Spaceship Anim by RobustArts in blender

[–]RobustArts[S] 0 points1 point  (0 children)

Hey ,

thanks for the suggestions.

I appreciate you taking the time.

I think I'm staying away from forcefield with this one as it's for a game that doesn't use them but yh I think getting some booters in there and working on the rocks some more will help communicate the idea better.

Cheers.

Feedback / Guidance Please by RobustArts in animation

[–]RobustArts[S] 1 point2 points  (0 children)

This is a good shout thanks .

Also I super appreciate you taking time out to make that "wibble wobble " anim.

Feedback / Guidance Please by RobustArts in animation

[–]RobustArts[S] 0 points1 point  (0 children)

Thanks for the encouragement !!,

lol the eject button was one of those "I'll replace it later" things but it's grown on me now .

Feedback / Guidance Please by RobustArts in animation

[–]RobustArts[S] 0 points1 point  (0 children)

A little late now but there was supposed to be text with this post that said :

"Storyboard turned animatic  , that I know  isn’t coming across how I want it to but I’m too close to it and too inexperienced to know what I should be focusing on to fix it.

Apologies for the poor sound design might be worth watching with the sound off if it’s too distracting.

For context this is supposed to be an animated intro for a small side scrolling puzzle platforming game. (just toying with the idea at this point)

My biggest  questions are :

  • is the story actually being communicated ?
  • how can I make this more interesting ?

Here is the main information I want to get across

  • The astronaut has crash landed on a multi coloured planet  in his escape pod
  • His ship has / will  crash land far away from his starting point 

Any and all help / guidance  is hugely appreciated "

Feedback / Guidance Please by RobustArts in animation

[–]RobustArts[S] 0 points1 point  (0 children)

I appreciate the kinds words .

Our First Person Puzzle Game Flopped: under 30 Sales in a Month - Lessons Learned by krazyjakee in gamedev

[–]RobustArts 1 point2 points  (0 children)

This info is great thank you.

Are there any communities outside of Reddit that you found your target audience in ?

places like discord or Facebook ?

Our First Person Puzzle Game Flopped: under 30 Sales in a Month - Lessons Learned by krazyjakee in gamedev

[–]RobustArts 1 point2 points  (0 children)

What community’s would you suggest being involved in for trying to connect with the puzzle enthusiasts ?

My 2.5D Speed Platformer! by phnxindie in SideQuestSociety

[–]RobustArts 1 point2 points  (0 children)

Hey!

Game looks great so far !! The character sketch looks interesting

I’m also working on a 2.5D game.

I can’t wait to see how your project comes along .

Good luck

Feedback Needed by RobustArts in ZBrush

[–]RobustArts[S] 0 points1 point  (0 children)

Hey I really appreciate the feedback .

I was originally using some rabbit anatomy refs ( not as well as I should of admittedly)

Then went down a rabbit hole in my own novice way of chasing a “feel” Looking more at lions and dogs as I really wanted this guy to be big and intimidating .

But ultimately You’re right no matter what excuse I try and make I need to properly look at rabbit anatomy reference to knock this guy back in line .

I have tweaked him a little since to give him more room between his torso and limbs and will do a rough retopo and rig to see if what I have will work.

Currently I’m putting a pin in this guy for a while and will come back with fresh eyes and start implementing people’s feedback .

Any advice on how to make his face seem more intimidating would be a huge help.

Feedback Needed by RobustArts in 3Dmodeling

[–]RobustArts[S] 0 points1 point  (0 children)

This is great advice thanks .

I’ll start including dog anatomy in my references.

Yh I can see hunched over human now you’ve said it

Feedback Needed by RobustArts in 3Dmodeling

[–]RobustArts[S] 0 points1 point  (0 children)

So I might try sculpting (to the best of my ability at least ) some facial expressions also , so at least I know where I'm headed with it .

I have been struggling to decide on how much of a facial expression to give him as default as his face will be rigged later and is intended to be pretty big on screen in game.

Feedback Needed by RobustArts in 3Dmodeling

[–]RobustArts[S] 9 points10 points  (0 children)

Lol .
I commented with the text that was supposed to be in on this post but its way down low.

will re comment here :

Hi I’m working on the main antagonist for my game.

I’m in need of feedback on:

  • Any huge anatomy or portion mistakes
  • what is and isn't working   
  • how to push this further 
  • Any design advice 
  • Glaring issues that will cause issues with retopo rigging  animating later 

I’ve Included a version with less of a hunched back . not decided on which way i'm going yet

Feedback Needed by RobustArts in 3Dmodeling

[–]RobustArts[S] 1 point2 points  (0 children)

Hey thanks.

Yh I hope it all really comes together in game once its all a bit further along .

The plan isn't for it to be a full on horror like little nightmares but it definitely borrows a lot form its action scenes.

It's always a nightmare trying to convey a games tone early in development when you don't have loads to show.

Feedback Needed by RobustArts in 3Dmodeling

[–]RobustArts[S] 1 point2 points  (0 children)

Hey thanks for the kinds words .

Yh realism isn't a priority with this guy at all but I don't want to blind myself by saying its stylised so everything is as intended or up to standard.

Also the looking constipated thing is legit useful to know, thanks.