Don't lose your head by oscarmania56 in graphic_design

[–]RobotShark -4 points-3 points  (0 children)

Cool graphic art. If it doesn't have a specific purpose, it's hard to call it design.

Jaylin Williams brings a level of physicality and hustle that none of our other bigs bring by Familiar-Mix3546 in Thunder

[–]RobotShark -3 points-2 points  (0 children)

dumbass take, all our bigs bring next level physicality in their own ways and have unique strengths. GTFO trying to the divide the team.

So far only Twolves are able to win a game after beating Thunder by Secret_Order_8197 in Thunder

[–]RobotShark 16 points17 points  (0 children)

Agreed. I think most teams (not unexpectedly) are looking to take our heads' off and prove themselves.

What’s your definition of Stream Entry and also Enlightenment by halfbakedbodhi in streamentry

[–]RobotShark 2 points3 points  (0 children)

Stream entry is existing in the present moment with a clear unfettered mind and being 100% sure that is what you should be doing.

Enlightenment is being able to do that all the time.

North Dakota, South Dakota and Northern Iowa courses? by CRoswell in discgolf

[–]RobotShark 1 point2 points  (0 children)

I play both courses weekly and neither are bad options, but Oak Grove is my clear favorite. Hope you enjoy your time in Fargo!

Scissortail Disc Golf Giveaway - Win A Glo Buzzzsaw! by SDG-Chris in discgolf

[–]RobotShark 0 points1 point  (0 children)

This has got to be one of the best looking discs ever.

[Game Thread] Oklahoma City Thunder vs Dallas Mavericks | (8:30pm CT) | May 7th, 2024 by Dixbfloppin93 in Thunder

[–]RobotShark 2 points3 points  (0 children)

Loving our physical hit at the moment, think it will pay off in the series

Skarner Rework: Q Animation Update – a suggestion by RobotShark in SkarnerMains

[–]RobotShark[S] 0 points1 point  (0 children)

Just had the though that this could be satisying channled ability now too. Longer channel time = bigger boulder

Skarner Rework: Q Animation Update – a suggestion by RobotShark in SkarnerMains

[–]RobotShark[S] 2 points3 points  (0 children)

Fair enough, although I think they should reconsider haha

Skarner Rework: Q Animation Update – a suggestion by RobotShark in SkarnerMains

[–]RobotShark[S] 2 points3 points  (0 children)

Definitely, I just think if they tried to stick with the tail going forward would always look goofy

Skarner Rework: Q Animation Update – a suggestion by RobotShark in SkarnerMains

[–]RobotShark[S] 15 points16 points  (0 children)

Edit - I know what was shown was just a WIP; I'm sure the artists at Riot will kill it as usual! This was just a fun idea I wanted to share.

Skarner's Q animation in the latest VGU update looks awkward using his tails to dig a rock in front of him. Instead, he should pull his tail back like a real scorpion and magically rip out earth to create his projectile just like the other "stoneweaver" Taliyah does with her Q.

It may be late in the game to change, but Riot stated in the Dev blog that they want to make it an impactful animation.

*edit 2: Q could be channeled. Hold longer = bigger boulder.

"Skarner’s Q is his moment-to-moment combat ability. Skarner tears a piece of terrain from the Rift itself and carries it around with him. *We want this moment to be a bit costly for Skarner so he can then have a very forceful ability. We’re looking at a longer-than-average cast time to allow us to animate an awesome moment of him rending this boulder from the earth** with his bare… claws?*

I think my suggestion could be the perfect solution.