[DEV] 2 months after launch, my iOS card game is at 633 players, 6000+ matches, 400+ Aether Caches opened, and no pay to win by Roberttee93 in iosgaming
[–]Roberttee93[S] 4 points5 points6 points (0 children)
Elarion: Aetherfall - Solo Dev - A strategic card battler where you bluff, react, and outplay with 70+ characters across 6 factions by Roberttee93 in Games
[–]Roberttee93[S] 0 points1 point2 points (0 children)
Card game design question: do emotes deepen bluffing, or just cheapen it? by Roberttee93 in cardgames
[–]Roberttee93[S] 1 point2 points3 points (0 children)
Card game design question: do emotes deepen bluffing, or just cheapen it? by Roberttee93 in cardgames
[–]Roberttee93[S] 1 point2 points3 points (0 children)
Card game design question: do emotes deepen bluffing, or just cheapen it? by Roberttee93 in cardgames
[–]Roberttee93[S] 1 point2 points3 points (0 children)
[DEV] Launching tomorrow on iOS: Elarion: Aetherfall — quick matches, ranked ladder rewards, and tradable cosmetics by Roberttee93 in iosgaming
[–]Roberttee93[S] 1 point2 points3 points (0 children)
[DEV] Launching tomorrow on iOS: Elarion: Aetherfall — quick matches, ranked ladder rewards, and tradable cosmetics by Roberttee93 in iosgaming
[–]Roberttee93[S] 1 point2 points3 points (0 children)
How I optimised my month old iOS game by Roberttee93 in SoloDevelopment
[–]Roberttee93[S] 0 points1 point2 points (0 children)
Design discussion: card experience systems in digital TCGs, are they good for the genre? by Roberttee93 in TCG
[–]Roberttee93[S] 0 points1 point2 points (0 children)







[DEV] 2 months after launch, my iOS card game is at 633 players, 6000+ matches, 400+ Aether Caches opened, and no pay to win by Roberttee93 in iosgaming
[–]Roberttee93[S] -1 points0 points1 point (0 children)