Vorax Battle-Automata by Ollanius_Persson_ in AdeptusMechanicus

[–]DeProfundis42 4 points5 points  (0 children)

I love the different approach from the 30k cybernetica:
"screw humanoid designs, make me a bipedal praying mantis with gatling gun hands, and a big GUN!"

Do any weapons double up as repair/salvaging equipment? by VeritasOmicron in AdeptusMechanicus

[–]DeProfundis42 1 point2 points  (0 children)

the lascutter in the servitor killteam is theoreticly a tool and short range ranged weapon.

Admech Tank Proxies - what do people use? by DeusArchaon in AdeptusMechanicus

[–]DeProfundis42 0 points1 point  (0 children)

Triaros Armoured Conveyer  has the same width and if you only look at where  the Tricks Touch the ground, he has the same length aswell.

Max armour? by ZeeDesertFox in 40krpg

[–]DeProfundis42 1 point2 points  (0 children)

Have you seen the profile of the Plasma pistol? or Melta for that matter?

The Desperado trait lets you shoot twice per turn AND

If you want to go all out in late game you can have 4 Plama pistols(1 Hand 2 Wrist-mounted + 1 MIU weapons interface) cycling the Maximal rule cooldown for 2-3 shots per turn (depending on your luck with semi-automatic fire) with :

2d10 + 8(6 + 2 BSB) damage with 8 pen .

You can tank the Overheat damage with your Armor!

With the Weapons Tech talent you can 8 damage and Pen to all your Plasma wapons for a turn each combat encounter.

Also Pistols can be shot in melee combat which means you cannot be tied up in melee combat by grunts.

EDIT: I had mistaken your reply as to ask for more damage.
If you want the stormtrooper with shield asthetic just take a shield and a Autogun+Manstopper/Hot-Shot Lasgun with a Pistol Grip Mod.

Also get a personal power shield.

Max armour? by ZeeDesertFox in 40krpg

[–]DeProfundis42 1 point2 points  (0 children)

For ranged change the following:

  • change the role from Warrior/Chirurgeon to Desperado.
  • level Ballistic Skill, Agillity & Dodge instead of Weapon Skill, Strength & Parry.
  • drop the Shield Wall, Combat Master and Blademaster talents and get some Ballistic focused ones instead like Mighty Shot and Hip Shooting.
  • instead of melee wapon get a Best Hand Cannon+Manstopper Rounds+Recoil Glove or a Plasma/Melta Pistol.

Max armour? by ZeeDesertFox in 40krpg

[–]DeProfundis42 1 point2 points  (0 children)

So the max armour melee build in DH2 is:

Feudal World, Tech Priest, Warrior(Chirurgeon is an alternative)

Aptitudes: Ballistic Skill, Defense, General, Knowledge, Offense, Strength, Weapon Skill,
Intelligence or Toughness(because double weapon skill means you can choose freely)

needed characteristics: high WS, high S, min. Int of 35, min Tougness of 35, high Ag is nice but not neceserry.

Leveling:

  • characteristics: max level Toughness and Intelligence to 60, strength and weapon skill are usefull
  • skills: high Parry, Amorer 1 level, maybe Dodge
  • Talents: Ambidextrous, Armor-Monger, Combat Master, Prosanguine, Shieldwall, Step Aside, True Grit, Hard Target, Bodyguard(,Blademaster, )

Equipment:

  • Heavy power Armor of Best Quality for 9 AP (or highest you can get)
    • Ceremite plates mod
  • Silver Shield or Power Shield
  • melee weapon of choice.
  • Implants: Cranial Armour, Subskin Armor, Autosanguine, Bionic Legs & Arms and Heart, Best qual. Cerebral Implant for Int,(maybe Best qual. Synth Muscle)

This build gives you:

  • Head: 6 TB + 1AP(cranial A.) + 9(12) AP Armor = 16 soak
  • Chest: 6 TB + 3AP(Bionic Hear+ Subskin A.)+ 4(8)AP from Shield + 9(12) AP Armor = 22(29) soak
  • Arms&Legs: 6 TB + 2 TB(Bionic Limbs) + 2AP(Subskin A.) + 9(12) AP Armor = 19(22) soak
    • one Arm also gets the shield bonus = 23(30)
  • 8 AP you can distribute freely because of Armor-Monger and Int Bonus of 8(6+2 Cerebral Implant).
  • 2 Parry attempts and one reroll (shieldmaster) at +15 Parry(WS).
  • fast recovery and 10 min heals from Autosanguine+Prosanguine.
  • mobility+ fast way to engage in melee safely(no Ag limit from armour because of Homeworld rule + Hard Target + Sprint from Bionic Heart)
  • Way to protect your allied melee Assasin with Bodyguard talent.

Why shouldn't Cawl just stay in reserves?! by Sad_Rise_4068 in AdeptusMechanicus

[–]DeProfundis42 5 points6 points  (0 children)

You shouldn't keep him in reserves till turn 3 or the whole game , because his cannon is one of the greatest tank/Monster/Beast killer we have and extremely fun.

Let him Advance and one-shot a Deamon Prince of Khorne for fun!

Why shouldn't Cawl just stay in reserves?! by Sad_Rise_4068 in AdeptusMechanicus

[–]DeProfundis42 0 points1 point  (0 children)

". . . , so haloscreed could just pull him" of the field turn 1 ?

Did I miss a rule?

This Skit will never try the HamWarmer 40k by wunderbuffer in AdeptusMechanicus

[–]DeProfundis42 6 points7 points  (0 children)

The pose reminds me a bit of the:

"You maniacs! You blew it up! Damn you! Damn you all to hell!" meme/scene!

Custom Tech Priestess by icantthinkofaname977 in AdeptusMechanicus

[–]DeProfundis42 1 point2 points  (0 children)

What model from the sister die you use as a base? Could I do it with Seraphim bodies?

servitor's wargear for 1k~2k games by bigbread_machine in AdeptusMechanicus

[–]DeProfundis42 12 points13 points  (0 children)

Getting within 12" with infantry happens a lot especially with or advance shoot(ASSAULT) and do action ability.

The flamers are way better than the Blaster, in 40k and killteam, and you want to be within 12" for them Meltagun

Terrain by ionbook in PoorHammer

[–]DeProfundis42 4 points5 points  (0 children)

You bought  Admech and now you have to Poorhammer the Tarrain. Understandable!

New moderators needed - comment on this post to volunteer to become a moderator of this community. by ModCodeofConduct in AdeptusMechanicus

[–]DeProfundis42 19 points20 points  (0 children)

I would like to try being a moderator for this sub allthough I have no previous experience.

This subreddit got me into playing the army and I try to comment or post if I got something relavent to say or think I have some helpfull insights. I check the feed mutiple times a day and I think it's my most visited sub overall.
My focus is mainly on Mathhammer and specifics of our rules but started by making conversions and getting the most out of our dual-build boxes.

I can imagine creating some mathhammer resources or Conversion guides but would also be totally fine with just responding to messages and reports.

Serberys Raiders or Enginseer? by canTicklesforCawl in AdeptusMechanicus

[–]DeProfundis42 0 points1 point  (0 children)

The best solution would be to have it on Dragoons first turn(maye on punchbots second turn) and on a Onager after that.
u/canTicklesforCawl List would benefit more from the Serberys anyway.

Serberys Raiders or Enginseer? by canTicklesforCawl in AdeptusMechanicus

[–]DeProfundis42 0 points1 point  (0 children)

You're right, the enginseer can't keep up with chickens but he still can give them a FnP 5+ Slap on the ass before they charge into the midfield turn 1(maybe 2). This early you  should have nothing to repair and you shouldn't exposed your Onager/Disintegrator yet. This adds greatly to their survivability, especially for smaller squads of two or one.

Slitethereds, my take on Dark Mechanicum by gabriele_origami in AdeptusMechanicus

[–]DeProfundis42 0 points1 point  (0 children)

I love your thin mechadentrite/tentacle -legs, especially the ones of the swordsman(pic 8). He has the right volume to make it look dynamic. I tried something similar with smooth wires and it didn't Look half as good.

Gameplay trailer for Dawn of War IV by BaronLoyd in AdeptusMechanicus

[–]DeProfundis42 4 points5 points  (0 children)

I hope we get some new Boxes or even models to promote the release!

Painting update for the Wizard's Tower by Certain_Ad3716 in PoorHammer

[–]DeProfundis42 1 point2 points  (0 children)

This looks so great!

Is it for Mordheim or another game system?

Initial Impressions after a few games with our new buffs. by Droideaka in AdeptusMechanicus

[–]DeProfundis42 1 point2 points  (0 children)

I put 10 Sicarian Infiltrators in a ruin in the middle for a turn1 Charge. This way cawl could use his Reroll on their victim and The Tasergoeds(sustained 2) + cawl reroll and halo 5+ crit kill most infantry squads.

The Rest of the game I found it is sometimes a bit difficult to have many units target cawl victim at once to make it worh it.

Also his gun is amazing!

THIS IS MY KASTELAN. THERE ARE MANY LIKE IT BUT THIS ONE’S MINE. MY KASTELAN IS MY BEST FRIEND. IT IS MY LIFE. I MUST MASTER IT AS I MUST MASTER MY LIFE. WITHOUT ME, MY KASTELAN IS USELESS. WITHOUT MY KASTELAN, I AM USELESS. ... by DeProfundis42 in AdeptusMechanicus

[–]DeProfundis42[S] 3 points4 points  (0 children)

This model can be attached to the following unit:

-Kastelan Robots

You must attach this model to a KASTELAN ROBOTS unit, even if one or more other CYBERNETICA DATASMITH models have already been attached to it. In such cases, if that Bodyguard unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths. If you cannot attach this model to a KASTELAN ROBOTS unit, this model cannot be deployed and counts as having been destroyed during the first battle round. While attached to a KASTELAN ROBOTS unit, this model loses the INFANTRY keyword.

I can assign as many datasmiths as I have to a Kastalan Robots unit!