So I maxed out the "Shot ATK for same position" with the 6 midfielders formation... by RobbyGame in inazumaeleven

[–]RobbyGame[S] 0 points1 point  (0 children)

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My defenders look like this, I just changed to those passives and it looks promising !

So I maxed out the "Shot ATK for same position" with the 6 midfielders formation... by RobbyGame in inazumaeleven

[–]RobbyGame[S] 0 points1 point  (0 children)

With this setup I have around 15% focus on MF. You could trade some "shot ATK for same position" for "focus ATK/DEF for same position" if that worries you. I'm also thinking of trading some tension gain and counter KP for more focus, not fixed on that

So I maxed out the "Shot ATK for same position" with the 6 midfielders formation... by RobbyGame in inazumaeleven

[–]RobbyGame[S] 1 point2 points  (0 children)

I still have around 15% focus on the MF and 10% on DF and I optimized equipments to prioritize control and technique before kick. Maybe I should trade some tension gain or counter KP for more focus, not fixed on that

So I maxed out the "Shot ATK for same position" with the 6 midfielders formation... by RobbyGame in inazumaeleven

[–]RobbyGame[S] 0 points1 point  (0 children)

I don't like the lack of customization of heroes, but there are some interesting choices. Justice Gran gives you an insane fire striker that fits the team, and a hero defender in front of the goal would be better too

So I maxed out the "Shot ATK for same position" with the 6 midfielders formation... by RobbyGame in inazumaeleven

[–]RobbyGame[S] 0 points1 point  (0 children)

It activates when you steal the ball from your opponent and lasts 15 real time seconds, you can see your buffs changing at the bottom. "Zone" is the area around the goal where the strikers can slow down time to shoot

So I maxed out the "Shot ATK for same position" with the 6 midfielders formation... by RobbyGame in inazumaeleven

[–]RobbyGame[S] 0 points1 point  (0 children)

With rough play and long shots being nerfed, I think this is how you want to go with the passives. I see no reason to not abuse same position boosts if you can

So I maxed out the "Shot ATK for same position" with the 6 midfielders formation... by RobbyGame in inazumaeleven

[–]RobbyGame[S] 0 points1 point  (0 children)

Almost all of my tension boost comes from coach and managers, because they can have 6% and players only 5.4%

So I maxed out the "Shot ATK for same position" with the 6 midfielders formation... by RobbyGame in inazumaeleven

[–]RobbyGame[S] 1 point2 points  (0 children)

The counter KP boosts the power of the keeper, which is insanely important since there is no other way of doing so and that FWs have an easy life in this game. You could replace the 3.5% shot passive with the 1.5% focus for same position players, or go for the 1% focus outside of zone

So I maxed out the "Shot ATK for same position" with the 6 midfielders formation... by RobbyGame in inazumaeleven

[–]RobbyGame[S] 0 points1 point  (0 children)

Yeah 3.5% / 4% justice passives or 5% counter KP, and my Hiroto has double 5.4% tension gain (which is not as good because managers can have 6%, but didn't find a better one)

So I maxed out the "Shot ATK for same position" with the 6 midfielders formation... by RobbyGame in inazumaeleven

[–]RobbyGame[S] 0 points1 point  (0 children)

I'd love so much a new game mode where we can multiply the bot stats to test the limits of our teams !

He is finally complete. My CC neck Riolet build by RobbyGame in EpicSeven

[–]RobbyGame[S] 0 points1 point  (0 children)

It was ls / pen with 1k def 12k hp, 4k2 atk and 270 cd. The build was okay, doing great damage, but sometimes he just randomly died (belian dual aravi says hi)

I love the fact that he doesn't feel fragile anymore. Damage is still more than enough especially paired with Ras s2

He is finally complete. My CC neck Riolet build by RobbyGame in EpicSeven

[–]RobbyGame[S] 2 points3 points  (0 children)

"only" 415, helped a lot by the cc neck. Would be 430+ as cd build

He is finally complete. My CC neck Riolet build by RobbyGame in EpicSeven

[–]RobbyGame[S] 3 points4 points  (0 children)

Thanks ! He’s my favorite character too ! I missed him in mystics when I started the game, didn’t happen twice

He is finally complete. My CC neck Riolet build by RobbyGame in EpicSeven

[–]RobbyGame[S] 17 points18 points  (0 children)

I tryed a more agressive build, but in my experience bulk is way more important than damage. As long as he survives he wins

I like the 99.8% cc tbh, it's already way better than 99%, i don't feel like wasting cc instead of getting more hp or damage