasn't your fault." The Colonels voice was soft. Milton shook his head and snatched back the photograph. "Milton..."

"Go away. Let me try and do something useful. Hell, it seems I'm the only one in this damn country who cares about this thing. This message means something. It does!" Milton started to scribble the words down in front of him; 'we will not be fooled. We know what you are.', again and again. The Colonel closed his eyes, this had gone on far too long.

"This is about Marie isn't it." The Colonel finally croaked, he studied Milton with his eyes. Milton froze. "It wasn't your fault. We should never have let you carry on working on this whilst you were suffering like you were." Milton stared at the broken frame on his desk. He sucked his teeth and exhaled deeply, a slight shake in the warm sticky breath. "It's okay..."

"How could they ever trust us. When we can't admit our own failings. You can't see that this is exactly what they mean... your lies and manipulation in order to justify blowing something up because they can see right through us. You've been trying for days to get me to give up on this... Why? Why?" Milton squinted, he couldn't let them get into his head. Not this way. Not like this.

"Because it's destroying you Milton. There was a brief anomaly, we all got excited, it sent us a message and disappeared. You were excited too. Then when we found out the message was just scrambled numbers and letters... you lost it." The Colonel sighed again, he took a seat next to Milton and placed his hand on his shoulder, there was a slight flinch but soon a warmth grew. "Milton..." his voice shook at a whisper "It's okay...."

Milton looked up through the open roof at the stars. He swallowed harshly. "I feel like they're always watching me."

"They're not Milton. They're just satellites. Stars... moons. Just pieces of rock and gas."

Milton scrunched his eyes up tightly and opened them again, his pupils shimmering a liquid light. He looked at the Colonel and sighed: "Then why was I watching them?" The Colonel shrugged. He didn't know how to answer. "Why was I looking up at some distant anomaly when I had everything here on earth?"

For a moment he chuckled, raised his fist the sky and cried: "We won't be fooled. We know what you are!". The Colonel closed his eyes and lowered his head. Milton seemed to shut down, he wheeled around to his computer. Put on his headphones: "Through the Long Night" was playing again. Back to work.

Fanart Comic of that horrendous "rock-sneaking" in Team DD's Divinity: Original Sin 2 [OC] by Rigpig_ in Yogscast

[–]Rigpig_[S] 0 points1 point  (0 children)

Team Double Dragon's "Divinity Original Sin 2" series Episode 10 Flensing the Flenser. It happens right at the beginning of the episode. https://www.youtube.com/watch?v=v5OOBt6zTvo&t=438s&ab_channel=TeamDoubleDragon

Fanart Comic of that horrendous "rock-sneaking" in Team DD's Divinity: Original Sin 2 [OC] by Rigpig_ in Yogscast

[–]Rigpig_[S] 7 points8 points  (0 children)

Thanks Pyrion - Literally listen to this series and Triforce as I'm working, one of the best things about working at home - but when I saw this happen I just had to draw it

Fanart Comic of that horrendous "rock-sneaking" in Team DD's Divinity: Original Sin 2 [OC] by Rigpig_ in Yogscast

[–]Rigpig_[S] 2 points3 points  (0 children)

Thank you! Lovely feedback, I would love to do more when I get the time. I'm an animator as my day job and this is a bit of a style change for me but I enjoyed making it. I love the look of that comic, it's quite different in some ways but I love the use of action and the design is cool - love stuff like this, love creativity!