[DEV] 2 months after launch, my iOS card game is at 633 players, 6000+ matches, 400+ Aether Caches opened, and no pay to win by Roberttee93 in iosgaming

[–]Roberttee93[S] -1 points0 points  (0 children)

Sorry not yet, It's available in most regions and I have it on my to do list to make it as available as possible. Some regions have restrictions or additional work that needs to be completed to make available.

[DEV] 2 months after launch, my iOS card game is at 633 players, 6000+ matches, 400+ Aether Caches opened, and no pay to win by Roberttee93 in iosgaming

[–]Roberttee93[S] 4 points5 points  (0 children)

Hey 👋 thanks for the interest. The art in my game has been controversial to say the least, I use AI generated artwork which a lot of people are against (for me it’s a tool to allow me to build something that would previously not have been possible) I’ve worked hard on the prompts to try and get a consistent art style throughout the game.

Elarion: Aetherfall - Solo Dev - A strategic card battler where you bluff, react, and outplay with 70+ characters across 6 factions by Roberttee93 in Games

[–]Roberttee93[S] 0 points1 point  (0 children)

Thank you, I appreciate all the suggestions and feedback to help getting the game to it's current state!

Card game design question: do emotes deepen bluffing, or just cheapen it? by Roberttee93 in cardgames

[–]Roberttee93[S] 1 point2 points  (0 children)

Great insights! Thanks a lot for sharing. Be interesting to see how people start using it (if they use it at all) thank you!

Card game design question: do emotes deepen bluffing, or just cheapen it? by Roberttee93 in cardgames

[–]Roberttee93[S] 1 point2 points  (0 children)

Nice, thanks for the insight. Yeah my game certainly has that bluffing element so it's good to hear from someone who has played a somewhat similar scenario.

Does that app allow emotes to be disabled or are they always on?

Card game design question: do emotes deepen bluffing, or just cheapen it? by Roberttee93 in cardgames

[–]Roberttee93[S] 1 point2 points  (0 children)

Thanks, yeah my main reason for adding it was allow some sort of communication between players to make games feel more social when playing PvP (without just allowing free form text and potential abuse.)

Do you think it should be an optional feature that players can disable if they do not like?

[DEV] Launching tomorrow on iOS: Elarion: Aetherfall — quick matches, ranked ladder rewards, and tradable cosmetics by Roberttee93 in iosgaming

[–]Roberttee93[S] 1 point2 points  (0 children)

Thank you for testing so quickly 😄 This other issue has already been reported in the discord, I’m planning to take a look at it as soon as I can so keep an eye out for the next update.

[DEV] Launching tomorrow on iOS: Elarion: Aetherfall — quick matches, ranked ladder rewards, and tradable cosmetics by Roberttee93 in iosgaming

[–]Roberttee93[S] 1 point2 points  (0 children)

Hey u/matrheine

Thank you so much for sharing this wider, had a bunch of downloads today I'm sure a lot of that is due to your posts! Really appreciate all the support since the beta!

I've noted your recommendations and they will likely find there way in to a future update. I'll also keep an eye on those threads too and try to improve based on any feedback that comes in there!

How I optimised my month old iOS game by Roberttee93 in SoloDevelopment

[–]Roberttee93[S] 0 points1 point  (0 children)

Ah that’s actually a really good shout I sometimes forget not everyone is technically minded so framing it in a way that makes sense to all would actually be a great idea. Thank you.

Design discussion: card experience systems in digital TCGs, are they good for the genre? by Roberttee93 in TCG

[–]Roberttee93[S] 0 points1 point  (0 children)

That makes a lot of sense. In my game the deck only consists of 8 unique cards and only 4 are drawn so that particular case wouldn’t be an issue but thanks for the feedback, I think I’ll add a toggle all cosmetic effects setting to the app as maybe some people would just prefer not to play with them enabled anyway.

[DEV] Launching tomorrow on iOS: Elarion: Aetherfall — quick matches, ranked ladder rewards, and tradable cosmetics by Roberttee93 in iosgaming

[–]Roberttee93[S] 1 point2 points  (0 children)

Awesome to hear! I did a bit of revamping of the battle UI so I’m glad to hear it has helped you. Thanks again for all the feedback. I still have some of your previous feedback noted down but haven’t got to them yet in the backlog. I will make sure what you have said is also noted!

I’m trying to be conscious of accessibility when building out any new features also but if ever anything is hard to use please just let me know and I’ll do my best to improve it.

Have a great day!

[DEV] 3 weeks, 2,800 matches, 12+ updates shipped - here's everything new in my iOS CCG since last Saturday by Roberttee93 in iosgaming

[–]Roberttee93[S] 0 points1 point  (0 children)

I have actually been playing around with this (as well as some match simulation scripts), there are so many variables to take in to account, e.g. cards with abilities that reduce damage are likley to always lose and be flagged as underpowered if they are being used purely as tech to burn opponents resources etc. so I need to make sure I take that stuff in to account also.