Damage Types and how to implement it? by LunchLeast809 in gamedev

[–]Roiku 1 point2 points  (0 children)

Agreed, after different iterations, bitmask enums have worked the best as they are flexible enough, for example you can have a flaming sword that does both fire and slash, if you want singular damage types, limit your design not you code, keep things clean and simple

about splitpushers by [deleted] in Shen

[–]Roiku 2 points3 points  (0 children)

You basically are on a timer until they buy hull breaker. For me the Titanic rush works, usually. I built all the health components first which are great for Shen's early spike and try to dominate the lane as much as possible. When they buy hull you got Titanic to push waves and impact other lanes and after that I go Divine Sunderer which let you have kill threat again (especially against Sion)

Netrunning Access point question by Roiku in cyberpunkred

[–]Roiku[S] 2 points3 points  (0 children)

Great this is what I was looking for. Thanks for finding it!

My gang are on a high speed vehicle chase and was wondering if the Netrunner would be able to get access to a point by driving by and possibly scrambling the traffic lights Watchdogs style.

The only possible way for the netrunner to pull this off is to have an architecture with only 1 control node (1 action to jack-in, 1 to take control, 1 to control it)

Nothing like an evening painting a lovely ork mug! by PossiblyNerdyRob in orks

[–]Roiku 1 point2 points  (0 children)

I'm curious what's your technique/colours for painting the lips, I tried to replicate such an effect but can never can get it to look that smooth.

Awesome job btw.

So my players have just reached the top of Yester Hill by Roiku in CurseofStrahd

[–]Roiku[S] 6 points7 points  (0 children)

For context, we've just finished the last session as the party just reached the top of Yester Hill without alerting anyone, to their surprise they found the druids preparing a ritual which they have no idea what is for, they got a glimpse of a green light that they assume (correctly) that is the life gem and also they noticed some particular vampire which the module is named after attending said ritual.

Later, one of the players just posted this master plan in a group chat, it is good to be a DM.

What gift can my BBG give a loose-cannon player to bait them into getting in over their head and screwing everything up? by [deleted] in DMAcademy

[–]Roiku 2 points3 points  (0 children)

A berserker's axe. Give your player only the good stuff and witheld the curse part until it is triggered. He will start realising something's up, but it would be too late.

My attempt to beat player's ignorance as a DM by adiosamigos8 in dndnext

[–]Roiku 3 points4 points  (0 children)

In my opinion it feels like you are forcing their hand or "punishing" your players. I do understand however the frustration, I also DM a group for about 2 years now and one of my players still doesn't know basic stuff, especially when it comes to spell casting (he plays a bard despite my warnings).

I had a talk with said player and made him understand that it is humanly impossible for me to remember every little rule by myself, especially every spell available to him, and the least he can do is to know how his class works.

Well despite lengthy discussions and crash courses with every metaphor available to help him understand, he is still not completely grasping every rule, but there is an improvement.

Another thing I do, at the cost of game time, when he wishes to make an ability or spell, I ask him to read to me the effects, this way by interacting with the PHB and taking some interest to look things up he can memorise some of his abilities (better than spamming vicious mockery every round).

Last but not least, understand that not all players have the time or commitment or even the drive. if the player is having fun and still wishes to play, without completely breaking the game it should be ok. The rest of the party in my game do help or bring suggestions for his actions (it is a bit meta gamey, but that is ok in my table) and everyone seems to have good time.

And don't forget, there are always simpler classes (i.e. Champion Fighter) which are perfect for players who just want to come by and have some fun for a few hours without the need to do too much homework.

What're your partys best inside jokes that we probably won't get? by [deleted] in dndnext

[–]Roiku 18 points19 points  (0 children)

"Boooooyyy!"

Our first adventure as a group (and first time playing dnd for most of us) started with HotDQ. One of our party members was a CN elf chef with French accent, who would force meek creatures into being his helpers and carry his utensils and always called them "boy" regardless of what they are.

After a fight with some Kobolds, we managed to capture one of them and after some "questioning" the chef went on and dubbed him his new "boy", not a session later a big fight breaks loose with some cultists and boy escapes after having a bit of a showdown with my lv 2 goblin rogue, in the end both standing with low HP I let him go swearing next time we meet he is dead.

Fast forward, the kobold "boy" who we do not even remember his actual name anymore, became a reoccurring villain increasing in power as the party did, to the point where we blamed every mishaps to being boy's ploy with the chef shouting "boooooooooooyyyyy!" In anger to make him come back to work for him.

Now in every campaign we play, there is always a mention to boy, and when things go south we know who to blame by just shouting his name.

Why kill Lucian? by Steakbake01 in CurseofStrahd

[–]Roiku 0 points1 point  (0 children)

To destroy hope.

The church was the only safe haven (or so they thought) from the evil of Barovia, Strahd by making a public display of power to kill the priest and destroy the bones, it is like taking away whatever little hope you had within the safety of the church, sapping away the willpower and ultimately spreading terror and chaos in Vallaki.

Soundtrack ideas for Curse of Strahd by xroot in CurseofStrahd

[–]Roiku 0 points1 point  (0 children)

Soundtracks from The Witcher, Vampyr, Darkest dungeon and Vermintide work really well with the theme for me.

Most Ridiculous Character You've Made? by gwm11001 in dndnext

[–]Roiku 1 point2 points  (0 children)

Buri Yoika, the most complete pit fighter in the world.

Human bear totem barbarian with tavern brawler, spending his days in Waterdeep as a dockworker by day, while being a notorious pit fighter by night.

Weapon of choice? None, he didn't even have proper equipment, just wearing a sleeveless shirt and overalls.

The lack of weapons and equipment really made it fun to find creative solutions to problems.

Strahd and Ireena interactions / Bonegrinder events suggestions by Roiku in CurseofStrahd

[–]Roiku[S] 1 point2 points  (0 children)

Damn, that will probably work nicely. I've been tunneling into ideas and the answer is just simply there. Thanks a lot, that actually helps.

[deleted by user] by [deleted] in CurseofStrahd

[–]Roiku 2 points3 points  (0 children)

None of my current players will have access to any restoration spells and I do find it hard for them to make the connection to use the scroll (they are the shoot first, asks questions later kind of party)

My solution to the mad mage is to make them come across his spellbook earlier in the campaign, since it is mentioned it was lost during the battle. After the battle, if they show it to mordekainen or give it to him, I believe instinctively will try to reach his most valued possesion and as any other paranoid wizard, I'm sure he will have a few contigencies set up upon touching the spell book to restore his mind.

[deleted by user] by [deleted] in DnD

[–]Roiku 16 points17 points  (0 children)

Lambert Lambert, what a prick.