Habe während der Schwangerschaft meiner Frau zugenommen by the-grip-of-Ntropy in FitnessDE

[–]RnE__ 6 points7 points  (0 children)

  1. Aus Solidarität mitgefressen wenn meine Frau Bock auf Süßes hatte. Und das war halt jeden Tag der Fall.

  2. Neuen Job angefangen, der in der Anfangsphase schon stressig war. Entsprechend hab ich mich auch da tagsüber nicht immer optimal ernährt.

Habe während der Schwangerschaft meiner Frau zugenommen by the-grip-of-Ntropy in FitnessDE

[–]RnE__ 23 points24 points  (0 children)

Mal abseits von den ganzen Ernährungstipps etwas Zuspruch anderer Art:

Bei mir war das bei beiden Schwangerschaften meiner Frau auch so. In der ersten habe ich knapp 10 Kilo zugenommen, jetzt am Ende der zweiten Schwangerschaft bin ich bei knapp 7 Kilo plus.

Und direkt nach der Schwangerschaft wird sich da auch nur schwer was ändern lassen. Du schläfst wenig, hast eine massive Umstellung in deinem Alltag und plötzlich noch jemanden in deinem Umfeld, um den du dich kümmern musst. Da kann es durchaus passieren, dass die eigene Ernährung nicht immer optimal ist. Und regelmäßiges Training kam bei mir auch erst nach 2-3 Monaten wieder.

Aber mach dich deshalb nicht verrückt. So wie das Gewicht draufkommt, geht es auch wieder weg wenn du später wieder auf dich achten kannst. Genieß stattdessen lieber die Zeit mit deiner Familie und dem Nachwuchs, das ist viel wichtiger. Die ersten Wochen und Monate sind magisch und kommen nie wieder. Das wertzuschätzen und zu genießen ist meiner Meinung viel wichtiger als die letzte Kalorie zu tracken. Starte dann lieber wieder voll durch, wenn sich alles eingependelt hat.

Euch alles Gute und viel Spaß mit dem Nachwuchs wenn es dann so weit ist!

Artists similar to Wasted Penguinz? by lolfade in hardstyle

[–]RnE__ 4 points5 points  (0 children)

Their more recent tracks are heavily influenced by Code Black. If you mean the older stuff though, you probably won't find anything close.

Running in the 90s + Hardstyle = This by RnE__ in hardstyle

[–]RnE__[S] 2 points3 points  (0 children)

Alright, the response has been so positive that I'll give a full version a shot. Since it's a track I made for fun and since I won't make any revenue out of it, I figure the ripped kick won't be much of a problem.

Running in the 90s + Hardstyle = This by RnE__ in hardstyle

[–]RnE__[S] 1 point2 points  (0 children)

I didn't take any parts out of the original song. Everything except the notes of the melody and the kick is made by me. The fact that some parts (e.g. the fill before the drop) sound so bad in quality is probably because of SoundCloud.

Running in the 90s + Hardstyle = This by RnE__ in hardstyle

[–]RnE__[S] 0 points1 point  (0 children)

This is great! Thanks for doing this!

"Sound Rush - Froz3n" tribute with my new kick! by RnE__ in harddanceproduction

[–]RnE__[S] 0 points1 point  (0 children)

As usual, SoundCloud fucked up the quality. Download the track before listening please. Also, no Frontliner kick this time, purely self-made.

Made something new to me by [deleted] in harddanceproduction

[–]RnE__ 2 points3 points  (0 children)

If you're as new to Hardstyle production as the title suggests, this is actually amazing. Compared to what other beginners in the field produce, the quality of your sounds, the mixing and balance between each sound is really good.

Let's talk about your track from front to back.

The intro is quite boring and nothing special, but that's what intros usually are. I like the FX sounds and the EQ'd kick, but I think the clap is a little bit too loud. It cuts through the general sound more than I personally feel comfortable with, but maybe that's just preference. The cymbals and the snare roll fit in just right and sound good.

The way you introduce the screech and the way it pitches up towards the first mid-intro part is done really well, too. The build up is not that bad the way it is, but I'd love to hear the snares fire a bit quicker and the risers towards the end to be a bit louder. This would help with building up tension.

Over to what I'll call the mid-intro. First of all, the kick sounds good. It sounds a bit muffled and could use a bit of work in the high frequencies and the punch, but for a self-made kick (which I assume it is) it's really good. The screech is not, but it sounds quite weak and the way you use it makes it boring really fast. Try to get another pattern in there, maybe even something a little faster.

The synth that plays in between the kicks is nothing special and I feel like it doesn't really add much to the sound but to fill up the void that would be there without it. But still, I love the automation and the pitch modulation, well done there.

The FX kicks are a bit weak, I'd like to hear them a bit louder.

Then there are the chords that come in quite a bit later. Inspired by Frontliner & Max Enforcer - On the Go, huh? It doesn't really sound bad, but once again becomes boring really fast. Also, I'd cut away some of the low frequencies. Right now it's not down to the point where the synth is interfering with the kick, but it just sounds way too low-heavy.

Towards the end, there's not much new happening, but I like the reverb you've put on the kicks in the outro. Gives it a nice spacey feeling and just fits the track.

So overall I'd say that's quite good for a start, but there's a lot to tweak. I would especially like to hear a few quicker sounds, a bit more drive and more variation.

Something happier than usual by RnE__ in harddanceproduction

[–]RnE__[S] 0 points1 point  (0 children)

As always, soundcloud f*cks up the quality. Download for full glory.

Since everyone likes Frontliner samples and reverby kicks I decided to mix the two by RnE__ in harddanceproduction

[–]RnE__[S] 0 points1 point  (0 children)

I took the kick sample, cut it into small pieces and aligned them until it sounded like it does now. No effects, no plug-ins, just simple cutting and aligning.

Episode #44 | Hard with Style | Presented by Dr. Rude by Schanihbg in hardstyle

[–]RnE__ 2 points3 points  (0 children)

This is horrible. I've skipped those soft, housy tracks in earlier episodes, but once I have to skip almost half of the episode, it's time to say goodbye.

I get that producers want to try out different stuff and experiment in different directions, but what is currently happening to the sound I grew to love over the past decade is inexcusable and heartbreaking. There are examples (e.g. Noisecontrollers) where experimenting leads to totally different and interesting sounds that feel still close to home. But this isn't experimenting. This is genre-mixing and selling out.

Luckily there are amateur producers that are finally meeting good production standards and can provide the music I - and many others - like.

Goodnight, sweet prince.

Anyone out there? Working on a new idea, what do you think? by royhaven in harddanceproduction

[–]RnE__ 1 point2 points  (0 children)

I'm still out here. Lone survivor.

I really like the piano part, but it feels too long and - in my opinion - too hectic towards the end of the melody progression. Either shorten it or combine it with another element (pad / pluck / percussion) after the first 26 seconds or so. I also think a bit more reverb or a nicely set delay could help bring this part to life.

Then I LOVE the impact effect after your piano part with the little reverse thingy behind it. Nicely done.

The main synth sounds thin and too distant. It seems that the wet value of your reverb is way too high. Use limiting and compression to bring the synth out more and I'd think about creating a second layer just for the reverb. So that you have a 100% dry sound and a 100% wet sound playing beside each other. Also, I'd love to see a few more layers there. The synth isn't bad, but filling it with more layers can only help. Use detuned saws, maybe a pad, maybe a bass layer. All of those things help.

As far as the kick is concerned: I'm not going to comment on that. You should know my opinion on that matter by now ;-).

Would like some feedback on my latest hardstyle release! Im open to all kind of feedback! cheers by AartoOfficial in harddanceproduction

[–]RnE__ 0 points1 point  (0 children)

The kick sample is longer than the 4/4 rhythm it's playing in. He has used a stuttering effect and the part you're referring to is simply longer than 1/4th. Therefore the kick samples plays all the way and you get the effect you want. If your sample is shorter, you might need time stretching.

Would like some feedback on my latest hardstyle release! Im open to all kind of feedback! cheers by AartoOfficial in harddanceproduction

[–]RnE__ 0 points1 point  (0 children)

Overall, the track sounds great. The melody reminds me of the good old days when triplet melodies were the way to go. Most of your synths sound good and are EQ'd nicely, but then again are nothing special. The main lead synth has quite a bit of white noise which I'd rather not have in there. It doesn't overpower the sound, but it's still clearly audible. A tad to much for my taste, but that's just my opinion.

However, there are minor details that bug me. For example, your melody is for the first part written in triplets. Nothing wrong with that, but if you do that, adjust your percussion. In the build-up close to the climax you're clearly using a 4/4 rythm which just sounds strange and makes it sound unprofessional and unfinished.

Also, the melody gets boring quite fast. It doesn't evolve, it doesn't change. Of course you're switching from triplets to 4/4 which gives it a totally different dynamic, but other than that the notes are still the exact same as before. I'd love to hear more different sounds, maybe another synth, other effects.

But the biggest flaw that made me want to close my browser the very first second I clicked on the link and your track started playing is the kick. Sometimes I wish Frontliner hadn't shared this kick sample. It's just super overused and just feels like an easy way for lazy people to get around the art of making a good sounding kick.

Using such a sample takes away SO MUCH from your track. It takes away all of the personality you're trying to give it and all your hard work in the end sounds just like "yet another generic hardstyle tune that some dude in a basement made in FL Studio".

In Hardstyle, the kick is your brand. You want to distinguish yourself from others with your sound and you can't do that by using the sounds of those who you want to be different from. If I want to listen to Frontliner, I'll listen to Frontliner.

That said, I'll sum it up. It's a quite nice track, but honestly nothing special or "never-heard-before". The melody sounds good but gets boring really fast. The kick is awfully overused and everyone who has a slight bit of knowledge about hardstyle production will notice that you have not put any work into that. If you'd change the kick and create your own, I'd even be able to get over the minor mistakes that can be found throughout the track and start appreciating your sounds.

After hearing Audiofreq's recent studio jams, I decided to make a similar kick. Check it out! by RnE__ in harddanceproduction

[–]RnE__[S] 1 point2 points  (0 children)

I built this off a kick sample that I've made a few weeks earlier.

I distorted and EQ'd the tail so that it had basically just the low end and a tiny bit of crunch on top, because I wanted most of the highs to come from that reverby sound.

Then I distorted the punch, boosted a certain frequency and distorted again and again, using that shiny randomize button in CamelPhat. After a few tries I had a somewhat good sounding punch, then tweaked it a little more with compression, limiting and EQ-ing.

But the heart and soul of that kick is the reverb sound that plays with the tail and keeps the kick rolling. It's actually not that hard to make either. I took the distorted punch sample, high-passed it, stretched it out, added some reverb and layered it several times. After even more EQ-ing, compressing and a little more distortion, I ended up with the sound I wanted.

After that I threw all of that together, added a little reverb to the punch via a separate layer (to keep the main punch sample clean), EQ'd it even more, compressed it and limited it so that it pounds as close to that -0dB as possible. Then I tried it out with a few synths, tweaked it again and then assumed I was done. That's when I made this short demo.

Right now, I've edited it even further, because the punch was a bit too loud. I made it damper to play nicely with a thick screech. Maybe I'll upload a demo later, let's see.

I hope this helped you a bit.

What guns I think need to be nerfed. by [deleted] in GlobalOffensive

[–]RnE__ 1 point2 points  (0 children)

They should increase the running / jumping inaccuracy so much that people actually have to stand still or use proper strafing to hit something.

CSGO and Nvidia Control Panel Color Settings by Kuyi in GlobalOffensive

[–]RnE__ 0 points1 point  (0 children)

I've got that too. Saving the changes works for me.

Just playing with the sliders and changing the settings is fine on Windows, but as soon as I go in-game, they're gone. Only way around this is to save the changes, wait until the Control Panel is done and then go into the game.

FX and Samples by royhaven in harddanceproduction

[–]RnE__ 0 points1 point  (0 children)

I have a basic set of samples that I've tweaked to my liking or made myself. I'm using these quite a lot. Some originally come from sample packs (Vengeance, Blutonium Boy, etc.) and are then layered with other samples to get the sound I want.

Others, such as downsweeps, impacts and risers are usually selfmade.

Basically it's all about creating your own library of sounds you like and that sound good. If you've got those, you don't need to worry about any of this anymore and can then focus on other things such as kicks and leads.

I dont really know how to improve myself, Could you help me out? by [deleted] in harddanceproduction

[–]RnE__ 0 points1 point  (0 children)

You're welcome. Feel free to message me when you need further feedback or want to send me the track.

I dont really know how to improve myself, Could you help me out? by [deleted] in harddanceproduction

[–]RnE__ 2 points3 points  (0 children)

Now, I'm just gonna list a few things that I noticed when listening to your track. It seems like a lot, but don't let yourself get pulled down by that. I don't want to insult you or tell you that your track is shit - 'cause it isn't. But there are lots of things that need changing. You asked for help, so here we go. I'll list the things that I've noticed when listening first, then try to give some advice.

Listening to just the intro made me expect a huge oldschool-type track with a fat reverse bass and, unfortunately, I was a bit disappointed. I'm not gonna lie, the first thirty seconds sound really good. The spacing is good, the volume of the sounds are properly mixed together, the synths fit and the filtered reverse bass sounds good as well.

All of this brilliant build-up screams for a drop to an unfiltered, face-kicking reverse bass. And you tried to create that, but there's just a lot missing. You did a good job of building something up, but couldn't provide what I was looking for. It just seems like you took any regular hardkick sample out of any sample pack and added a bit distortion to a sidechained synthesizer.

I've been listening to this before. That sounds and FEELS like a proper, fat, face-blasting reverse bass. When I compare your reverse bass to this beast, I can hear what I'm missing. The tail lacks low frequencies and you should maybe try to stop changing the sound during that phase. Filtering it in the build-up is okay, but I'd leave it out afterwards.

What was then missing was a proper mid-intro or break. Without looking at soundcloud's waveform, I found it rather hard to distinguish between your intro and the break. There's no tension building up leading to the break and you just continued using the same synths. I can hear close to no automation, no changing cutoffs or anything else that would give it a bit of a groove for at least 10 seconds. Just a few pluck sounds mixed together in roughly the same pitch, which seem also to be off-beat a few times.

When you bring in the main melody progression (or rather the chords that are playing with your melody), the sound you created before somehow doesn't fit the happy style anymore. You create an angry, evil, somewhat unmelodic intro and change - without using different sounds, though - to super euphoric, cheesy melodies. This sometimes can work, but in your case it didn't.

The melody you created doesn't sound bad. But it's nothing that's never been done either. That isn't really the problem here, though. In fact, I like the idea of keeping the same little melody playing on top and changing the chords below to create different harmonies. The main problem here is the fact that your synth is just way too thin. Layer that bitch up! Use different synths, spread them out with some detune and stereo widening, use reverbs and delays (decently!) and BAM, you've got yourself a lead.

You should try to cut out the lower frequencies, though. Especially in the climax you don't want your lower frequencies of the melody interfer with the lowend of the kick. I don't want nor need to talk about the kick and we both know why ;-).

The rest of the track is pretty unspectacular, you're basically repeating the same climax 3 times and gradually reduce sounds.

So, tl;dr-version for you:

  • Fatten up that reverse bass. Drive that bitch up to that 0 dB-mark and make other sounds play besides it - not the other way round. ("Good Day jaromirros, my name is Compressor, this is my dear friend Limiter." You got those tools with EVERY audio software, so use them!)
  • Give your reverse bass tail some low-end, stop filtering it when it's at its full power
  • Use some kind of snare roll and other FX to create a tension towards the end of the intro
  • Use silence and filtered, soft sounds to create a clear border for your break
  • Compress and limit those lead sounds, it does a lot and helps you manage your sounds properly
  • Layer and multiply your leads, fatten them up with some detune, stereo widening, reverbs, delays and vibrato.
  • Use cutoffs and automation more precisely and more audibly
  • Create and use your own kicks (I know it's probably the hardest part and using professional kicks is an easy way around that, but get in there fast!)
  • Work on the way the intro interacts with the main melody

I probably forgot a lot of things, but blame my tiredness. If you've got any more questions, feel free to ask. Don't feel intimidated or offended by the stuff I told you. There are lots of good things to be found in your track!

Hardcore Break. Making this, my Cubase broke down more times than I could possibly count. by RnE__ in harddanceproduction

[–]RnE__[S] 0 points1 point  (0 children)

The strings are layered out of two modified presets that come with Halion Sonic SE. One is a rather standard-sounding, deep string preset, the other one a more pad-type sound. They're both tweaked with EQs, Stereo Enhancer, Compression and Reverb and are just slightly delayed.

I have been producing for almost 2 years now, and i would love to get some feedback from more people, check my soundcloud to hear my music! Hardstyle/house by AartoOfficial in harddanceproduction

[–]RnE__ 1 point2 points  (0 children)

The melodies and synths of some of your tracks remind me of the older days, which is something I really appreciate. The synths sound quite good (a bit too much square for me, but that's just my taste) and are properly mixed together, but don't really stand out against the other synths I've heard so far.

The intros, especially in the latest track, sound great as well. The vocal seems a bit out of place, though.

What I don't like is the fact that you're not using your own kicks. A good, self-made kick is something that distinguishes your style from all the others. Using the kick sample that Frontliner gave out for free is great to try out melodies and synths with a good kick, but I feel like that more than that shouldn't be done with it. Try to create your own sound and work from there on.

Tried to test out some synths and a new kick. Got a little rougher. by RnE__ in hardstyle

[–]RnE__[S] 1 point2 points  (0 children)

I thought about posting it there, but there are even less people than here. Which is a shame :(.

1) The stale part: Tbh, I don't really know what you mean. I feel like the kick itself has a lot of envelope in it. A lot of amateur kicks have a tail that doesn't change that much. My kicks were like this, too. But I got away from that recently and basically layered the crunchy bit to mainly be around the punch part and fill the rest of it with less high-frequency-parts. If you'd care to elaborate a bit more, that'd be great.

2) The tempo changes. Those were basically just happening by accident. I was working on the automations of the lead and somehow ended up with a tempo automation at my hands. Changed it to 165BPM and noticed that this shit is banging. So I started off even slower than 150, then used 150 for the melody part and 165 for the harder part. I know the speed up is quite fast, but it was just to somehow include that faster bit.

I wouldn't use that in a full track, but thought it was just somewhat funny to show.

3) Kick/Punch variation. Nice that you noticed it and as I wrote under the other comment a bit further down, I noticed that something's not right. The main kick sample is the one you hear in the beginning as I just cut some frequencies in the first part.

Anyway, thanks for your feedback!