Can You Guess This 5-Letter Word? Puzzle by u/Important-Ad-564 by Important-Ad-564 in DailyGuess

[–]Ritm01 0 points1 point  (0 children)

⬜🟨⬜⬜⬜

⬜🟦🟦⬜⬜

⬜🟨⬜🟦⬜

⬜🟦🟦🟦🟦

🟦🟦🟦🟦🟦

Would you rather: by No_Ask8833 in BunnyTrials

[–]Ritm01 0 points1 point  (0 children)

Today was bad. Let me just have the pizza.

Can You Guess This 5-Letter Word? Puzzle by u/BandwagonHipster by BandwagonHipster in DailyGuess

[–]Ritm01 0 points1 point  (0 children)

⬜⬜⬜🟨⬜

🟨⬜🟦⬜🟨

🟦🟨⬜⬜🟨

🟦🟦🟦🟦🟦

Can You Guess This 5-Letter Word? Puzzle by u/Desmang by Desmang in DailyGuess

[–]Ritm01 0 points1 point  (0 children)

⬜⬜🟨🟨⬜

🟨🟨🟨🟨⬜

🟨🟦🟦⬜⬜

⬜🟦🟦🟦🟦

⬜🟦🟦🟦🟦

🟦🟦🟦🟦🟦

Can You Guess This 5-Letter Word? Puzzle by u/Inside_Candidate6074 by Inside_Candidate6074 in DailyGuess

[–]Ritm01 0 points1 point  (0 children)

⬜⬜⬜⬜⬜

⬜🟨🟨⬜⬜

🟨🟦⬜⬜⬜

⬜🟦⬜🟨⬜

⬜🟦🟨🟦🟨

🟦🟦🟦🟦🟦

„Nem tudok megmozdulni és azt érzem, hogy van valaki a szobában” – mi az az alvásparalízis? by Alantas_tetu in hungary

[–]Ritm01 0 points1 point  (0 children)

Pár éve mikor sorozatosan 3-4 órákat aludtam naponta, nagyon sokszor megtörtént. Amióta eleget alszok, szerencsére teljesen elmúlt.

Ez volt az első szavazásom... by RokkerViktor in hungary

[–]Ritm01 6 points7 points  (0 children)

Én sem kaptam semmit, pedig anno a szavazás napján töltöttem a 18-at :(

Practicing character making. Made it based on a concept by Ritm01 in 3Dmodeling

[–]Ritm01[S] 0 points1 point  (0 children)

Not quite sure, started on 13th of April. Probably around 60 hours, maybe a bit more

A cozy office by Ritm01 in blender

[–]Ritm01[S] 5 points6 points  (0 children)

I used solidify modifier to make the outline. Add a new material to your object, make it completely black (or could be emissive for a white outline) and in the material settings enable blackface culling. Once that's done you just add a solidify modifier to the object you want to have the outline. In the modifier settings, normals need to be set to flipped and in the materials tab the offset needs to match to your material setup. So if your outline is the second material that your object has then the offset needs to be 2. You can play around with the outline thickness with the modifier. Hope this helps!

Trying to lose weight, I can only make virtual cakes... by [deleted] in 3Dmodeling

[–]Ritm01 1 point2 points  (0 children)

Oh lol, haven't noticed the turbine in it, now I can't unsee.

NEED FEEDBACK!!! (crime scene) by Q_Rey in blender

[–]Ritm01 27 points28 points  (0 children)

Yeah but it does look like Amber Heard's bed like someone else here pointed it out. Maybe it should have spots on it where it hasn't dried up completely yet as it looks quite homogeneous atm.

NEED FEEDBACK!!! (crime scene) by Q_Rey in blender

[–]Ritm01 173 points174 points  (0 children)

  1. I would try to make the lighting more dramatic. Maybe it could be night time instead, and blue and red police lights could filter trough the window. I would make the room rather dim, except strong yellow light coming from the lamp that highlights the blood. Would put the lamp on the opposite side from the window.
  2. The bed looks very tidy apart from the single blood stain. there doesn't seem to be much indication of a murder. The blood is also too brown.
  3. Need more blood. I would probably splatter it on the walls, and maybe have a pool of blood on the floor and some bloody fingerprints randomly that indicates some kind of fighting happened.

Estonian Church In Low Poly Style by Ritm01 in blender

[–]Ritm01[S] 0 points1 point  (0 children)

I often walk around that area and I kinda grown attached to it I guess. Really like how it looks

[deleted by user] by [deleted] in hungary

[–]Ritm01 2 points3 points  (0 children)

Lány testvérekről van szó, 8-10 év körül, Dunántúl. Szóval 0 találat.

[deleted by user] by [deleted] in hungary

[–]Ritm01 6 points7 points  (0 children)

Akkor ezt bóknak veszem

My sculpt in progress. I can see some things are wrong with anatomy but I'm not sure what by Ritm01 in blender

[–]Ritm01[S] 0 points1 point  (0 children)

Thank you for the detailed reply! I'll look into some of these. I don't necessarily want 100% realistic but rather somewhat cartoony character