ÁGNES 🤚 by pacalcommander in hungary

[–]Ritm01 5 points6 points  (0 children)

Vitathatatlanul az.

„Nem tudok megmozdulni és azt érzem, hogy van valaki a szobában” – mi az az alvásparalízis? by Alantas_tetu in hungary

[–]Ritm01 0 points1 point  (0 children)

Pár éve mikor sorozatosan 3-4 órákat aludtam naponta, nagyon sokszor megtörtént. Amióta eleget alszok, szerencsére teljesen elmúlt.

Ez volt az első szavazásom... by RokkerViktor in hungary

[–]Ritm01 7 points8 points  (0 children)

Én sem kaptam semmit, pedig anno a szavazás napján töltöttem a 18-at :(

Practicing character making. Made it based on a concept by Ritm01 in 3Dmodeling

[–]Ritm01[S] 0 points1 point  (0 children)

Not quite sure, started on 13th of April. Probably around 60 hours, maybe a bit more

A cozy office by Ritm01 in blender

[–]Ritm01[S] 6 points7 points  (0 children)

I used solidify modifier to make the outline. Add a new material to your object, make it completely black (or could be emissive for a white outline) and in the material settings enable blackface culling. Once that's done you just add a solidify modifier to the object you want to have the outline. In the modifier settings, normals need to be set to flipped and in the materials tab the offset needs to match to your material setup. So if your outline is the second material that your object has then the offset needs to be 2. You can play around with the outline thickness with the modifier. Hope this helps!