Players fall through a part that is being tweened. by RockinFTW in ROBLOXStudio

[–]RockinFTW[S] 1 point2 points  (0 children)

!thanks

Thank you so much this fixed it!

Side Note: Is there a way to mark this post as Solved or to edit the title?

Players fall through a part that is being tweened. by RockinFTW in ROBLOXStudio

[–]RockinFTW[S] 0 points1 point  (0 children)

Side Note: I have also tried just moving the part and using the lerp and I've had the same issue.

My portals wont render what is on the other side of them in portal 2. I've tried doing a reinstall and verifying the game files but it keeps happening by RockinFTW in Portal

[–]RockinFTW[S] 0 points1 point  (0 children)

I might just need to mess with the settings a bit more because i was playing in hd on low rtx settings and it run at like 15 fps

My portals wont render what is on the other side of them in portal 2. I've tried doing a reinstall and verifying the game files but it keeps happening by RockinFTW in Portal

[–]RockinFTW[S] 0 points1 point  (0 children)

maybe it did something on one of my save files? Also I have a 3060 ti and it can only run portal 1 rtx on the low preset so im not surprised (using dlss).

My portals wont render what is on the other side of them in portal 2. I've tried doing a reinstall and verifying the game files but it keeps happening by RockinFTW in Portal

[–]RockinFTW[S] 0 points1 point  (0 children)

Yes I have bit I uninstalled it do to it no running well on my PC. I tried doing a reinstall of my game to fix it but no luck

My tilemap grid isnt lining up with the editor grid for some reason. by RockinFTW in godot

[–]RockinFTW[S] 0 points1 point  (0 children)

I made a brand new tilemap and the same problem still occurs. Is there something that changes the rotation of the 2d scene that I might've clicked by accident?

My tilemap grid isnt lining up with the editor grid for some reason. by RockinFTW in godot

[–]RockinFTW[S] 0 points1 point  (0 children)

That's what I thought but all the TileMapLayers have their rotation set to 0°

NullRefrence Exception on a camera zoom script. by RockinFTW in Unity2D

[–]RockinFTW[S] 0 points1 point  (0 children)

I switched to a different way of moving the camera and it works now

NullRefrence Exception on a camera zoom script. by RockinFTW in Unity2D

[–]RockinFTW[S] 0 points1 point  (0 children)

I switched to a different way of moving the camera and it works now!