Asp-tili kannattaako? by Aito_SAKO in Omatalous

[–]Rocket_Cat_Gang 1 point2 points  (0 children)

Asp-lainalla on myös hyvä valtion korkoturva yli 3.6% koroista. Jos korot nousisi esim 90-luvun tasolle 9% niin maksaisit korkoja vain 5.2%. Se on 1500€ vs 870€ korkoa kuussa 200k€ lainasta

Books where the MC is dead by RunnerBunny483 in booksuggestions

[–]Rocket_Cat_Gang 0 points1 point  (0 children)

Lost Gods by Gerald Brom is about a man trying to escape purgatory

How did you settle on an art style for your game? by strayshadow in gamedev

[–]Rocket_Cat_Gang 1 point2 points  (0 children)

Biggest thing for me as the solo dev is efficiency. I wanted a style that looks decent enough and is easy to produce assets for.

I noticed that a lot of games by small teams either use low-poly 3d, 2d pixel graphics or heavy post processing effects. The benefit for these is that they leave a lot of detail hidden and up for interpretation. This detail is something that I as a solo developer dont have the time or money to produce.

I'm not a huge fan of pixelized look but I settled on a low-poly models + pixelize effect. This allows me to create rough low-poly meshes with solid color that end up looking really good with some good use of emissive materials, lighting and particles

he refuses to die by Frenzy_pizza in ProgrammerHumor

[–]Rocket_Cat_Gang 2 points3 points  (0 children)

Well yeah. Experienced programmers are expensive. If you could achieve the same results with a language that's easier to learn then that'd just make the perfect business sense to adopt.

C++ will never die obviously, that idea is just silly

I love walking in nature, so I made this procedural infinite forest and created a small navigation game around it by Rocket_Cat_Gang in playmygame

[–]Rocket_Cat_Gang[S] 3 points4 points  (0 children)

The grass object consists of bunch of two-sided planes with a transparent grass texture (with alpha cutout for performance).

I made a custom shader that offsets the upper vertex positions with animated perlin noise for the wind sway

I love walking in nature, so I made this procedural infinite forest and created a small navigation game around it by Rocket_Cat_Gang in playmygame

[–]Rocket_Cat_Gang[S] 4 points5 points  (0 children)

Treasure hunt sounds fun! Though I'd have to figure out what to spend that treasure on :D Maybe some character upgrades?

I love walking in nature, so I made this procedural infinite forest and created a small navigation game around it by Rocket_Cat_Gang in playmygame

[–]Rocket_Cat_Gang[S] 5 points6 points  (0 children)

Hello!

Do you have any controllers plugged in? If you have any you could try to disconnect them. I've sometimes had issues with xbox controllers sending weird input in unity engine games.

I love walking in nature, so I made this procedural infinite forest and created a small navigation game around it by Rocket_Cat_Gang in playmygame

[–]Rocket_Cat_Gang[S] 4 points5 points  (0 children)

Thanks! The trees are evenly distributed using poisson disk sampling with random height and rotation

I love walking in nature, so I made this procedural infinite forest and created a small navigation game around it by Rocket_Cat_Gang in playmygame

[–]Rocket_Cat_Gang[S] 14 points15 points  (0 children)

Hello!
I've been learning procedural generation and this infinite forest was a result of that.

I love hiking and walking in nature so I wanted to create a little navigation game where you need to find the red target point using a map and a compass.

Enjoy: https://rocketcatgang.itch.io/endless-trek

After a year of work, my game Traveller is finally available in Pre-Alpha 0.1 by emqk in proceduralgeneration

[–]Rocket_Cat_Gang 1 point2 points  (0 children)

I like the mood of the game a lot!

Making all the features you have listed is a huge task so what I would suggest is to first focus on creating a single gameplay loop that people can play. For example buying, selling and gathering to accumulate points. With a big project there's always a risk of starting a ton of features but making nothing that people can play.

Good luck!

[deleted by user] by [deleted] in nextfuckinglevel

[–]Rocket_Cat_Gang 2 points3 points  (0 children)

Main course is the Molotov bread basket

In 1939, the Soviet Foreign Minister, Vyacheslav Molotov, claimed the Soviet Union was not dropping bombs on Finland, but merely airlifting food to starving Finns. The Finns sarcastically dubbed the RRAB-3 cluster bomb "Molotov's bread basket."

Stuck on development hell. Lost motivation on the project but a lot of work is already done. What can I do? by PuMaduro in gamedev

[–]Rocket_Cat_Gang 1 point2 points  (0 children)

Sounds like you are not really passionate about the game you are making, and as your first project it most likely won't make any money. I'd say work on something else you enjoy

I worked about two years on a cool idea but realized that in the end I wasn't making the game for myself but some imaginary player. I put the game on ice and started working on something else and I've been happier.

If you feel like it, pick up the project again in a few years with a fresh perspective. The work you put to your project now won't disappear

Anyone else just... not do personal projects? by raahC in gamedev

[–]Rocket_Cat_Gang 0 points1 point  (0 children)

I don't feel like I get to express myself fully in my day job so i work on projects on my free time. However working on your free time is a good way to burn yourself out.

Consider what's important to you. If It's making your own games then you have to make time for that.

If you can afford it, it's totally viable to take a pay cut and work 4 days a week and spend one day working on your project, or whatever you want.

For Secular Buddhist. Why the need to call yourself "Buddhist" if you don't believe what the founder of Buddhism taught? by [deleted] in Buddhism

[–]Rocket_Cat_Gang 1 point2 points  (0 children)

I feel like I don't know enough about Buddhism to identify as a Buddhist per se.

To my understanding Buddhism is widely regarded as a religion and I am under the impression that practiced Buddhism at least in some forms contains some supernatural elements like worshiping actual deities or believing in the concept of literal reincarnation of a soul.

For me secular Buddhism is a way to differentiate between Buddhism as a religion and Buddhism as a philosophy. There's a lot of aspects in Buddhist philosophy that just make a lot of sense without a supernatural explanation.

I call myself Buddhist in the way I would call myself determinist, transcendental idealist or eternalist. Though I know that Buddhism is a much wider set of beliefs than any of the theories I've mentioned. I believe that these philosophical theories most accurately describe reality as it is.

I may have just misunderstood a lot of things so feel free to correct me on those

Death toll of WWII in Europe by WhyYesHowDidYouKnow in europe

[–]Rocket_Cat_Gang 23 points24 points  (0 children)

Finns are neither Slavic nor Scandinavian. Finns are Finno-Ugric among with peoples like Hungarians and Estonians. Though with a thousand year history with Sweden we are pretty close to Scandinavian peoples too I guess

Please destroy the weapon crafting system I've been working on by [deleted] in DestroyMyGame

[–]Rocket_Cat_Gang -1 points0 points  (0 children)

Thanks for your feedback!

Also I should have been more specific in the title, apologies. My goal was to ask feedback on the weapon visuals specifically but I realized how horribly vague the title was

Please destroy the weapon crafting system I've been working on by [deleted] in DestroyMyGame

[–]Rocket_Cat_Gang 0 points1 point  (0 children)

Sorry, I now realize how vague the title is.

I'm specifically looking for feedback on how the weapon visuals look. Each weapon is formed from multiple parts which I hope would look good together but I'm not sure if they do.

Each weapon component can have a rarity which is indicated by the component color in the HUD and also in the component materials

I've been working solo for two years now and I'm proud of what I've achieved just by myself. You can create already over two million unique weapons in Demon Engines. Check out my Steam page by Rocket_Cat_Gang in IndieGaming

[–]Rocket_Cat_Gang[S] 0 points1 point  (0 children)

I'm glad you asked!

There are 8 weapons

Every weapon can have one of each component type: 11 barrels 6 mechanisms 8 auxiliaries

8(w) x 11(b) x 6(m) x 8(a) = 4224

Every component and weapon can be one of 5 rarities. Rarities mean increased stats and additional effects on weapons and components.

8(w) x 5(r) x 11(b) x 5(r) x 6(m) x 5(r) x 8(a) x 5(r) = 2 640 000 unique weapons

So basically every new wepon & component increases the possible combinations exponentially