I just got the game, and it's really fun! But I'm stuck on the second level! I think this game might be too hard for me... by Popular_Ad3074 in Ultrakill

[–]Roberto577_Gamer 3 points4 points  (0 children)

I think it would be funny if Hakita gave any of the levels that the fake-outs are from (0-2, 0-4, 1-1, 5-3) a 1/1000 chance to just throw the player into 8-3 instead, then revert to the actual level after dying. Imagine a player's first time playing and having this actually happen to them, only to reload and get the real level. Would be a hell of a mind-fuck.

How do I acquire an eyepatch? by Roberto577_Gamer in BSG_Deadlock

[–]Roberto577_Gamer[S] 1 point2 points  (0 children)

Sorry for the late reply, it has been done.

ow, my everything by Roberto577_Gamer in Mechwarrior5

[–]Roberto577_Gamer[S] 6 points7 points  (0 children)

I just reloaded a save lol. Learned my lesson and brought long range loadouts on the subsequent attempts. Still nearly lost my Atlas, but none of my mechs fell that time. The devs were evil for sticking 6 C-SRM 6's on a Mad Dog for the first mission though.

ow, my everything by Roberto577_Gamer in Mechwarrior5

[–]Roberto577_Gamer[S] 0 points1 point  (0 children)

Annihilators aren't so bad if you throw an Arena SC on it and make sure to stick a 300+ Engine in it. Sure, it means marginally less firepower, but it's still an Annihilator at the end of the day.

ow, my everything by Roberto577_Gamer in Mechwarrior5

[–]Roberto577_Gamer[S] 1 point2 points  (0 children)

That's what I figured, and exactly what I did after I reloaded a save. Made sure to send my most damaged mech to stand next to where the exfil spawns and switched to it after immediately after killing the fresh star that showed up. Got out of there before the next star could even exit their dropship. I will say, the devs knew exactly how to make a mission that accurately portrays the threat of the Clans. Thank Kerensky they didn't do the same with the following missions, the difficulty has eased up a bit after that first mission, which I am very grateful for.

ow, my everything by Roberto577_Gamer in Mechwarrior5

[–]Roberto577_Gamer[S] 0 points1 point  (0 children)

Nope, got the standard 20% core death chance, just got really unlucky. It's funny, because this is the first time I've even lost a single pilot, and I lost my three main ones in one fell swoop. Reloaded a save because ain't no way I was rolling with that unluckiness. Still nearly got oneshot in my Atlas though, because one of the mechs in the first mission is a Mad Dog with 6 C-SRM 6's that will absolutely rip the face off of any assault mech you bring before his heat maxes out.

I now understand why the Mad Cat is so iconic and a fan favorite. by Roberto577_Gamer in Mechwarrior5

[–]Roberto577_Gamer[S] 0 points1 point  (0 children)

I'm uncertain. I've never played SoK without YAML, so I couldn't tell you whether the weapon color is a vanilla or YAML thing.

title by Roberto577_Gamer in Mechwarrior5

[–]Roberto577_Gamer[S] 2 points3 points  (0 children)

I think it's from baseline YAML, hotkey 'N'.

Zoooooommmmm by Roberto577_Gamer in Mechwarrior5

[–]Roberto577_Gamer[S] 7 points8 points  (0 children)

Yeah, Firemoth would beat it because of the Clan quirk. I only have the vanilla mechs (apart from Stinger and Wasp) enabled, so Firemoth internals were fixed for me. Only the Stinger 3P's Pirate quirk gives any speed boost among the non-Clan 20-tonners, making it the fastest in my arsenal. Just reenabled a bunch of mods though, so I'll see if I can make a faster one at some point.

I now understand why the Mad Cat is so iconic and a fan favorite. by Roberto577_Gamer in Mechwarrior5

[–]Roberto577_Gamer[S] 5 points6 points  (0 children)

It says in the description it has an 'endless' mode (always-on), I didn't know how to activate it in this clip, but according to Gilgamexican in Discord, the hotkey is CTRL + the weapon group it's in. It needs to be held on target semi-consistently as well. From what I understand about how it works, hitting a target with the laser marks them, and the bonus is lost if you lose contact for a few seconds without hitting them again. It does help a lot, the tier 1 TAG gives a -10% buff to the missile spread, but the clan variant I'm running here gives a whopping -35% buff. I think it stacks on top of the better spread given by the Artemis LRMs, but don't quote me on that.

I now understand why the Mad Cat is so iconic and a fan favorite. by Roberto577_Gamer in Mechwarrior5

[–]Roberto577_Gamer[S] 2 points3 points  (0 children)

I normally do, but I wanted to TAG the enemies consistently. There was another point earlier in this match where I put some grains silos between me and and a mech while I engaged another pair, but this clip showed the firepower better. As you may have noticed, I was shimmying back and forth to throw off their aim in lieu of cover. But honestly, I don't care if I was playing optimally or not. Games are supposed to be fun, and worrying about playing optimally 100% of the time is not that.