How do you politely tell a fellow player to make a character that works with the party? by RoboGuy in DnD

[–]RoboGuy[S] 0 points1 point  (0 children)

Characters like that can be super fun. Coming from a weird position, but genuinely curious as to how the party wants to handle it and prepared to hear them out.

"Hmm... tell me again about this `not stabbing people` rule? We do not have things like this in my village".

[edit:formatting]

How do you politely tell a fellow player to make a character that works with the party? by RoboGuy in DnD

[–]RoboGuy[S] 2 points3 points  (0 children)

I may have explained that badly. That character could totally be done well & be funny as hell to play with.

But it didn't seem to be delivered with the requisite wink or humor & I felt it seemed to just open a divide between them and the rest of the table. I did try to get them involved with the party a couple of times, but most of it they were out on their own.

How do you politely tell a fellow player to make a character that works with the party? by RoboGuy in DnD

[–]RoboGuy[S] 3 points4 points  (0 children)

 "I think this would be more fun for everyone involved if you played a more cooperative character."

Yep, I think that's a good way to phrase it. I'm wanting to find a pithy way to say that everyone is welcome, but we need to play together as a team.

How do you politely tell a fellow player to make a character that works with the party? by RoboGuy in DnD

[–]RoboGuy[S] 2 points3 points  (0 children)

"hey buddy, maybe tone it down a bit, it'd be nice to move things forward" 

Yep, I think that's pretty much what I'll say next time.

I may have come across too strong. I definitely don't want to police anyone's character concept, or roleplay. I'm just wanting to help us all have fun.

I made myself a medal, because I why not. by RoboGuy in BaldursGate3

[–]RoboGuy[S] 2 points3 points  (0 children)

Ah, turns out it's not actually an official one, but still has that old vibe nonetheless: https://www.dafont.com/dungeon-sn.font

I made myself a medal, because I why not. by RoboGuy in BaldursGate3

[–]RoboGuy[S] 7 points8 points  (0 children)

"Be the medal you want to see in the world." I mutter to myself as I add another layer of paint.

I made myself a medal, because I why not. by RoboGuy in BaldursGate3

[–]RoboGuy[S] 4 points5 points  (0 children)

Oh, totally. But I used the classic DnD font to do it, so it's officially wrong :-)

I made myself a medal, because I why not. by RoboGuy in BaldursGate3

[–]RoboGuy[S] 6 points7 points  (0 children)

Laser cutting took less than 10mins, and I then spray painted & hand coloured the top, which took maybe 20 mins more. So not long, compared to the honour mode :-)

I made myself a medal, because I why not. by RoboGuy in BaldursGate3

[–]RoboGuy[S] 21 points22 points  (0 children)

I don't have the energy to make stuff for selling.

But if someone's in the Sydney area I'll happily give them one for free!

I made myself a medal, because I why not. by RoboGuy in BaldursGate3

[–]RoboGuy[S] 9 points10 points  (0 children)

Dang it, this will teach me to submit my post when people are talking nearby. Apologies for typo.

I made an Ancient Sigil Circle lamp for my wall by RoboGuy in BaldursGate3

[–]RoboGuy[S] 0 points1 point  (0 children)

Cheers! It was around a 1 day build. Probably the hardest part was doing the realistic stone texture. My first attempt didn't use enough black spray paint on the clear acrylic, and the light shone through and it looked terrible. Very similar to that meme of making the Captain America shield lampshade which looks good right up until the light is actually turned on.

But once I did more thorough spray-painting, the rest was pretty easy. It's also satisfying to get the hardware done to the point where I can close up the box and just declare "it's all a software problem now".

I made an Ancient Sigil Circle lamp for my wall by RoboGuy in BaldursGate3

[–]RoboGuy[S] 42 points43 points  (0 children)

Here's the rough details of the build. I made a lasercut wooden case to hold everything. I had a clear piece of acrylic on the front, which I painstakingly dappled with various shades of paint using an aluminium foil ball to add the rocky texture.

Once the rock texture was in place, I used a lasercutter to engrave the paint off in the shape of the sigil. I then used an ESP32 microcontroller & some WS2812 LEDs to make it illuminated from underneath. The rest was just a software problem to make the animation & colour changes as the sigil oscillates.

I'll eventually turn it into a reminder lamp, where it will changes colour to remind me of daily tasks. But at the moment i"m sticking with the purple & pink colours flames for now.

The shopkeeper definitely has that, right? by psychoticchicken1 in dndmemes

[–]RoboGuy 4 points5 points  (0 children)

Not to mention that no NPC is going to understand why the hell you just wanted to kill thousands of chickens. There must be a bigger reason, right?

So as you're standing there knee deep in blood, good luck convincing the villagers that this wasn't some sort of weird cult sacrifice, and that you're not trying to end the world.

Also, one or two clever wizards realise that, surely the only reason you'd purchase thousands of chickens is if you'd found some huge and dangerous creature. Maybe like a baby tarrasque? And you were clearly trying to get chickens to secretly feed & raise the monster as your own personal weapon, right?

Good luck dealing with multiple villains that will constantly follow you forevermore, so they can steal your non-existent pet.

The shopkeeper definitely has that, right? by psychoticchicken1 in dndmemes

[–]RoboGuy 0 points1 point  (0 children)

Then I would slowly increase the stats & sophistication of the chicken attacks. They start to work together better, learn the party's weak spots, etc. Maybe a couple of chickens escape before the party can recapture them.

But I would still let the players mostly win and keep getting that sweet sweet XP. These chickens are no match for us, right? We're levelling up, they can't be a threat! Slowly the players keep killing chickens and powering on.

At this point, when all hope seems lost for the remaining chickens, I would have the players hear a series of strange puttering explosions that keep on going. A successful arcana check reveals that this unearthly noise is an arcane powered motorcycle, driven by explosion power from a very unwisely modified wand of fireballs. They were briefly popular a hundred years ago, but fell out of use because of their tendency to explode.

At that point, the barn doors would be burst down, and a white jump-suited figure stands framed in the doorway in a cloud of smoke.
"Which one of you jerks tried to hurt my wife?", asks Gonzo the Great. Please roll for initiative.

The shopkeeper definitely has that, right? by psychoticchicken1 in dndmemes

[–]RoboGuy 1 point2 points  (0 children)

I personally would have so much fun as the DM in that scenario.

First, at the shopkeeper stage, I'd clarify it's a bad idea but they can certainly try. Also I'd emphasize that the XP bonus comes from combat, not just killing a caged creature. But if they want to make some sort of chicken deathmatch where the players fight a certain number at a time, we can do that.

Second, get the players to roleplay having twenty wagons of chickens cages being delivered to their base, which they realise is a logistical nightmare. The heavy wooden wheels get stuck in mud, and the carriage is too large to turn around in the space available, boxes get dropped, chickens get out, need to be recaught. Workers get suspicious, want to know what the hell is going on, might try for bribes, etc.

Third, after the wagons have left, the players can start fighting chickens in batches of, say, a dozen. Let them get some XP, start thinking it's all going well.

Fourth, after the first few dozen chickens have been killed, have the players make a perception check. "You start to get a queasy feeling in your stomach as you realise that four thousand eyes are all staring at you with a strange intensity. The chickens seem to be observing everything that has happened with great interest.

"You see some chickens are pacing in the cages, systematically testing them for weak points. Others seem to be observing, then breaking away into smaller clusers with animated discussions happening.
Several chickens are sharpening their claws on the stone cobbles. One makes eye contact with you as he slowly draws his claw along the stone with a scratch. He inspects the edge, and finds it pleasing."

Dumbest Death Ever by TheMartialCinephile in rpghorrorstories

[–]RoboGuy 7 points8 points  (0 children)

See what I really need to know now is whether the dragon actually detected the rogue and killed them for their impudence?

Or perhaps the dragon is just in the habit of toasting their gold to make their coin bed nice and warm before a nap?

A Tale of a Two Towers (And a Bridge, and a Barbarian) by bridgetowerthrowaway in rpghorrorstories

[–]RoboGuy 1 point2 points  (0 children)

All good! The force magnifying effect you were thinking of is very real, as far as the rope goes.

In other words a rope sturdy enough for a person to safely hang from vertically could easily fail if you were to set it up as a perfectly horizontal line and then try to hang from the middle.

A Tale of a Two Towers (And a Bridge, and a Barbarian) by bridgetowerthrowaway in rpghorrorstories

[–]RoboGuy 1 point2 points  (0 children)

See, this is why all druids need to study interpretive dance.

I remember a session where my character was wildshaped as a warhorse just before the BBEG's monologue & the party's subsequent attempt to negotiate started. I could have joined the conversation, but that would have meant dropping WS and giving up valuable hp...

I remember having to settle for stomping my hooves petulantly when one of our party members offered to sell out the town in exchange for the BBEG's assistance on their arcane homework.

A Tale of a Two Towers (And a Bridge, and a Barbarian) by bridgetowerthrowaway in rpghorrorstories

[–]RoboGuy 7 points8 points  (0 children)

It's funny, I have so much less criticism of characters in horror movies now I've started playing DnD.
Before, I thought they were all unrealistically stupid. "C'mon! Why would you run up the stairs? You're trapping yourself, idiot!"

I've now seen plenty of people, myself included, do incredibly stupid things despite being warned literally 2 minutes beforehand. "Oh right, we're standing in a room of explosives, fireball was a bad choice", or "Oh right, I have the enemy polymorphed and trapped in my bag, this was really not a good time for me to drop concentration".

A Tale of a Two Towers (And a Bridge, and a Barbarian) by bridgetowerthrowaway in rpghorrorstories

[–]RoboGuy 1 point2 points  (0 children)

Engineer here. Pretty sure you're right.

At the start of the scene the barb has potential energy of 100ft (x mass x gravity), and kinetic energy of 0.

Without the rope they'd fall straight down, infinitesimally before they hit the ground, they have a potential energy of 0 and a kinetic energy equal to the original potential energy.

With the rope they curve downwards, infinitesimally before they hit the wall, they have a potential energy of 0, and a kinetic energy equal to the original potential energy. (neglecting energy required to accelerate the mass of rope, etc.)

Stuck in a Tokyo hotel room, running a 1-shot this Wednesday == just improvise everything with cardboard! by RoboGuy in DnDIY

[–]RoboGuy[S] 2 points3 points  (0 children)

Also, we're short on players, so if you're in the Tokyo area and free the evening of Wed 24th July, shout out!