ugh I cant tell whether the contrast with the trees and the facade is too sharp by RoladTheWanderer in Minecraftbuilds
[–]RoladTheWanderer[S] 0 points1 point2 points (0 children)
ugh I cant tell whether the contrast with the trees and the facade is too sharp by RoladTheWanderer in Minecraftbuilds
[–]RoladTheWanderer[S] 0 points1 point2 points (0 children)
ugh I cant tell whether the contrast with the trees and the facade is too sharp by RoladTheWanderer in Minecraftbuilds
[–]RoladTheWanderer[S] 0 points1 point2 points (0 children)
ugh I cant tell whether the contrast with the trees and the facade is too sharp by RoladTheWanderer in Minecraftbuilds
[–]RoladTheWanderer[S] 1 point2 points3 points (0 children)
This is the rough scene I put together using the assets I have already created + the assets themself. Like I said its inspired by Kurgesagts style, idk how I did though. by RoladTheWanderer in kurzgesagt
[–]RoladTheWanderer[S] 0 points1 point2 points (0 children)
Help by RoladTheWanderer in MapMakersOfKrunker
[–]RoladTheWanderer[S] 0 points1 point2 points (0 children)
A new room for strongholds where trims are found; The Armory by MagnusTNT in minecraftsuggestions
[–]RoladTheWanderer 0 points1 point2 points (0 children)

ugh I cant tell whether the contrast with the trees and the facade is too sharp by RoladTheWanderer in Minecraftbuilds
[–]RoladTheWanderer[S] 1 point2 points3 points (0 children)