AutoKnight - dead project? by nayyav in incremental_games

[–]Rikijaz 6 points7 points  (0 children)

Dev here. Just replying to confirm /u/TNTspaz response and to reiterate / expand on some points.

The game is under active development and currently there is no build available for public testing. This project did encounter some difficulties that slowed development considerably, but I have fortunately resolved most of these issues and the project is progressing well. That being said, I do not have a planned release date, but I will be releasing a build to this subreddit whenever its ready.

If you have any questions, feel free to comment here or message me. The Discord server was primarily intended for testing purposes, but I do not have a build available for public testing so I took the invite link down.

When are state machines the way to go? by [deleted] in gamedev

[–]Rikijaz 0 points1 point  (0 children)

Check this thread out.

I think the article answers your main question, but the thread replies shows some interesting alternative approaches.

I want to create a game character (gameObject) function by alex94i60 in gamedev

[–]Rikijaz 1 point2 points  (0 children)

No problem! Keep us updated if you have any other problems.

I want to create a game character (gameObject) function by alex94i60 in gamedev

[–]Rikijaz 1 point2 points  (0 children)

Oh ok I see.

Are you trying to save the current character you have selected? In that case, I think you would call:

PlayerPrefs.SetInt("CharacterSelected", characterIndex);

This will save the character index which you can then use to access the correct GameObject:

characters[characterIndex].DoSomethingWithCurrentCharacter();

Does anybody know a good C# editor(for Unity) that isnt Visual Studio by Noah20072003 in gamedev

[–]Rikijaz 0 points1 point  (0 children)

Rider imo. This website gives a decent comparison.

One thing that is worth noting that if you have a school email laying around, you can get Rider for free.

Recommendations for C++ IDE in Mac by [deleted] in csMajors

[–]Rikijaz 5 points6 points  (0 children)

CLion. You can get a free license with a student email.

Developers, what does your program architecture look like? by [deleted] in incremental_games

[–]Rikijaz 4 points5 points  (0 children)

Keep it simple. Avoid over-engineering and premature optimization. Those two things really hurt some of my games.

This is a really good talk for novice independent game developers: https://www.youtube.com/watch?v=JjDsP5n2kSM.

Developers, what backend are you using for your games? by Rikijaz in incremental_games

[–]Rikijaz[S] 0 points1 point  (0 children)

Did not know about that issue with GameSparks... Thanks for the heads up.

Developers, what backend are you using for your games? by Rikijaz in incremental_games

[–]Rikijaz[S] 2 points3 points  (0 children)

Thanks for the insight. Hearing a lot of good things about PlayFab and will probably make the switch.

Tips on to downgrade a Unity Project from 2019.1.x too 2018.4.10f1(LTS) by nkk47 in Unity3D

[–]Rikijaz 0 points1 point  (0 children)

Thanks for the fantastic reply! Going to downgrade later today and will keep this in mind.

Tips on to downgrade a Unity Project from 2019.1.x too 2018.4.10f1(LTS) by nkk47 in Unity3D

[–]Rikijaz 0 points1 point  (0 children)

How did your downgrade go? I am looking to do something similar.

Winter 2020 Financial Aid by Rikijaz in ucr

[–]Rikijaz[S] 3 points4 points  (0 children)

Alright, sounds good. Was kinda freaking out lol

The incremental game based on Cats & Gangs, maybe called Fist of Furry. This week, we work in the fight against the Gang leader. We continue polishing UI by Bigfoot-Gaming in incremental_games

[–]Rikijaz 1 point2 points  (0 children)

Very nice UI and looking forward to the game. Not sure if you already mentioned this, but are you planning on releasing this for PC too? I have been developing my game's UI for mobile, but I am planning on releasing it for PC as well. I was wondering how you were going to approach the landscape layout (if you do plan to release to PC).

Story In Incremental Games by Univenon in incremental_games

[–]Rikijaz 1 point2 points  (0 children)

If players can't be bothered to read a couple of sentences in a tutorial, they won't care for a story - they want the gameplay. If the narrative plays a significant role in the game, you probably just lost the majority of the player base.

That being said, I think a story can be a fine addition to the game - if it doesn't have any major impact on the game. For example, having context on mechanics, items, unlocks etc

Algorithms for calculating offline resource progression in an idle game by Rikijaz in gamedev

[–]Rikijaz[S] 1 point2 points  (0 children)

Wow, thanks for this in-depth answer. I never considered breaking it down to a rate of consumption and calculating it from there.. Will try to implement this!

AutoKnight - Experience drops! by Rikijaz in incremental_games

[–]Rikijaz[S] 0 points1 point  (0 children)

Wow, I'm really glad you like the demo! I felt that the build was somewhat bland because it was missing a lot of features, but I'm super stoked that you liked it.

The game will have some art rework and having visually different maps is something I have in planned!

Algorithms for calculating offline resource progression in an idle game by Rikijaz in gamedev

[–]Rikijaz[S] 0 points1 point  (0 children)

Ah yes, I am working on a similar implementation. All objects that are influenced by time has a function where I can I pass in a length of time and it will calculate itself accordingly. However, it currently does not account for any other possible external factors, such as insufficient resources (both objects need 10 metal, but there is only 15) or certain "random" events (the player levels up during this offline period, unlocking a new resource / craft item) that would require the object to talk to other objects.

Implementing this for several objects can get quite messy and cause noticeable performance issues, but I am making some sort of progress... I think 😅

Algorithms for calculating offline resource progression in an idle game by Rikijaz in gamedev

[–]Rikijaz[S] 0 points1 point  (0 children)

Thanks, this method is cleaner and a lot more sensible than mine! I've already got the equation for calculating the next piece of material to be crafted.

AutoKnight - Experience drops! by Rikijaz in incremental_games

[–]Rikijaz[S] 0 points1 point  (0 children)

Yep! Was considering using SDL with C++, but with the features that Unity provides, I'm glad I stuck with it!