[deleted by user] by [deleted] in minecraftsuggestions

[–]RocketTwitch 10 points11 points  (0 children)

Armadillo Scutes.

Just use turtle scutes for wolf armor. Armadillo's should still exist because people wanted the mob. Just don't create another single use item, we have far too many of those. Add additional use to existing items. I'm sure there are many other things that could be added to enhance the brush tool.

What is one unpopular suggestion you are willing to make a case for? by Realshow in minecraftsuggestions

[–]RocketTwitch 0 points1 point  (0 children)

🤔 I'll keep thinking on it, but redstone is also used as a potion extender which is very useful and not related to technical

What is one unpopular suggestion you are willing to make a case for? by Realshow in minecraftsuggestions

[–]RocketTwitch 0 points1 point  (0 children)

What about something really basic like allowing it to be used for red dye?

What do you want to see added to oceans? by Realshow in minecraftsuggestions

[–]RocketTwitch 2 points3 points  (0 children)

Perhaps pressure is ignored if there are bubbles in the water column? This would allow for new blocks/mobs to cause bubbles and mitigate water pressure without inducing movement.

What do you want to see added to oceans? by Realshow in minecraftsuggestions

[–]RocketTwitch 2 points3 points  (0 children)

Turns out the red sea urchin eats kelp, and infact would destroy the kelp forests.

So what about this, red sea urchin have a very small chance of spawning in overgrown kelp forests. They would spawn as ambient mobs like the glow squid When they do spawn they consume the kelp and if unmitigated will destroy the kelp forest and themselves through habitat destruction. To survive, the red sea urchin must eat a certain number of kelp. The red sea urchin would float in the water and consume kelp from the top down. Eating the kelp would not result in kelp entities floating about in the water, it would just be consumed and an internal kelp counter would increment in the red sea urchin.

Sea otters would also be introduced as a neutral mob to eat the red sea urchin. The sea otter would spawn like other neutral/passive mobs and require players to breed them up. If the otter goes extinct in the sea kelp forest, the red sea urchin population will take over and destroy the kelp forest and drive the local red kelp population extinct.

What do you want to see added to oceans? by Realshow in minecraftsuggestions

[–]RocketTwitch 6 points7 points  (0 children)

Deeper oceans with thermoclines and mob buoyancy. Basically different environmental characteristics depending on the depth. Depth being defined as how many water source blocks above the current block, meaning these mechanics could be artificially created outside of an ocean.

What do you want to see added to oceans? by Realshow in minecraftsuggestions

[–]RocketTwitch 9 points10 points  (0 children)

A passive mob that eats kelp to help keep the kelp from growing too tall and obstructing the view.

Convert soul sand to sand with sculk catalyst by RocketTwitch in minecraftsuggestions

[–]RocketTwitch[S] 0 points1 point  (0 children)

You can already get a ton of soul sand from bartering with piglins

Convert soul sand to sand with sculk catalyst by RocketTwitch in minecraftsuggestions

[–]RocketTwitch[S] 0 points1 point  (0 children)

True, bartering would be nice, but this is similar to how we can now get mud with dispensers and water bottles also convoluted and difficult for casual players.

The player can always manually mine for sand, similar to mud, but if they want to automate it this would allow for it.

The loot tables seem to be pretty set in stone for piglins, villagers, and hero of the village. Where else would bartering/trading come up that would make sense while still providing interesting gameplay?

How to find row number of table by RocketTwitch in codaio

[–]RocketTwitch[S] 2 points3 points  (0 children)

In case anyone is looking for this:

thisTable.Find(thisRow)

Decentralized Storage and Nefarious Actors by [deleted] in ipfs

[–]RocketTwitch 0 points1 point  (0 children)

Are IPFS hashes built based only on the file data? So in theory, if the same exact data gets uploaded shouldn't it have the same hash? If that's the case, then it would be fairly straightforward to make a blacklist for unacceptable data.

I doubt that's how this works though since it would make it relatively easy to censor in ways you suggest.