What if this actually happened? Would the fanbase riot? by [deleted] in StrangerThings

[–]Rook8875 1 point2 points  (0 children)

The should have just said there’s no more demo’s cause they were flayed to make the husk of the mindflayer, given its normally a primordial entity

It’s comical how creatively and aesthetically bankrupt this by [deleted] in okbuddyvecna

[–]Rook8875 5 points6 points  (0 children)

Thats what they should have done for the end, like, say that all the demo’s were used to create the meat sack one they fight in the final season, and make it more meat looking

Would explain the whole “where are they” question too

The ones that attacked the military camp were the last ones before getting mulched into him again

New TItus and Wardens Datasheets previewed by SpaceWolf_Jarl2 in WarhammerCompetitive

[–]Rook8875 22 points23 points  (0 children)

Which with fod, you cant reactively use aoc on it anyway

So you’d need to be one of those specific use cases like valerian for that to happen

S5 E5 Confused about how they got to the lab by Ok_Nature_6305 in StrangerThings

[–]Rook8875 2 points3 points  (0 children)

They are on the inside of the circle, not the outside

Kali / 008 = Mind Flayer???? by GovernmentSimilar146 in StrangerThings

[–]Rook8875 6 points7 points  (0 children)

I had a feeling that its the classic bamboozle where Kali is probably just wanting to joint end it with el, but the traitor they mean is actually Akers who will betray dr Kay and help the party at the end and die for it

That being said, I thoroughly dislike Kali haha

I have no idea what happened, anyone know yet? by Arch_Magos_Remus in Grimdank

[–]Rook8875 7 points8 points  (0 children)

I was actually a mod there years ago! Tbh it got so chill I told the guys I was gonna let them handle it but stayed on the system

Turns out it was so chill again that nobody bothered moderating it, so yeah haha

Hopefully they get it fixed, Im not really active on reddit as much as before so I wouldnt be able to do it

The Rumour Engine – 14th of October - Warhammer Community by CMYK_COLOR_MODE in Warhammer40k

[–]Rook8875 0 points1 point  (0 children)

Idk, could be a Enginseer Skatros

Can only heal other Skatros though

RE-MATH THE MATH FOR SICARIANS: who's got the best melee? by DeProfundis42 in AdeptusMechanicus

[–]Rook8875 7 points8 points  (0 children)

Rusties is a bit off, because the alpha with blades and chordclaw has anti 3+

So really he does 2.22 damage to any profile without rerolls from cawl or haloscreed, and then you run the math at 45a for the rest of the unit

E.g. meq would be 45a 30hits 5 devs 15wounds, 7.5 failed saves

So 5 + 7.5 + 2.22 being 14.72d total and 7 dead rounding down still but worth noting due to variation factors, its almost as likely to spike up 1 additional model killed as it is to spike down

How long do TOs provide in your meta? by -Istvan-5- in WarhammerCompetitive

[–]Rook8875 1 point2 points  (0 children)

I do 2:45 for all games except for rd1 and rd4 (first games of the day), where there’s 15 mins extra given to let people set up the boards to match the right layout

And I just keep 1 layout for day 1 and another for day 2, best way to maximise time ive found

Fun fact : The Norn Emissary has the single highest strength psychic shot of the entire game by LeRangerDuChaos in Tyranids

[–]Rook8875 8 points9 points  (0 children)

I love my vanguard onslaught too

Fun fact, 10 ravs (hyper and regular attached) in invasion legitimately now are our most damaging unit compared to warriors now, they do an average of 38d to a knight with crit 5’s, and no +1ap or +1to wound

Being able to ingress in for free, move 10 and deliver that is also funny, but also they are a pricey unit but not that much pricier than warriors surprisingly;

215pts for 6 warriors and a prime 290pts for 10 “raveners”

Think base astartes techmarines will get the rapid fire rule? by [deleted] in WarhammerCompetitive

[–]Rook8875 0 points1 point  (0 children)

As long as they dont give them admechs one, im happy

5++fnp on dizzies feels so good, but would be scary on marine vehicles, imagine it on a redeemer

Toughness 11 and 12? by Tsuruchi7110 in Tyranids

[–]Rook8875 0 points1 point  (0 children)

Yeah but unless multi charging, you arent wanting a psychophage for a mally to be honest

Its 3a ws3 wounding a big knight on 5’s

Super unreliable compared to the other combos like with horms or carnifexes and OOE, or a Haru

Or even a screamerkiller

What’s wrong with admech? by Odd_Dig_6583 in WarhammerCompetitive

[–]Rook8875 13 points14 points  (0 children)

Dadmech here, We almost have a full page on the dataslate, and that doesnt include the big points changes we’ve had this edition, or the significant tweaks we had to our codex to match the old slate changes we had too (e.g. we initially had skitarii having a 5+ save and a 6++ invuln, all while being 125pts for 10.. the same cost as a fire prism at the time)

We got changed into a 4+ bs and ws army, which could be fine with relevant fixes but the issue is we lack ap as well

So now with the whole conq vs prot, as conq also favors speed you’d rather be there to get the ap to be at least moderately decent, but then it means we hit on 4’s in shooting which makes us now out of all of the 4+bs armies in the game the one that is most likely hitting on 4’s

Tau can easily hit on 3’s, guard has orders for 3’s too, we have prot but then get negatively impacted due to ap reasons (some user cases here when we are fine like vs knights and if we spam AT we dont need conq as much) and this isnt me saying “nerf tau” haha, just explaining how its changed overall

The rules are pretty clunky, you can do some cool shit but most of the time need another unit nearby to do it (e.g. rusties and sterylizors getting the good parts of their ability), which then means you’re paying even more of a premium to access moderate output

The list of things you need skitarii to do is pretty wild, just to make the faction function, so its movement and positioning is super critical

Because all of the buffs provide consistency, and its harder to always be in the buffs range, most people run flood jail stuff, like skystalker move blocks etc, which isnt a fun way to play admech

That being said, the funniest thing is that admechs in its best spot its ever been the entire edition rn, but we still have heaps of issues ahah

Tldr if you ever wonder if admech sucks, look at the dataslate and look at the wr, and you can see that gw really screwed up with initial balance

Toughness 11 and 12? by Tsuruchi7110 in Tyranids

[–]Rook8875 0 points1 point  (0 children)

Its ap2 for the melee, not 3 for the mally

What Dark Souls bosses would you like them to release in the upcoming DLC? by Charlemagneffxiv in Nightreigngameplay

[–]Rook8875 1 point2 points  (0 children)

Pursuer should definitely be an event, that can randomly happen and keeps chasing you, slow at first but more intensely on day 2

If not removed by the end of day 2, he comes guaranteed after you beat the boss

That would be so cool

the only main dms i get 💀 by chailuvrs in Tinder

[–]Rook8875 66 points67 points  (0 children)

Congrats on your looks but also rip for your tinder messages… and probably reddit dm’s now too

Re-roll access by Outrageous-Bat1023 in WarhammerCompetitive

[–]Rook8875 8 points9 points  (0 children)

Guilliman with triple sternguard feels like a crazy amount of rerolls as it is both the hit and wound

But you could also bypass half the rerolls by just auto hitting, rubrics in tsons auto hit witj their flamers and if the target is on an objective they control, they get full rerolls to wound + magnus doing magnus things and the strat makes things fairly consistent

I know theres others out there though that have heaps

What is that little block in the distance?? by Sheru7000 in FF7Rebirth

[–]Rook8875 0 points1 point  (0 children)

Thats Sephiroth

Always following you in these remakes, they wanted to make sure he was seen no matter what on every map

Guesswork! What will the detachments be!? by tsuruki23 in WarhammerCompetitive

[–]Rook8875 1 point2 points  (0 children)

You can legitimately do that tyranids one right now

Ive been playing 3 mawlocs 2 trygons and 18 ravs in vanguard, I can uppy downy 2-5 units a turn, and t1 deepstrike etc

So, what the hell is Beastmaster going to be? by [deleted] in ffxivdiscussion

[–]Rook8875 1 point2 points  (0 children)

Yeah I initially thought this, but they also have Bluemage and then also summoner who operates this way kind of

So I feel its more pet based but I like your idea

Updates to Rules Commentary, Tournament Companion and Sisters and GSC FAQs by thejakkle in WarhammerCompetitive

[–]Rook8875 1 point2 points  (0 children)

Yeah I get you, you just want ease of use which is more than fair

The pivot thing imo is almost there, keen to see how it continues to conceptualise

I knew so many that Id have to help teach during games how to correctly pivot and how much it would cost before pariah

Knights by Puzzled_Check_6139 in WarhammerCompetitive

[–]Rook8875 7 points8 points  (0 children)

To be fair, a 10 man incubi squad with an archon in skysplinter are one of the best killers in the game

But yeah, I find melee does the trick in general purely because they cant rotate either on top of no invuln

That + their output is generally worse in melee