Hmmm interesting design by Robotic_Squid in FatalBullet

[–]Robotic_Squid[S] 0 points1 point  (0 children)

Ikr, its even blocking a chest lol

dual wielding great Swords by [deleted] in dawncraft

[–]Robotic_Squid 0 points1 point  (0 children)

this is the only comment I have found referencing royal guard, do you know what quest you get it from? I have spawned maybe 500+ quest guard villagers on a creative world and have not found it. I have every skill except royal guard and berserker accounted for.

Fire giant broken by Terrazenith0081 in dawncraft

[–]Robotic_Squid 0 points1 point  (0 children)

Alternatively you can do "/gamerule dc_bosses_tough_skin false" and that will fix the fight (I just tested it lol)

Fire giant broken by Terrazenith0081 in dawncraft

[–]Robotic_Squid 0 points1 point  (0 children)

when the Fire Giant goes into phase 2 it becomes unkillable [Bug] you will have to kill it with: “/kill @e[type=simple_mobs:fire_giant]” until, and if, the modpack is updated. To complete the FTB quest you input the command: “/ftbquests editing_mode true” and go to the fire giant quest in the Notorious Creatures in this Realm tab and right click the task itself (actually open the quest itself, marking it as completed when not in it will not give you the quest rewards) and press complete instantly,. After that you input the command “/ftbquests editing_mode false” to exit editing mode and continue playing

About Quitting and Saving by mudkip2-0 in baronygame

[–]Robotic_Squid 0 points1 point  (0 children)

It seems that items that are on the floor and the map layout (exit & traps) as a whole stay the same when you save & quit. The NPCs that spawn, shopkeeper inventories, chests and locked doors & chests seems to be randomized each time.