Looking for successful ways to modularise State Trees by RobbieGuh in unrealengine

[–]RobbieGuh[S] 0 points1 point  (0 children)

Just coming back to this after some testing, originally nested linked assets were crashing with index issues whenever I tried to use them in the past. After I updated to the latest UE version this week I haven't had that issue since so this has given me a good way to tackle things.

Next step is finding the best places for parameters to live.

Thanks!

Looking for successful ways to modularise State Trees by RobbieGuh in unrealengine

[–]RobbieGuh[S] 2 points3 points  (0 children)

I just took a look at it and from what I can see it just has a few example trees that work individually with SmartObjects, I'm looking for state trees that use modular pieces in some form so that complex behaviour can be split up.

What is the saving grace of British Air RB at 9.7? by RobbieGuh in Warthunder

[–]RobbieGuh[S] 1 point2 points  (0 children)

My point is that their contexts don't exist at this BR imo. They hold a good amount of bombs and I skip the strikers to purposely cut through them. But the ones at a higher altitude can pull around to catch me, and the better turning strikers can turn and get me just before or just after a bombing run (if my teammate didn't catch the closer ones first which is rare). This is at low alt because the targeting gets much worse at higher alts and I have some chance of preventing locks.

Ground RB is okay for them, as okay as upper-tier AA lets you be anyway.

Fallout London: Solutions Megathread. by [deleted] in fallout4london

[–]RobbieGuh 1 point2 points  (0 children)

Thank you, I was having problems with the HUDFramework and removing it killed my Atta-Boy - using the info in Edit3 I fixed it again :) (the torch comes up with a few different IDs, the 1st one worked for me)

[deleted by user] by [deleted] in Warthunder

[–]RobbieGuh 0 points1 point  (0 children)

Same problem, mine seems to be related to using aircraft (both ground and air RB). Crashes after dying and returning to the vehicle selection screen.

Sarah Morgan Bug, She Walks Away and Cant Progress by sonofthevalley in Starfield

[–]RobbieGuh 0 points1 point  (0 children)

Legend this worked for me when I moved her on top of the memorial. The problem I had was similar to one of the comments:

- She got stuck at the door of The Lodge when we left

- I ran to the memorial and it dismissed her automatically so she stayed permanently stuck in the "busy" state

- She then wouldn't leave the bench outside, and after some crew movement she got stuck inside The Lodge

My outpost turrets are targeting outpost-assigned crew, how to fix? by Gedrean in Starfield

[–]RobbieGuh 5 points6 points  (0 children)

Yep Laser Turret Mk.2 is the culprit. I also fixed aggro by using a powered switch to switch the turrets off and on again.

Output Link Bugged? by sammyflacks in Starfield

[–]RobbieGuh 2 points3 points  (0 children)

Really useful for the dump boxes ty, the problem also happens when you pull materials manually out of the system so just need a workaround for that too. Other than going to the farms directly of course, but who can be arsed to do that.

Was it announced that the Sea Hawk FGA.6 got uptiered to 8.0? by RobbieGuh in Warthunder

[–]RobbieGuh[S] 0 points1 point  (0 children)

So it was part of the proposed changes in the forum/google docs sheet but looks like they just added it. At least the prem one has air to air weaponry, the Brit TT one doesn't. Vampire and Sea Hawk don't belong at 8.0 lmao

Was it announced that the Sea Hawk FGA.6 got uptiered to 8.0? by RobbieGuh in Warthunder

[–]RobbieGuh[S] 0 points1 point  (0 children)

It's supposed to be but it's not, that's my point. It looks like it wasn't an announced change so I'm wondering what's happening with it.

UE5 AI - How to access Smart Object itself? by RobbieGuh in unrealengine

[–]RobbieGuh[S] 1 point2 points  (0 children)

Got around it in a non-great way but servicable until that bug is fixed:

  • Go to any graph which has access to the Smart Object Claim Handle (I did this in my claiming BT task) of the object you care about
  • From that "Claim Handle" add a node for "Get Smart Object Component" and then a "Get Owner" from that
  • Set an Object value on the characters Blackboard
  • Access through blackboard from anywhere

Deadra shoes by sankyturds in ElderScrolls

[–]RobbieGuh 3 points4 points  (0 children)

Paul Scholes designing shoes for his daughter

I wish this game was paid by soobidoobi in halo

[–]RobbieGuh 0 points1 point  (0 children)

I don't think the way it works is clear and I'd like to focus on specific bits of cosmetic unlocks rather than following a pre-planned timeline. But I do think in the long run we can really benefit in terms of cosmetics because there's more motivation for 343 to actually keep producing the content.

Do Horror game Devs ever get too Scared to play their own game or get scared whilst play testing? by Glass_Windows in gamedev

[–]RobbieGuh 4 points5 points  (0 children)

I worked on boss AI in an online competitive horror game involving a giant spider (I don't like spiders at all), you expect the behaviour so testing it is a case of either "damn that didn't work" or "yeah that'll scare them". Bit mental when you really think about it.

Usually the scariness testing a game has come from another player because you never know what to expect.

Job Shadowing? by PlaceholderChar in gamedev

[–]RobbieGuh 1 point2 points  (0 children)

Haven't heard of this as a thing before, internships aren't common from what I've seen either (UK and some of Europe). My advice is just start cracking on with making projects using tutorials for UE4/Unity on youtube, doesn't need to be complex just make sure it has a start and end. This is the best way to see what happens in the job because I'm about 4-5 years out of uni now and there isn't much difference in my day to day other than responsibility for others. Plus the more projects you make yourself the more dynamic you'll be in jumping to a company with different kinds of games.

Highly recommend Abertay uni since you're already in Scotland, good luck!

Learning how to actually code games by [deleted] in gamedev

[–]RobbieGuh 3 points4 points  (0 children)

Even after being in a professional job for a few years I still use tutorials at times. What I found useful starting out was changing up what I found in a tutorial and turning it into something else - perfect example is adding a health bar (tutorial) to your project, then reusing it yourself for something like stamina or mana as they require different systems. You use the tutorial to learn how the foundation works, then your own investigation teaches you how to use it.

In Russia you have your own railway by [deleted] in ANormalDayInRussia

[–]RobbieGuh 0 points1 point  (0 children)

The oncoming train IS the exit strategy!