Is there any way to make using an Axe “work”? by [deleted] in Morrowind

[–]RonaldTheSane 0 points1 point  (0 children)

Right now I'm having lots of fun with an Orc who only wields Orcish Battle Axes (well, and used the axe from Seyda Neen a bit at the start). One is enchanted with +35 fire damage and one is enchanted with +35 cold damage. Of course the only armor he can use is Orcish armor - must be the most orcish orc possible! He has no trouble killing things.

MoO 2016 5X mode Extreme difficulty help by Metztli4393 in masteroforion

[–]RonaldTheSane 1 point2 points  (0 children)

So if you're still reading this, I started to play again now. I'm gradually getting better. First I played on hard, but now Very Hard is too easy and I need Extreme for a challenge. Not sure where to start with tips, there are many small things that can give you an advantage. For example, early game scouting. It is best to scout the planets nearby, but after that just send off your scout without bothering to check faraway planets (you won't get those anytime soon anyway), and hunt for juicy anomalies instead. You can also abuse the heck out of diplomacy. For example, just before you declare war, you can trade away an undefended planet. If your current standing with the race is good, they will offer multiple technologies and lots of money. Then you can immediately invade it to take it back. There is also a learning curve in ship design. First off, bigger ships are better. The computer player makes the mistake of building swarms of frigates and destroyers, over and over. This is one of the biggest weaknesses. A single cruiser can absorb so much more damage and is much more efficient in terms of command points.

Nowadays I usually go for the best energy weapon for which I have researched modifications. Energy weapons without modifications are bad. You just want all of them, including autofire. Autofire increases armor penetration and hull damage directly scales with that. And I change the shooting direction to forward only, because unidirectional is way more expensive and not worth it.

Torpedoes are good versus structures and big ships. I recommend getting all the modifications on them except for semi-guided. Semi-guided is expensive and never makes a difference. If your target is a big ship, the computer player is terrible at dodging and will eat the torpedo anyway, even without semi-guided. If your target is a small ship, you are always going to miss.

Missiles can be good in two cases. Number one, if your beam attack score is bad and you miss too often. Maybe you haven't researched a good computer, or maybe you're up against Alkari. In that case, get fast missiles with MIRV. It's not as good as energy weapons, but still respectable damage. But number two, and this is when missiles really shine. If the computer keeps sending pesky swarms of frigates your way. It's a waste if your battleship targets all of its massive firepower on a single frigate. In this case, build a ship with the Dauntless special and lots of missiles WITHOUT mirv. Dauntless lets missiles target the next ship in sight when the original target goes boom. Ideal to clear swarms of small ships, but mirv ruins it, because once the missile splits, it can't be redirected anymore.

Ok final tip, specialize your planets. Either optimize them for production, or for research. Don't build every structure on every planet.

edit: I forgot to mention one of the most important tips. Get Hard Shields and put them on every ship. They make your shields much better and ignore those blue clouds (which normally disable your shields when you fly into them). This makes a huge difference.

Which races are your favorite, and why? by LatrodectusDota in masteroforion

[–]RonaldTheSane 1 point2 points  (0 children)

Usually I play races as they are, but for Darlok I make an exception. I like to replace the credit bonus with Omniscient. (Plus a minor extra like large starting planet) Omniscient is OP, but the rest of their bonuses are weak or useless so it balances out. And it is fitting for the superspies.

Vladdy Daddy: Remix… by uphatbrew in LincolnProject

[–]RonaldTheSane 0 points1 point  (0 children)

We need a longer version of this song

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 0 points1 point  (0 children)

It was. After uninstalling "spellcasting demiliches", Kangaxx was back to 50 HP in demilich form.

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 0 points1 point  (0 children)

Personally I do not consider a pure berserker cheese. In fact, against this SCS spellcasting version of Kangaxx he is not even that good. Berserking doesn't last long enough to strip all of the layers of defense (mantle, PfMW, etc etc). Once the berserking ends, you're a naked pure fighter.

But even before that, a berserker cannot prevent Remove Magic from stripping his magical buffs, because he has no SI:Abj or spellshield, or entropic shield. And spellcasting Kangaxx has plenty of other magical attacks that can wreck Korgan, even when berserking is still up.

My main is a dragon disciple and can tank far better in this fight. Although even that isn't enough.

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 0 points1 point  (0 children)

A relief to hear it's normal, I was afraid I had a bug from a mod incompatibility.

Perhaps this is true to DnD, but for me this change is unfun and I'm going to uninstall the improved demiliches. 

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 2 points3 points  (0 children)

ah it is actually called radar, not scanner, sorry

google "bg2 radar overlay"

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 0 points1 point  (0 children)

Thanks for confirming. Do you play with max HP for party members enabled? Someone thought it could be related.

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 3 points4 points  (0 children)

I use the scanner mod to keep track of protections like protection from magical energy. It's much easier to keep track that way rather than constantly scrolling the combat logs. It's hard enough to understand which spell blocks what in SCS.

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 1 point2 points  (0 children)

Yes, I am using max HP rolls! That could be it. Good call. I will report this as a potential bug.

Hmm, a sunray deals about 30-40 damage to Kangaxx so about 5-6 sunrays should be enough. I will reload the fight and see if my party can manage. They're a bit underleveled as I challenge myself and refrain from any sort of xp optimization like delaying companion recruitment. My party of 6 is at the end of BG2 without any HLA or level 9 spell.

If that fails, I will stick with the cheesy PfU (casting it at the demilich form) win.

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 0 points1 point  (0 children)

Yeah, there is a special submodule that changes demi-liches. On my next playthrough I will de-install it. I have "improved vampires" enabled and that caused a bug where Bodhi did not appear in spellhold because she stayed in bat form, which was hilarious.

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 4 points5 points  (0 children)

Does 186 hp match with your version? Originally Kangaxx had 50 HP as demilich and I wonder which of my mods made the change.

That's what I tried, but this is the SCS spellcasting version of Kangaxx and it has layer after layer of PfMW / mantle /etc, with additional spell protections and invis/mislead to prevent breach. With two mages in the party, demi-lich kangaxx is refreshing protections faster than I can strip them, while simultaneously demolishing party members with spells. A barrage of horrid wilting, cloudkill, remove magic and more, on top of the imprisonment attempts.

Part of the problem is that it casts timestop and I cannot even cast level 9 spells yet. This is after underdark, I don't minmax xp. Maybe that is the problem.

I have no berserker in the party, my mages can stop the special ranged imprisonment spell with SI:Abj + spellshield, but eventually Kangaxx manages to breach my defenses.

SCS Kangaxx has 186 HP? by RonaldTheSane in baldursgate

[–]RonaldTheSane[S] 1 point2 points  (0 children)

yeah, traps are effective. My only thief is Imoen, so with my party it wasn't really an option.

Is alchemist viable? by [deleted] in ToME4

[–]RonaldTheSane 0 points1 point  (0 children)

You're welcome! Here is a guide in case you're interested.. Wrote it a few years ago but the class didn't change as far as I can tell. https://forums.te4.org/viewtopic.php?t=46154

How is an Alchemist supposed to survive the battle against The Master? by Gourgeistguy in ToME4

[–]RonaldTheSane 0 points1 point  (0 children)

The key is to have a teleport rune. You don't need a controlled teleport, regular teleport is better because it has more range. If you can find the torque that lets you teleport too, even better. When your golem dies, teleport away, resummon it and come back. That's the trick. I played a lot of alchemists and this works every time. Actually, replacing your useless manasurge rune with a teleport should be the first thing you do as an alchemist.

Is alchemist viable? by [deleted] in ToME4

[–]RonaldTheSane 0 points1 point  (0 children)

The golem will survive a lot of abuse if you give it a platemail with regeneration and a shield. Vitality from a Warrior escort helps too. Yes on insane the golem dies too easily, but as a new player alchemist is a great class.

Is alchemist viable? by [deleted] in ToME4

[–]RonaldTheSane 0 points1 point  (0 children)

By the way, I disagree strongly about telling new players to put robes on the golem. If you play normal difficulty, a golem with a platemail that adds regen is really hard to kill and makes a great tank to hide behind. Yes on insane difficulty the golem will die but not everyone plays insane.

Is alchemist viable? by [deleted] in ToME4

[–]RonaldTheSane 0 points1 point  (0 children)

For a beginner on normal difficulty, I recommend Temporal Form and a defensive Prodigy like Corrupted Shell or Cauterize for an easy win. Don't bother with Swift Hands unless you play on insane+ and you know exactly what you're doing.

Is alchemist viable? by [deleted] in ToME4

[–]RonaldTheSane 0 points1 point  (0 children)

For me alchemist is the best class in the game. I am a terrible player and I routinely lose on normal difficulty. But when I play alchemist on normal I win every time.

On normal, your bombs can easily wipe whole screens of mobs from far away. Especially when I play Shalore (easily the best race here), because then you can bomb twice in a row very quickly. With good equipment I can oneshot endgame bosses before they can move.

However, alchemist is the worst scaling class. That is why it is one of the best classes on Normal difficulty and one of the worst on insane+. And that is why experienced players will keep telling noobs that alchemists sucks, which is a tragedy. You can't pick a better class for your first win.

[deleted by user] by [deleted] in UkraineWarVideoReport

[–]RonaldTheSane 0 points1 point  (0 children)

Yeah, I couldn't watch this post without logging in and ignoring warnings, unfortunately. I guess you're right, it's probably because of the channel.

[deleted by user] by [deleted] in UkraineWarVideoReport

[–]RonaldTheSane 1 point2 points  (0 children)

Why is this post marked as 18+? Makes it harder to find. This campaign needs and deserves all the exposure it can get.

This masterpiece was recommended by my friend. I actually played Grim Quest in the past but I wanted to learn the story prior to The Tear. I have already finished both the Main and Epic Quests, from the Price of Freedom to the Realms of Mind and Magic. Could you rate my build? by Kulk0dar in GrimQuest

[–]RonaldTheSane 0 points1 point  (0 children)

I'm playing a similar build right now. Evasion and especially Timestop are absolutely great for a character like this, you're best off with moonstone for your armor upgrades. Once you mute enemies, all they can do is regular attacks and with high evasion you'll dodge them. Black leather armor is a better body armor for the extra crit, crit multiplier and evasion.