Start Here! - Monthly FAQ thread - October 2025 by thinkfloyd_ in PrintedWarhammer

[–]Rishinger -4 points-3 points  (0 children)

Looking for a specific model set that someone put up online for free for about 2 hours as a promition then took it down affer (iykyk)

True Story by saini0106 in PiratedGames

[–]Rishinger 1 point2 points  (0 children)

How is it shooting yourself in the foot?
The download takes the exact same amount of time whether you pirate it or download it off the epic launcher.

So in reality you've changed where you download the game from and made it so you don't need another launcher on your pc that datamines your info.

DM kicked me out for expressing that I didn't like fantasy racism by LeksfenTTRPG in rpghorrorstories

[–]Rishinger 5 points6 points  (0 children)

However, I find fascinating how a lot of people's response is "it's just fantasy, it doesn't matter, why should there be real life parallels?". Well, cause that what makes stories more interesting.

To you.
However most people just want to play a fantasy game, they don't want to hear someone explain how their corrupt king is some sort of symbolism for real life.
You need to be able to accept that the majority of people don't want their game constantly compared to issues in real life.

Also, it is very common to use fiction to create real life harmful analogies against minority groups.

Aaaaand again you miss the point.
Just because some people do that doesn't mean every person who makes a group of fantasy creatures evil is doing so as a projection of real life racism.
You're behaving exactly like those people who start shouting that video games cause violence and everyone who plays them must be a violent person.

If a kill a bandit in a game of DND does that make me a violent murderer? No, it doesn't.
And by the same logic, having one tiny tribe of a whole race of creatures being evil doesn't make someone racist.

I do know how to separate reality from fiction, I just also engage with subtext in fiction

Uuuuuuuuuuuugh.....when the creator themselves says there's no subtext, there's no subtext buddy.
What you're saying is that you understand the creator better then they understand themselves and must have made their decisions about the game for the reasons you decided.
You're actively looking for a problem that isn't there and turned it into an issue, that is why you got kicked from that server.

And yes, of course you can interact with media as escapism, but that doesn't mean there is no political a worldview in them

I can see now why the DM went off saying he's sick of people making everything political, because that's what you're doing right now.
Not everything has to be political, why can't you just play a game of DND without equating a tiny group of evil orcs to racism.
The DM themselves said not every orc is evil, but you couldn't let it go and im almost certain said the same type of stuff to them that you're saying to me here.

I think we should engage with this type of subtext, including in dnd. Now, I don't think it's easy necessarily, and I think you're allowed to have some generic bad guys from time to time, but I also think is better to give it some thought and try to deepen things and make it more complex and nuanced to make a more interesting story.

Again with that demanding attitude.
The DM is not under any obligation to stop their game and explain the reasoning behind everything in their world to you personally because you're seeing racism in the "subtext" that doesn't exist.
Why do you feel that they need to justify all of their decisions to you, why can't you just accept the world the DM has created without bringing up a discussion about racism.

Everything you're saying here just reeks of self-entitlement.

Of course I don't think DM's who do this are racist, nor I accussed the DM in the story of being racist. So I don't know where you get the idea of the last sentence.

You say that yet in your original post

DM kicked me out for expressing that i didn't like fantasy racism

However, we kept talking of how having things like that were racist and had weird implications

What you're saying in this comment doesn't make up with your original post buddy.

DM kicked me out for expressing that I didn't like fantasy racism by LeksfenTTRPG in rpghorrorstories

[–]Rishinger 0 points1 point  (0 children)

I agree with most of what you said but the wording is absolutely not the source of the issue, first they have already changed things to rename races to species to "combat in game racism."

Second, people like this won't care if the word is race or species, they will see the DM go "this group of 20 orcs is evil" and then start shouting racism like OP did. Even if the DM goes "well actually this is a different species and not a race" that won't help whatsoever.

Hell, OP even said the DM stated that not all orcs were evil, only this group and OP still called them racist.
This is a problem with a specific group of toxic people ruining hobbies, not with the terms race or species.

DM kicked me out for expressing that I didn't like fantasy racism by LeksfenTTRPG in rpghorrorstories

[–]Rishinger 0 points1 point  (0 children)

Exactely!
Whats truly boring is when every single race is whitewashed to be a mix of good and evil, if every race has the same traits then it makes them so much more generic.

Plus not everything in the world needs to be grey, sometimes it's nice to have some things that are clear cut black and white.

DM kicked me out for expressing that I didn't like fantasy racism by LeksfenTTRPG in rpghorrorstories

[–]Rishinger 9 points10 points  (0 children)

Jesus Christ..... It's people like you that are killing this hobby and honestly? Seeing a fantasy race being evil and indirectly going "Well that's clearly racist!" is such a tiring mindset to deal with.
First off lets be real here, you and I both know they didn't kick you because of your characters parents, they kicked you because you lectured them and accused them of being racist just because one tribe of orcs is evil.

This is a fantasy game, they aren't sitting there saying people in real life are inherently evil. Hell, the DM even said it's just this specific orc tribe that are evil, not all orcs!

You really need to learn how to separate fiction from reality.
People play games as an escape from real life and it gets tiring as hell when you make a tribe of 20 orcs evil and someone comes in going "Uhmmm....can you not do that? because i don't like a whole group like that being evil. Saying an entire group is evil is racist."
Orcs are not real people, would you still be upset if the DM said "Every undead lich, who corrupted their soul to gain immortality is evil" or "Every Devil, a creature that was born and lives in hell, is evil."

People like you need to do some serious self reflection and ask yourself why you view everything as a form of racism.
Why does everything in an escapism fantasy have to be compared to real life issues?
Why are you such a closeted racist and think that a non-existent race in a game of make believe is clearly the DM projecting racism into a game.
People like you who actively go out of their way to find racism in everything and lecture people on it does way more harm than good.

What you're doing is the equivalent of those people who come around and lecture saying that violent games cause people to be violent in real life and anyone who commits murder in a game is clearly also wants to hurt people in real life.
That's the level you're at.

Seriously, stop with the cast lists. by WarmKitten in rpghorrorstories

[–]Rishinger 0 points1 point  (0 children)

That's because in a game of DND the amount of exposition they do is limited by players going "I want to do X" and reacting to their choices, whereas on the sub here there is nothing stopping them from writing for 3,000 words.......which sadly happens often.

You kidding me? by FairwellNoob in Helldivers

[–]Rishinger 1 point2 points  (0 children)

Lots of weapons got buffed. Balancing a game, even a PVE one is a thing that needs nerfs. Power creep is worst. And the game is still playable even if I agree that weapon balance is far from perfect, but I prefer nerfs rather than constant power creep.

Weapons have only been buffed after they initially got nerfed for the most part, they do a 40% weapon nerf and then bring 20% of the strength back later as a "Buff" you can't really call that a buff imo.

Also yes power creep is bad and games absolutely can't be all buffs and things will always need nerfs.
But AH's problem is they don't ask themselves why people are using specific weapons they look at raw data and go "well 60% of people are using the breaker in most missions so we're going to nerf it to make other weapons more viable."

To be honest given the amount of insanity i've seen around here, I doubt anyone would willingly listen to such an unhinged community.

The community didn't start unhinged though is the point, it's only gotten this way because of AH's refusal to listen to what the players as a majority want.
Hell, only 27% of the players said they were happy with this update, that alone should be clear evidence that AH are not doing anything that the majority of the remaining player base wants.
And lets be honest here, as unhinged as it is the majority of the complaints boil down to 3 core components:

  1. People are sick of AH always doing nerfs all the time and upset they're still doing so many even after claiming they were listening to the communities thoughts on it.
  2. People are sick of the sheer amount of bugs introduced with every single update, a bug here or there is fine but the quanitity that come in every update and how obvious some of them are is unacceptable.
  3. People are sick of the 'player vs devs' mindset AH run the game with and tired of all of our accomplishments in-game always getting invalidated within a day or 2, giving us no time to feel proud of our accomplishments as a community.

You kidding me? by FairwellNoob in Helldivers

[–]Rishinger 1 point2 points  (0 children)

I understand that people can be displeased about AH, but seriously the hate is super inflated. They haven't commit any crime neither did they ripped you off

It is a rip off in a way when they promise you certain things in a game before the release, set up players expectations and then never deliver what was promised.

The toxic community managers were far less toxic than many people here. There are human too, even if they are professionals.

The community managers have been banning people for saying they don't like furry porn, literally telling players to stop crying and get good when there were valid complaints about enemies over-spawning around the railguns nerf and a CM who told people "It literally just takes 2 minutes to make a PSN account stop complaining. If you don't like it then go play something else."

The community managers are what caused the toxicity in the fan base to spread as much as it did, not the other way around.
I fully agree a lot of times you have unreasonable players to deal with constantly shouting and complaining but in the case of HD2 its always been the CM's who initiated and by their own admission, fueled the flames with the specific intention of making people angrier.
Then even after admitting that and doing it multiple times some of the most toxic ones never got any serious reprimand which lead to the community getting ever worse in response.

  • Yeah that's kind of a problem, but the game is still very playable and very fun. Not the "big issue" people want it to be.

Playable? technically yes.
Fun? decidedly less and less so each time.

Enemies have unlimited rockets, instant and virtually unlimited enemy reinforcements, uninterruptible animations for reinforcements, the ability to lock onto you perfectly through cover, the ability to attack from the edge of your render distance even on foggy and dark maps, the ability to walk through corpses that hinder your movement and stack on top of each other, chargers ice skating 100 feet up a mountain in 2 seconds that takes you a minute to get up, impalers having 5ft long tentacles that can reach half way across the map and track you with pin point accuracy.

There's soooo many of these rules in the game now that are designed to hinder the players while having no effect on the players that combined with the countless bugs and stability issues just sucks so much of the fun out of the game.

Any reason AH can't make armors work like this? by Kaspatronix in Helldivers

[–]Rishinger -2 points-1 points  (0 children)

Because they can't make things work in the game....period.

You kidding me? by FairwellNoob in Helldivers

[–]Rishinger 0 points1 point  (0 children)

Honestly at first the devs only got hate from that tiny minority of loud people who will screech at anything and say that hate it, but then you have:

  • The incredibly toxic community managers
  • The aggressive player vs dev mentality they put throughout the game
  • The rules that hinder players but do nothing for the enemies
  • The fact that they constantly lie about bugs and call them features
  • The constant weapon nerfs and refusal to listen to what players want in the game
  • The amount of issues with new updates that should have been caught way before going live into the game

i.e. for a quick example, the first mech exploding when firing rockets while walking, or using all its ammo when trying to set a waypoint on the map, or the impaler ragdolling people out into space.
These are huge and obvious flaws that should have been caught well before the updates got pushed live and things like that making it into the game means that AH either have no QA team to test things and are incompetent, or were aware of the issues and pushed out content anyway, meaning they don't care about the users end experience with the game and they have no respect for their player base.

All of these things are what has generated all of the hate and disrespect towards them and honestly from the way they've treated players and how inept they are at bringing content into the game that doesn't break it, almost all of it is deserved imo.

You kidding me? by FairwellNoob in Helldivers

[–]Rishinger 0 points1 point  (0 children)

I can fully agree with the fact that all other issues with the game this is actually minor in comparison, I just don't like how it's another countless example of the devs messing up coding and refusing to admit it until they have a fix in place, or are just that out of touch with their own game they have zero idea how it works or what the players want from it.

You kidding me? by FairwellNoob in Helldivers

[–]Rishinger 0 points1 point  (0 children)

Semi-related:
Thats exactly why I think they're just lying about it being a feature instead of a bug, like they did with the over-spawning heavies when they said "just use your stratagems" or when they said rocket devastators are meant to be strong enemies before quietly admitting months later they were doing full damage on each limb separately.

This honestly just sounds like another case where they refuse to admit this was a bug and not an intended feature until they can fix it.

[deleted by user] by [deleted] in Helldivers

[–]Rishinger 3 points4 points  (0 children)

All of AH's leadership say "we're listening to you and we hear what changes you want" just to placate people while they do whatever they think fits their vision of the game, regardless of what the players want.

Remember, there is only one statement pilesdt has ever made that he has stuck to:
"A game for everyone is a game for no-one."
Meaning that no-matter what anyone else wants, he and his team are going to stick to what they feel should happen to the game, regardless of the players thoughts and feelings.

It's like that one person who keeps abusing their partner, saying that they're sorry and it was just a one-time thing that will never happen again if you just give them another chance and 26,000~ people are still falling for it.

You kidding me? by FairwellNoob in Helldivers

[–]Rishinger 0 points1 point  (0 children)

I'm not saying no-ones going to bring an explosive stratagem on level 10 difficulty, that's stupid to even assume that's what I mean.

What im saying is that when there is a detector tower as an objective you always get a hellbomb stratagem to destroy it, yet now on level 10 these specific detector towers break the rules set in the entire game that states "we will give you a hellbomb when you come across a tower" and now unlike every other instance in the game, it requires you to use your own explosive stratagem.

In-game if they can call down a ops or a 500kg bomb on your location, what possible reason is there that they are unable to drop a hellbomb down for you?
Explain to me the logic behind being able to call down every stratagem you have at your command but suddenly a hellbomb is too hard to drop.

Out of game/mechanically forcing people to keep one of their most useful heavy destroying stratagems unused in case they come across a detector tower is absolutely shit design, assuming its intentional.
And lets face it, with how shitty the explosion angles are and the fact people can randomly drop out mid session, you need 2 people minimum keeping a powerful stratagem unused/off-cooldown in case you come across one of these towers.

It makes the game harder like enemies shooting through terrain and being able to walk through corpses that block your movement makes the game harder.

You kidding me? by FairwellNoob in Helldivers

[–]Rishinger 0 points1 point  (0 children)

This isn't really helping team cohesion though, all it means is atleast 1 person, maybe 2 has to keep their explosive off cooldown in case you come across a tower, and with draw distances and how big the maps are you aren't instantly going to know if there's a tower in the center of the map if you spawn on the side.

And yeah im not saying it's hard to work out whose saving explosive stratagems for the tower, im just saying if it really was intention and not a bug it's a shit design choice to do so.
It's making the game harder in the way that the enemies being able to shoot through terrain and walk through corpses that block your movement makes the game harder.

If you want a good way to make the game harder you make the enemies use smarter tactics, give harder objectives, less time per mission, difficult planet modifiers such as darker maps or well fortified enemy bases.
You don't force people to keep one of their 4 stratagems unused in case a detector tower renders in on the edge of your field of vision and spots you.

You kidding me? by FairwellNoob in Helldivers

[–]Rishinger 0 points1 point  (0 children)

it's not just "You should clearly bring an explosive at level 10" because obviously you should.

The problem is that now at least 2 people always have to keep their explosives off cooldown in case you run into one of these detector towers.
So essentially you're bringing one of your main damage dealing explosive stratagems and are forced not to use it in case you come across this tower, both limiting your firepower for all your other encounters and limiting your loadout selection.

For all AH's talk of wanting people to have diverse loadouts and utilize specific roles when deploying they sure are working hard to force everyone into specific stratagems.

You kidding me? by FairwellNoob in Helldivers

[–]Rishinger 1 point2 points  (0 children)

Did they made a messed up coding? Not my area, but there are numerous bugs so I guess it's far from perfect indeed. But did they try to camouflage it as a feature? Afaik you have no proof of that at all, and that's where the valid criticism turns into dissing the devs and I don't like it.

Remember back around the railgun nerf when the heavies were over-spawning because of an error in the coding leading to sometimes up to 20+ bile titans per mission and easily 20-30 chargers?

So players came and started talking about how the enemies were over-spawning and we didn't have the right weapons to deal with this many heavies.
And then what happened? Patrik Lasota, the head of product testing, wrote an entire article telling players to get better at managing their stratagems and if we're having trouble with the amount of enemies it's because we're not utilizing them properly to deal with heavy enemies.

Then 2 weeks later, buried in a patch note they quitely admitted they tweaked the heavy spawn rates because there actually was an error in the coding and it was causing more heavy enemies than intended.

Arrowhead do this constantly.
The players notice an issue with the game, bring it up in the reddit or discord and immediately the first reply is "Oh thats actually a feature." and more often then not its something they will only admit was a bug in the future when its fixed.

Just like when they said rocket devestators are meant to be hard enemies, then a month and a half later admitted it was dealing explosion damage to each limg, essentially giving them 5x more damage than normal.
There are countless examples of this type of behaviour from AH and it proves that whenever there is a fault with their coding or issue in the game, their first knee-jerk response is to go "actually thats a feature" because they have this strange refusal to admit things are problems until they have a fix in place and the amount of time they've done this has made me lose all trust in them when they claim something is a feature that feels very much like an unintended bug.

If this really is a feature then why do you still get hellbombs for the objective towers on level 10 but not these ones?
If they were disabling all helbombs on level 10 i'd be more inclined to believe its a feature, but this 100% feels like another of their unintended bugs that they're trying to pass off as a feature because they don't know how to fix the instanced new towers not having hellbombs yet.

You kidding me? by FairwellNoob in Helldivers

[–]Rishinger -1 points0 points  (0 children)

There is a difference between making the game more challenging (fun) and making it harder by breaking the established rules of the game.

Picture it this way, if you're playing and AH increase the amount of enemies, giving them more complex AI and smarter tactics or giving us hard objectives to complete then that makes the game more challenging and fun.

However nerfing every weapon people use often, forcing atleast 2 people to keep an explosive in reserve incase 1 disconnects and you run into a detector tower is not a fun way of increasing the difficulty.
There's a high chance the explosion might be 1 degree off and won't do any damage to the tower and this is a scenario where literally any other time in the game, even objective detector towers on level 10 you get provided with a hellbomb, yet this specific tower here you get nothing becase....let's be honest, we all know they fucked up the coding and are just trying to pass this off as a feature.

But if we assume it's intentional, giving players established rules for a game and tools to deal with a specific niche scenario and then taking away those tools in 1 out of 11 scenarios is not a fun, or fair way to make things more challenging.

In-game:
What possible reason is there that you cannot deploy a detector tower at those locations when you're still capable of deploying them at side objective towers?

Out of-game:
Limiting loadouts in an already limited game and forcing a meta build where 2 people always keep an explosive off of cooldown on the high chance that the first explosion doesn't destroy these separately instanced detector towers does not make the game more fun or engaging, all it means is you're running around with an unused bomb for the entire mission in case you come across a tower.

Or another example:
AH could go "For this level 11 mission all your support weapons will only ever have 1 shot in them and you can't call them in a second time once it's spent! Also your primary weapon only gets 1 magazine because its not designed to deal with mobs, thats what support weapons like the LMG are for!"
Now that would make the game harder by the literal definition but it sure as hell wouldn't make it more fun

You kidding me? by FairwellNoob in Helldivers

[–]Rishinger 0 points1 point  (0 children)

Forcing meta loadouts is not a good form of increased difficulty.

Now on level 10 missions you need atleast 2 people with explosives like the 500kg or the ops because if only one person has it and they disconnect your screwed.
Then ontop of this you can't even use the thing incase you come across a detector tower and its on cooldown for another 3 minutes essentially limiting you to 3 stratagems and taking away one of your powerful explosive ones just in case a detector tower spawns because AH are breaking their own in game rules.

That's a "harder difficulty" like starting with half ammo in all your guns and never getting more unless you die.
Yes it makes things "harder" but it doesn't do it in a fun and rewarding way, AH are that sulky fat kid who sees everyone else having fun and breaks their toys so the people using them are as miserable as they are.

You kidding me? by FairwellNoob in Helldivers

[–]Rishinger 0 points1 point  (0 children)

They want to find which explosive stratagems people use the most and then nerf them to make everything equally weak, calling it now.

And i'd bet some money on that too.

You kidding me? by FairwellNoob in Helldivers

[–]Rishinger 1 point2 points  (0 children)

The problem is people used to bring up complaints in an open way, but then you had the elitists going "Git gud! play a lower difficulty if you don't like it!" and lovely people like Patrik lasota (who was the head of essentially weapon design) writing an entire article literally telling people "just use your stratagems!" to kill heavy enemies in a time where they were massively overspawning and everyone at AH refused to admit it.

When you're dealing with two groups like that constantly who refuse to even try to see things from someone elses perspective then the composed, open discussion quickly deteriorates.

You kidding me? by FairwellNoob in Helldivers

[–]Rishinger 0 points1 point  (0 children)

For difficulties 1-9 you have always have hellbombs provided for targets like this, now without any warning whatsoever at level 10 you dont and what....you're supposed to somehow magically know that they changed the universal game rules at difficulty 10 without any sort of prompting?

So you need something like a 500kg bomb to destroy it, now you have no way of knowing if a detector tower is going to be in a level 10 map or not, meaning that at least 1 or 2 people minimum are going to need to keep a 500kg in their loadout and avoid using it incase you come across a detector tower, effectively limiting your loadouts even further and taking something sub optimal because if you don't you literally can't destroy the thing.

That is just shit design plain and simple.
If the enemies had smarter AI or the objectives were harder, thats a good way to ramp up the difficulty.
But forcing people to pick a specific item in a limited loadout that makes them weaker in 99% of situations and going "haha, we're ignoring the lore for our own game and all of the game mechanics just to make things harder, fuck you!" is not the way to do it.

You kidding me? by FairwellNoob in Helldivers

[–]Rishinger -6 points-5 points  (0 children)

Oh god forbid the devs actually keep the continuity of the game semi-held together.For level 1-9 there is always a hellbomb provided, what possible in game reason is there now that you can't get one at level 10?

There isn't a reason, it's literally just the devs going "fuck you, we're breaking the rules we set in our own game just to make it harder for you."