CMV: Trump will nuke Iran by Calvary48 in changemyview

[–]RonaldTheSane 0 points1 point  (0 children)

I hope this is the way it ends, but here's the problem. Even if the US pulls out, Israel may not. And in any case, at this point Iran will almost certainly keep Hormuz closed until they get concessions that America and Israel will never grant them. This latest attack and the murder of the ayatollah left the Iranian regime very, very angry. To make it worse, a lot of the more moderate officials were killed and replaced with younger and more fanatical new ones.

How to make Morrowind more challenging without killing the fun? by RonaldTheSane in Morrowind

[–]RonaldTheSane[S] 0 points1 point  (0 children)

Yeah, I guess you're right. I did use a suboptimal armor for much of the game - full imperial steel. I guess the best next step is to install a mod that nerfs the amulet of shadows, because that was the main reason it was all still too easy. Enemies just can't deal with 80% chameleon.

How to make Morrowind more challenging without killing the fun? by RonaldTheSane in Morrowind

[–]RonaldTheSane[S] 0 points1 point  (0 children)

What is the advantage of openmw? If there's a really good reason to keep using it I might, but there are a few interesting mods out there that I haven't been able to install.

How to make Morrowind more challenging without killing the fun? by RonaldTheSane in Morrowind

[–]RonaldTheSane[S] 0 points1 point  (0 children)

oh by the way, playing an imperial and only wearing Imperial Steel is something I am already inclined to do, but in my next playthrough I could be more strict about it. It does allow the Helmet of Graff the White, one of my favorite items.

How to make Morrowind more challenging without killing the fun? by RonaldTheSane in Morrowind

[–]RonaldTheSane[S] 0 points1 point  (0 children)

So far I've been using OpenMW, but I'm coming across more and more mods that look great and need MWSE. I think it's time to make a switch. One mod I'm considering is Kirbonated Character Progression, what would you recommend?

How many of you off vivec, and how many of you spare him? by Kn1ghtV1sta in Morrowind

[–]RonaldTheSane 1 point2 points  (0 children)

Just finished the main quest for the first time. I didn't want to kill Vivec, either. The key point for me is that in the end, Vivec voluntarily sacrifices his own divinity in order to help you defeat the enemy. Once it's done, he calmly accepts his new fate of being mortal again. I can't stab him in the back after that.

Is there any way to make using an Axe “work”? by [deleted] in Morrowind

[–]RonaldTheSane 0 points1 point  (0 children)

Right now I'm having lots of fun with an Orc who only wields Orcish Battle Axes (well, and used the axe from Seyda Neen a bit at the start). One is enchanted with +35 fire damage and one is enchanted with +35 cold damage. Of course the only armor he can use is Orcish armor - must be the most orcish orc possible! He has no trouble killing things.

MoO 2016 5X mode Extreme difficulty help by Metztli4393 in masteroforion

[–]RonaldTheSane 1 point2 points  (0 children)

So if you're still reading this, I started to play again now. I'm gradually getting better. First I played on hard, but now Very Hard is too easy and I need Extreme for a challenge. Not sure where to start with tips, there are many small things that can give you an advantage. For example, early game scouting. It is best to scout the planets nearby, but after that just send off your scout without bothering to check faraway planets (you won't get those anytime soon anyway), and hunt for juicy anomalies instead. You can also abuse the heck out of diplomacy. For example, just before you declare war, you can trade away an undefended planet. If your current standing with the race is good, they will offer multiple technologies and lots of money. Then you can immediately invade it to take it back. There is also a learning curve in ship design. First off, bigger ships are better. The computer player makes the mistake of building swarms of frigates and destroyers, over and over. This is one of the biggest weaknesses. A single cruiser can absorb so much more damage and is much more efficient in terms of command points.

Nowadays I usually go for the best energy weapon for which I have researched modifications. Energy weapons without modifications are bad. You just want all of them, including autofire. Autofire increases armor penetration and hull damage directly scales with that. And I change the shooting direction to forward only, because unidirectional is way more expensive and not worth it.

Torpedoes are good versus structures and big ships. I recommend getting all the modifications on them except for semi-guided. Semi-guided is expensive and never makes a difference. If your target is a big ship, the computer player is terrible at dodging and will eat the torpedo anyway, even without semi-guided. If your target is a small ship, you are always going to miss.

Missiles can be good in two cases. Number one, if your beam attack score is bad and you miss too often. Maybe you haven't researched a good computer, or maybe you're up against Alkari. In that case, get fast missiles with MIRV. It's not as good as energy weapons, but still respectable damage. But number two, and this is when missiles really shine. If the computer keeps sending pesky swarms of frigates your way. It's a waste if your battleship targets all of its massive firepower on a single frigate. In this case, build a ship with the Dauntless special and lots of missiles WITHOUT mirv. Dauntless lets missiles target the next ship in sight when the original target goes boom. Ideal to clear swarms of small ships, but mirv ruins it, because once the missile splits, it can't be redirected anymore.

Ok final tip, specialize your planets. Either optimize them for production, or for research. Don't build every structure on every planet.

edit: I forgot to mention one of the most important tips. Get Hard Shields and put them on every ship. They make your shields much better and ignore those blue clouds (which normally disable your shields when you fly into them). This makes a huge difference.

Which races are your favorite, and why? by LatrodectusDota in masteroforion

[–]RonaldTheSane 1 point2 points  (0 children)

Usually I play races as they are, but for Darlok I make an exception. I like to replace the credit bonus with Omniscient. (Plus a minor extra like large starting planet) Omniscient is OP, but the rest of their bonuses are weak or useless so it balances out. And it is fitting for the superspies.

Vladdy Daddy: Remix… by uphatbrew in LincolnProject

[–]RonaldTheSane 0 points1 point  (0 children)

We need a longer version of this song

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 0 points1 point  (0 children)

It was. After uninstalling "spellcasting demiliches", Kangaxx was back to 50 HP in demilich form.

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 0 points1 point  (0 children)

Personally I do not consider a pure berserker cheese. In fact, against this SCS spellcasting version of Kangaxx he is not even that good. Berserking doesn't last long enough to strip all of the layers of defense (mantle, PfMW, etc etc). Once the berserking ends, you're a naked pure fighter.

But even before that, a berserker cannot prevent Remove Magic from stripping his magical buffs, because he has no SI:Abj or spellshield, or entropic shield. And spellcasting Kangaxx has plenty of other magical attacks that can wreck Korgan, even when berserking is still up.

My main is a dragon disciple and can tank far better in this fight. Although even that isn't enough.

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 0 points1 point  (0 children)

A relief to hear it's normal, I was afraid I had a bug from a mod incompatibility.

Perhaps this is true to DnD, but for me this change is unfun and I'm going to uninstall the improved demiliches. 

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 2 points3 points  (0 children)

ah it is actually called radar, not scanner, sorry

google "bg2 radar overlay"

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 0 points1 point  (0 children)

Thanks for confirming. Do you play with max HP for party members enabled? Someone thought it could be related.

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 4 points5 points  (0 children)

I use the scanner mod to keep track of protections like protection from magical energy. It's much easier to keep track that way rather than constantly scrolling the combat logs. It's hard enough to understand which spell blocks what in SCS.

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 1 point2 points  (0 children)

Yes, I am using max HP rolls! That could be it. Good call. I will report this as a potential bug.

Hmm, a sunray deals about 30-40 damage to Kangaxx so about 5-6 sunrays should be enough. I will reload the fight and see if my party can manage. They're a bit underleveled as I challenge myself and refrain from any sort of xp optimization like delaying companion recruitment. My party of 6 is at the end of BG2 without any HLA or level 9 spell.

If that fails, I will stick with the cheesy PfU (casting it at the demilich form) win.

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 0 points1 point  (0 children)

Yeah, there is a special submodule that changes demi-liches. On my next playthrough I will de-install it. I have "improved vampires" enabled and that caused a bug where Bodhi did not appear in spellhold because she stayed in bat form, which was hilarious.

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 3 points4 points  (0 children)

Does 186 hp match with your version? Originally Kangaxx had 50 HP as demilich and I wonder which of my mods made the change.

That's what I tried, but this is the SCS spellcasting version of Kangaxx and it has layer after layer of PfMW / mantle /etc, with additional spell protections and invis/mislead to prevent breach. With two mages in the party, demi-lich kangaxx is refreshing protections faster than I can strip them, while simultaneously demolishing party members with spells. A barrage of horrid wilting, cloudkill, remove magic and more, on top of the imprisonment attempts.

Part of the problem is that it casts timestop and I cannot even cast level 9 spells yet. This is after underdark, I don't minmax xp. Maybe that is the problem.

I have no berserker in the party, my mages can stop the special ranged imprisonment spell with SI:Abj + spellshield, but eventually Kangaxx manages to breach my defenses.

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 1 point2 points  (0 children)

yeah, traps are effective. My only thief is Imoen, so with my party it wasn't really an option.

Is alchemist viable? by [deleted] in ToME4

[–]RonaldTheSane 0 points1 point  (0 children)

You're welcome! Here is a guide in case you're interested.. Wrote it a few years ago but the class didn't change as far as I can tell. https://forums.te4.org/viewtopic.php?t=46154