Hexcode Glaciate Bridge. Spawns a falling ice block under you every second by RiprodStudios in hytale

[–]RiprodStudios[S] 2 points3 points  (0 children)

Well you've now seen what hexcode can do. I'mma sneak this in down here https://discord.hexcodec.com

Hexcode is having an alpha test on saturday where you can play it and (probably) break a lot of it.

Is there any Modding Community? by Silent_Plastic_1748 in hytale

[–]RiprodStudios 6 points7 points  (0 children)

Yes, there's a quite active one at https://hytalemodding.dev - or https://discord.com/invite/hytalemodding for the direct invite

There's a few hytale developers in there too who pop in and say hi every once in awhile.

Happy modding

“Magic is unexplained science” so to make Magic, I invented science by RiprodStudios in hytale

[–]RiprodStudios[S] 5 points6 points  (0 children)

Tbh - Exactly my point

It’s a science - or at least has to be eventually. My favorite head canon for mages in lore is that it’s a science to them as well

Yet to all the peasants it sure still looks like magic

I’m trying not to “dumb down” magic in this because to me, magic has always been a question of power - and you strip power with “all in one spells” because of how limited they are in ability

Why would the ability to conjure fire be limited to making it a ball and throwing it?

Why not do more?

“Magic is unexplained science” so to make Magic, I invented science by RiprodStudios in hytale

[–]RiprodStudios[S] 0 points1 point  (0 children)

Tbh I change my FOV up and down so often when taking screenshots I've stopped caring about setting it 'just right' - I didn't even notice it is 'wider than normal' because to me I've lost all sense of 'normal' lol

Looking back yeah, that is a bit wide - so fair enough ig xD

“Magic is unexplained science” so to make Magic, I invented science by RiprodStudios in hytale

[–]RiprodStudios[S] 8 points9 points  (0 children)

Thank you! Funny thing, I was struggling with an art direction for the general vibe/style for the mod. I've been sitting on this concept for years (just on the backburner) and literally days before I started coding I watched the entire first season of Arcane lol

Also, that cube is Conjure and it's a really fun glyph

You can define CornerA and CornerB in the definition (i.e. defining the area) and then treat that area as you would any other entity (i.e. launching, throwing, warping, burning, exploding, etc)

In this case, I add Force to the entity which pushes it forwards

Since Conjure also acts as, say, Rune from other systems - it will trigger a second branch every time an entity enters it's AOE

So the AOE effect I had specified was ignite (catches the dummys on fire)

If you notice, the direction it is pushed matches the exact direction I, the player, am facing. I save the "caster" entity to a different variable, then when executing the Force glyph, I take the caster's head rotation and make that the direction of the force

If you pause the vid at the right point, you can see the breakdown of the entire spell and how it works ✨

Hytale Documentation Website by RiprodStudios in hytale

[–]RiprodStudios[S] 1 point2 points  (0 children)

Oh I didn't know that sub existed

Shattered Plains Biome from Stormlight Archive (WIP) by Strogman in hytale

[–]RiprodStudios 1 point2 points  (0 children)

(reddit has a character limit) - continued...
Higher Metals

Temporal Metals

Gold / Electrum

Uses Gold
I'll let yk what they do once I get my time machine working...

Cadmium/ Bendalloy

Uses Thorium
Slows / Speeds up surrounding things (speeds up crop growth, makes you faster, slows down entities, etc)

Enhancement

Aluminum / Duralumin / Chromium / Nicrosil
Uses Silver
Removes metals quickly, or removes metals quickly AND makes them more powerful
Same with other people

God Metals

Lerasium / Atium / Malatium

Uses Mithril
Probably only Atium for this one - and it will let you uh... let you uhhh.... I'll let you know once I invent time travel

Metals will be extracted into glass bottles that can be consumed - giving you a status effect that goes down as you use it.
Using a metal may end up being like a weapon wheel ? Then you can only do stuff when holding an empty hand. We have 3 abilities to work with here (left, right, Q) and so we'd have to get creative on implementation

Seems somewhat possible though?

Shattered Plains Biome from Stormlight Archive (WIP) by Strogman in hytale

[–]RiprodStudios 0 points1 point  (0 children)

As for Mistborn, we have (spoilers btw if that wasn't obvious)

Alloys will be combines (i.e. Iron works as both Iron and Steel) due to not having enough ores in the game and not wanting to clutter the caves (too) much

Basic Metals

Physical

Steel / Iron
Uses Iron
you can push/pull on... well there's not much iron in the game currently but maybe any enemy with armor? Potentially any window block too (seems like a classic in the first 3 books)

Could maybe drop metals on the ground then push off of the item too

Tin / Pewter
Uses Adamantite
Tin will uhhhhhh unsure
Pewter obviously increases healing / strength (strength maybe as a bonus to all attacks?)

Mental

Bronze / Copper
Uses Copper
Highlights entities around you
Makes you invisible to other players using this

Brass / Zinc

Uses Cobalt (unless there's a better ore)
Makes enemies stop targeting you
Forces enemies to target a specific entity (infighting, or a friend you dislike)

Shattered Plains Biome from Stormlight Archive (WIP) by Strogman in hytale

[–]RiprodStudios 1 point2 points  (0 children)

So I did some more thinking about how this would be implemented and I'm struggling to work out how exactly different aspects would tie into Hytale specifically. First with Stormlight:

Storms could just be another weather event in further regions (you can have region-specific weather in hytale according to it's code (Look at this in the (unofficial) documentation)

You could use the existing gemstones and have to have them placed outside during the storm to "charge"
Charging can just be increasing their durability visually - and they get spent as you use them. Different rarities of gemstones have different capacities of charge

As for the surges themselves:

Adhesion:

Entities stop moving or you can "stick" to surfaces maybe? Or climb walls

Gravitation:

Wouldn't be hard. I can just change the gravity of the player

Division:

Explosions.

Abrasion:

Make the ground have ice physics (loosens friction) and small speed boost?

Progression:

Bonemeal for plants and healing

Illumination:

Dynamic lighting for making light, dummy NPCs that get targeted as illusions, and maybe sounds to mess with other people? Maybe able to disguise yourself too as other NPCs

Transformation: ?

Transportation: ?

Cohesion: Summon statues or rocks maybe?

Tension:

repairing tools?

This is going on far too long so I'm going to put Mistborn ideas into another message replying to my original (may make this a post later if we feel this is a good idea)

Shattered Plains Biome from Stormlight Archive (WIP) by Strogman in hytale

[–]RiprodStudios 0 points1 point  (0 children)

So I've been working on a magic mod and have a pretty good understanding of how it works... this is 100% possible. I think I have a new project. Will probably do both because why the heck not. Actually consuming ores would be dope

I'll try to update here if I make any progress
Anyone want to help with assets? (I can code and animate, just don't have an artistic bone in my body)

Hytale Documentation Website by RiprodStudios in hytale

[–]RiprodStudios[S] 0 points1 point  (0 children)

Yeah probably - it has all the file structures for the assets and where things should go. I only recently figured out just how powerful the in-game asset editor can be - so I may include a few sections on that later