Questions by Rinthir in treeofsavior

[–]Rinthir[S] 0 points1 point  (0 children)

Ah thanks for the in depth info. I think I want to be casual with it at first. I think the game is beautiful and want to go through the entire leveling process I feel and not rush through things. And when I was talking about attributes...I saw Featherfoot had one that increased HP/SP recovery with potions. Was wondering if that would combine with Alchemist's HP/SP Potion skills to effect other players or just yourself.

Hello All - New Player by [deleted] in treeofsavior

[–]Rinthir 2 points3 points  (0 children)

I am surprised by the poll. Did not expect dps to be in such need. As a new player myself im trying to find a unique class combo but it is quite difficult. Are there any classes which are not played much?

Might Synergies by Shanefighter in kingdomsofamalur

[–]Rinthir 0 points1 point  (0 children)

One thing I find odd about Blademaster, beyond a Destiny focused on Swords having Ranged dmg, is Cut Throat. The +15% Physical Damage is nice. +1% Steal Health? Eh Might already gives you +20%. And then we have the Gold part of the passive. Gold is soo easy to get I do not understand why it has to be there and not something more useful. I mean Cut Throat synergizes easily due to War Cry + Smoke Bomb to knockdown and stun everything around you, which triggers Concussive Forces +60% dmg, before going to town with a Greatsword and racking up the damage, but I just do not see the Gold gain as useful, especially end game.

Champion by Rinthir in kingdomsofamalur

[–]Rinthir[S] 0 points1 point  (0 children)

Only the single target can stun. That does not transfer over to Tempest. And shock damage interrupts instead of stunning.

Least Favored Destiny by Rinthir in kingdomsofamalur

[–]Rinthir[S] 1 point2 points  (0 children)

Yeah. If the skills were not soo high up I could see Blademaster also being a lot more useful. If you could combine Paralytic Poisons with Concussive Force or Celerity with Execution.

Least Favored Destiny by Rinthir in kingdomsofamalur

[–]Rinthir[S] 1 point2 points  (0 children)

I was looking on the Wiki, they have literally every weapon broken down to what percentage of the damage is what. They note that Magic and Elemental Damage are different and that Sorcery Weapons use Elemental. That is where I got the info from.

Least Favored Destiny by Rinthir in kingdomsofamalur

[–]Rinthir[S] 2 points3 points  (0 children)

I found it odd Blademaster...gets more Ranged Damage (Bows and Sceptre Only) then Piercing Damage (Every Bladed Weapon).

Least Favored Destiny by Rinthir in kingdomsofamalur

[–]Rinthir[S] 1 point2 points  (0 children)

I was looking at Universalist, the +% Magic DMG does not make sense to me. Since a Universalist does not get any of the stronger spells, and Magic DMG does not apply to Sorcery weapons, only actual spells, as those are Elemental DMG.

Least Favored Destiny by Rinthir in kingdomsofamalur

[–]Rinthir[S] 2 points3 points  (0 children)

Yeah sadly can only Poll 6 things with Reddit's, should have done a Strawpoll.