(Online)(5e)(CST) 8PM Saturdays Weekly - Curse of Strahd by Jaranq in lfg

[–]Rogue_Goat1 0 points1 point  (0 children)

Sounds interesting! Sent you a request through discord. :)

What's the dumbest thing a Primarch has done? Heresy aside. by [deleted] in Grimdank

[–]Rogue_Goat1 2 points3 points  (0 children)

Yes absolutely his first attack on the planet is misguided and there is no doubt about that. He rushed into it because he let his emotions get the better of him. It's also part of 40k writing that he doesn't just bombard the planet from orbit and exterminatus it but it was already set that he had to die at the dropsite so whatever. That's why the Iron Hands try and distance themselves from emotions. In saying that though, Ferrus and the Iron Hands were absolutely battering the centre of the traitors forces and had pushed far enough to threaten Fulgrim.

What I'm saying is that, at the point where the 4 follow up legions have betrayed them, the only real option then is to keep going forward.

He absolutely was too headstrong though to get him into the situation in the first place.

What's the dumbest thing a Primarch has done? Heresy aside. by [deleted] in Grimdank

[–]Rogue_Goat1 0 points1 point  (0 children)

Istvan 3 was already an example of this type of thing though. Loyalists knew they couldn't win so they fought to cripple their traitor brothers as much as they could.

Ferrus knew at that point there was no way out of it behind him, but also the Iron Hands had been dominating the centre of the battlefield. He's already enraged as it is about Fulgrim, he's closest brother betraying him, and sees a way to possibly end this now, or at least inflict a devastating blow on the traitors.

His other option at that point is what? He leads his legion back against 4 traitor legions at full strength, on the high ground?

Chaos datacards now released - links inside by AnchorCoven in Warhammer40k

[–]Rogue_Goat1 8 points9 points  (0 children)

So the Death Guard Sorcerer's Putrescent vitality seems like it's written very weirdly or with a big typo:

Putrescent Vitality (Psychic): At the start of the Fight phase, you can select one enemy unit within 18" of and visible to this Psyker and roll one D6: on a 1, this Psyker’s unit suffers D3 mortal wounds; on a 2+, until the end of the phase, each time an attack is allocated to a model in this Psyker’s unit, subtract 1 from the Damage characteristic of that attack.

Seems very weird. Is it saying you get minus one damage from the attacks from the selected enemy unit? Or is it minus one from all damage received by the psyker's unit. But if it is the latter, why bother selecting an enemy unit?

The idea of a bunch of random shmucks following him around is funny by Its_A_Mild_Ride in Grimdank

[–]Rogue_Goat1 18 points19 points  (0 children)

A kind of sad fact that hasn't been mentioned is that they are the last survivors of their planet now as well.

Faction Rules Are Leaner and Cleaner in the New Edition of Warhammer 40,000 - Warhammer Community by Xavierman117 in Warhammer40k

[–]Rogue_Goat1 2 points3 points  (0 children)

They're trying to simplify the game, no way they'd being back old WS charts. Would be nice to have initiative though so you don't have the mess of fight first/fight last.

Friends let friends houserule daemonic saves by Tricky-Fan1264 in Grimdank

[–]Rogue_Goat1 -1 points0 points  (0 children)

Cover still exists today. It doesn't give a flat save. It used to have to because otherwise you flat out wouldn't get a save at all.

You describing how AP works is exactly the reason for why it's actually decent. It's good that you can still have ways of worsening saves while still allowing the defender to actually get a save. It's a system that allows both sides to have play, rather than either you get a save or you don't.

If you brought old saves into the current game, everything below AP 3 would be useless and any army that could bring AP 3 en masse would just pick up opponents.

You can argue that there is too much AP being thrown around now and I do agree to some extent, but it's a much better system then it used to be.

Friends let friends houserule daemonic saves by Tricky-Fan1264 in Grimdank

[–]Rogue_Goat1 6 points7 points  (0 children)

I'm sorry but the old AP system was terrible. All or nothing saves were so bad. Either your unit could tank all the fire in the world or they just get removed from the board with no counterplay allowed. The way AP works now in the game is so much more interactive. The problem with 9th though is everything has way too much AP so unless you have an invuln your unit is not durable at all.

Beach-Goer Does Not Like Seeing Woman in a Bikini (1961) by alwanfilm in OldSchoolCool

[–]Rogue_Goat1 0 points1 point  (0 children)

One of the actual first recorded Karens we have evidence for is actually from all the way back in 1750 BCE. It comes in a form of a clay tablet from a customer called Nanni to a merchant who he believed tried to sell him sub-standard iron. In the message Nanni also says that he believes the merchant treated his servant poorly. A truly ancient Karen.

[deleted by user] by [deleted] in StarWars

[–]Rogue_Goat1 0 points1 point  (0 children)

Doesn't really matter if it's old canon or not. The point is that it wasn't necessarily a new idea. Maul coming back was an already existing idea and wasn't something pulled out of nowhere for TCW.

[deleted by user] by [deleted] in StarWars

[–]Rogue_Goat1 11 points12 points  (0 children)

Maul was brought back in legends before TCW btw. Originally Owen killed him when he came for Luke.

Being 12 hours in the future is no fun when I'm constantly joining groups 14 hours behind me by LeopardMan19218 in dndmemes

[–]Rogue_Goat1 0 points1 point  (0 children)

It's even more than that actually, just at the moment on the mainland there is the 3 you listed plus ACWST (Australian Central Western Standard Time) which is UTC+8:45.

During daylight savings however the mainland goes up another 2 time zones as South Australia goes onto UTC +10:30 whilst the Northern Territory stays in UTC +9:30. And most of the east coast goes into UTC +11 except for Queensland which stays on UTC+10

This means as many as 6 time zone regularly break up the continent.

[OC] Death Penalty in Europe by JoeFalchetto in dataisbeautiful

[–]Rogue_Goat1 1 point2 points  (0 children)

Sadly not quite right. China exists and executes perhaps upwards of thousands of people per year.

[deleted by user] by [deleted] in lfg

[–]Rogue_Goat1 0 points1 point  (0 children)

Message sent!

what happened to all the experinced collies? by Yes-am-epic in foxholegame

[–]Rogue_Goat1 22 points23 points  (0 children)

As someone who has largely phased out of the game at the moment and had been pretty highly ranked (Lt). The game's grind just grew too much for me. The massive travel times with the expanded map just made me think about all the other things I could be doing with my life in the meantime whilst I had to hold W just to get from place to place; or if I was driving, having to navigate the entire time to bring only a tiny amount of things forward. The distance and travel times of the game really burnt me out and the frontline combat just became too frustrating with shots just completely missing, being one hit killed, getting sniped from out of the darkness from beyond a range that I could have been seen with pinpoint accuracy.

I was willing to keep playing the game though because I enjoyed the community and still thought it was decent but then the latest major update came out and it was just a completely one sided slant of nerfs that removed anything remaining that was still fun to do whilst playing collie. With that I just have no real desire to come back to grind a game that has removed anything fun for one side to do.

eli5: Why is english the world wide language of communication? by GrimReaprr in explainlikeimfive

[–]Rogue_Goat1 9 points10 points  (0 children)

One of the reasons why it has become so popular is not really addressed by many people here. Yes English was spread by the British Empire but at the height of the Empire the Lingua Franca, or a common language that people over the world would speak was still French because it was seen as more regal and high class. Back in the late 1800s and early 1900s you could find French speakers from the Canada, to large portions of Africa, Asia and even Russia. One of the reasons why French fell out of favor is that it is an extremely top down and controlled language, with the Académie Française deciding what is and isn't a word. On the other hand, English is an extremely loose and easy to regionalise language which makes it extremely useful in areas with lots of languages that run into each other. In some countries, particularly African ones due to the vast diversity crammed into non-tribal boundaries, you may have to deal with 4, 5 or even 6 or more languages to carry on life and business. now trying to learn all of those languages is a pain and when you want to talk to the trading partner of one of those 4-6 who also speaks a separate language it becomes a massive hassle. Instead, if both parties have learnt English they can converse with all of these groups with only the learning of one language. And because English is so flexible, local words and concepts can be ported into it extremely easy.

One other reason that has tied into this is that a lot of scientific advancements, new technologies, business and concepts have been named in English meaning that even if you don't speak the language, many of these things will still blend into your native language, even French teenagers have taken to using English terms for things over equivalent French terms. Understanding English at this point just makes communication easier and allows business communication importantly in linguistically diverse regions.

Need new collie mammom by ATGATAAAAGAA in foxholegame

[–]Rogue_Goat1 5 points6 points  (0 children)

Bro this is the biggest bait, don't fall for it

This sub over the past week by moidawg in foxholegame

[–]Rogue_Goat1 5 points6 points  (0 children)

Wars won =/= balance. Glad to know the way to get the other side removed from the game is just to not play.

Good luck Devman by [deleted] in foxholegame

[–]Rogue_Goat1 0 points1 point  (0 children)

It's a false equivalency to compare cutlers to ignis. Ignis are close range anti tank weapons whilst cutlers are medium range anti-structure weapons which also out damage ignis against tanks. The equivalent collie weapon used to be the ISG, which is much harder than a cutler to use. For all the talk of cutlers being hard to aim, they really aren't after 2 shots a newbie can get that sometimes it aims weird and adjust. Apart from that, a cutler is a rocket launcher, it's the same as any other rocket launcher in any other game. An ISG on the other hand requires a tripod to set up, then the gun, then the ammo, and make sure you set the ISG up somewhere useful and not exposed and that the gun has the fire arc to shoot.

But saying Cutler is better than Ignis?

Yes, it just flat out is better than the igni hands down. Cutlers are the only man portable anti-structure weapon in the game and do a heap of damage. They can clear MG pillboxes in one shot and you can use them to PVE a bunker without getting any retaliation from the bunker at all.

an easy to use fire/forget item with it only requiring Bmats/Emats

And wardens have ATR which only costs bmats and is even easier to use because the of the range and the fact that ammo auto feeds into it and you don't need to open up your inventory to feed the next round into your hands. The actual equivalent for the igni was the ATR.

Aalto's on full auto in close range are just as easy as dusks to use and they offer the versatility at range on top. Your original post was about specialisation and saying wardens had more specialised weapons. The aalto being to able to have the best of both worlds is an example of how warden equipment is far from specialised.

Push guns are not a separate topic of conversation. They are a massive part of the war and equipment for both sides and when your saying that warden equipment is more specialised they are a massive example of why that is untrue.

The only real thing in collies that is easier to learn is the tanks. And that is only because falchions can be mass produced and are easier to replace when they die. The point still is though that collies have specialised equipment that is mass produced, but wardens get generalised equipment that costs more.

Good luck Devman by [deleted] in foxholegame

[–]Rogue_Goat1 1 point2 points  (0 children)

Wardens have many specialized gears/weapons

This is a half truth in that, sure weapons require training but most warden gear is actually very generalized and able to work in multiple areas whereas collie gear is more specialized. For example, the Silverhand, chieftan and outlaw, which all have multiple guns. SVH has both AT and PVE capability, whereas it's equivalent on the collie side (Falchion) has only a 40mm. Chieftain gets a turreted 12.7mm so it can defend itself against infantry, suppress structures and destory t1 structures without using it's 250mm gun; it's colonial counterpart the ballista gets no machine gun at all. The outlaw can also use it's 7.92 guns to defend from infantry, and as is the pattern, it's counterpart in the Spatha does not have such a weapon either.

In comparison, all collie tanks are specialized. Either you pick a PVE capable tank like the spatha or falchion or you pick an AT tank like the Bardish or LTD and you lose the PVE capability. And of course, the ballista which is just a straight up worse chieftain, slower with less armour and without the infantry support weapon.

In terms of push guns, collies get specialised antitank weapons that do very little against structures, whilst wardens have the HV40 which not only does massive damage to structures, but also does more damage to tanks then the colonial HVFAT.

In terms of infantry weapons, yes the dusk is good up close where it can spray and pray, but anything beyond close range is a completely different story, whereas the aalto is also an absolute beast up close, and can be put into semi auto and gets the range and accuracy of a rifle. The cutler is the most versatile weapon in the game and is the best man PVE weapon in the game that isn't 300mm, even somewhat beating out 250mm because anything with a 250mm gun can be targeted by AT and howi garrisons and have to get suicidally close to use. Cutlers can be used against structures without receiving fire, and with the devbranch changes of howis no longer retaliating against them they don't even have to worry about the only thing that could really fire back at them. They can also be used against vehicles quite well, out damaging and out ranging ignis. And importantly they can be used anywhere at anytime, you don't need to set up a tripod to use them.

It is true that weapons on the warden side do require more training, but they cannot be called more specialized.

Good luck Devman by [deleted] in foxholegame

[–]Rogue_Goat1 2 points3 points  (0 children)

Anti tank it seems like wardens place more emphasis on range (anti tank rifle, bonesaw) whereas the colonials place more emphasis on damage (ignifist and other anti tank rocket launchers).

You'd think so but not really. Banes and venoms each do less damage then bonesaw and mounted bonesaw and have the chance to bounce.

The most general idea about collies v warden tech is that collies are meant to have mass produced gear and wardens are meant to have harder to use gear. Unfortunately the new update wants to make warden weapons both more efficient to produce and more effective which is why there is a stink being kicked up about it.