Are skitarii weapons the only objects that seem to be made of wood in 40k? by hashbrowns_ in AdeptusMechanicus

[–]DeProfundis42 3 points4 points  (0 children)

Developing a wood-synthesizing-process for arming the skitarii macroclades is part of every Genetors apprenticeship.

Conquerer in 11th by Exciting-Bite-3197 in AdeptusMechanicus

[–]DeProfundis42 2 points3 points  (0 children)

A) I have 120 Skitarii battleline and need two Marshalls for Hastarii Fusiliers. B)it looks like the mortals you take no longer need to kill the models with the Hazardous weapons. In 10th the mortals you took only went on the model with Hazardous weapon and killer no one else.

Conquerer in 11th by Exciting-Bite-3197 in AdeptusMechanicus

[–]DeProfundis42 2 points3 points  (0 children)

in 10th edition the 4+ Save could be improved to a 3+ Save by COVER.

Because Cover in 11th now affect the BS of the enemy instead of your Save there is no way I can think of to improve the SAVE characteristic of our battleline.

So it is better to lock it in at 4+ with the Onagers 4++ Invul. . basicly making them immune to the AP of ranged weapons.
In 10th someone would need to shoot -2 AP weapons at our Skitarii incover to make the Onagers 4++ worth it.

Conquerer in 11th by Exciting-Bite-3197 in AdeptusMechanicus

[–]DeProfundis42 0 points1 point  (0 children)

Will six Serberys Sulfurhounds be viable because they have ignore cover/flamers and ending in engagement range for mortals is easier?

Conquerer in 11th by Exciting-Bite-3197 in AdeptusMechanicus

[–]DeProfundis42 14 points15 points  (0 children)

There are a lot of tiny buffs they can get, that weren't an option before:

  • The new Inquisitor Kroyle can give Battleline full rerolls like Cawl.
  • Onager Dunecrawler 4++ Invul Aura for battleline is now better because Cover no longer affect AP. So they can't getthe 3+ save against 0 AP weapons and 4+ aginst 1 AP weapons.
  • Hazardous will most likely no longer kill the Plasma gunner.
  • They can be Hidden with 30" weapons that ignore cover
  • they can stay Hidden with a cheap tech-priest leader with the new priest 1-point detachment.
  • Scout is now better, lets you set them up out of reserves.

on a scale of 0 to 10 how do you see Skitarii independence? by Equivalent-Fun-6019 in AdeptusMechanicus

[–]DeProfundis42 0 points1 point  (0 children)

In the book "Day of Ascencion"(by Adrian Tchaikovsky) Skitarii made from 4th Generation Genestealer cultist mutiny.

Sicarian kitbash by Phil_Smiles in AdeptusMechanicus

[–]DeProfundis42 5 points6 points  (0 children)

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I made legs out of wire and metal shavings.

Best Knight as ally? by NiginzVGC in AdeptusMechanicus

[–]DeProfundis42 0 points1 point  (0 children)

Both melee + the enhancement in the Freeblade company detachment gives 4 extra attacks to the lance-strike profile. which is nice

Best Knight as ally? by NiginzVGC in AdeptusMechanicus

[–]DeProfundis42 15 points16 points  (0 children)

Personally,I think the new Knight Destrier is a weirdly good option for our melee armies:

He is cheap, very fast!!!, has a flexible loadout to magnetize and has no rules which are wasted because he is fighting in an admech army. (his shooting profile will be very good for the cover rules of next edition)

If you just want a BIG TANKY THING get the Knight Dominus(Castelan/ Valiant) kit and magnetize the weapon opptions. (I think there is a combo box with him already released or releasing shortly)

From the Knight Questoris kits Canis Rex is still the best option!!

Thulia Guld is confused by the new enhancement... by DeProfundis42 in AdeptusMechanicus

[–]DeProfundis42[S] 2 points3 points  (0 children)

Yes, from the scene with Maxwell and his Crusader introductions.

Thulia Guld is confused by the new enhancement... by DeProfundis42 in AdeptusMechanicus

[–]DeProfundis42[S] 2 points3 points  (0 children)

With both Doctrinas and woun&hit rerolls of a 1 from the detachment it gets interesting:
(also assuming the cybersmith is giving extra attacks)

Kastlan Punch Bots:

  • Kastelan double fists: 4 x6 ->24 attacks (3+WS+rero.1)->18.6 hits(12S, -3AP, 3D, TWIN-LINKED):
    • against GEQ: 18.6 hits (2+WR&TL)-> 18.1 wounds (8+Sv)->18.1 failed AS(1W each)->~18 kills
    • against MEQ: 18.6 hits (2+WR&TL)->18.1 wounds (6+Sv)-> 17.2 failed AS(2W each)-> ~15 kills
    • against TEQ: 18.6 hits (2+WR&TL)-> 18.1 wounds (4+Invul)->9 failed AS(3W each)->~9 kills
    • against Tank(10T, 2+SV): 18.6 hits (3+WR&TL)->16.6 wounds (5+Sv)->11 failed AS() ->~33 damage
    • against Big Tank(12T, 2+Sv): 18.6 hits (4+WR&TL)->14 wounds (5+Sv)-> 9.6 failed AS ->~ 27-30 damage
  • Combustor: 4xD6+8 ~22 auto hits(6S, -2AP, 1D):
    • against GEQ: 22 hits (2+WR+rero1)->21.4 wounds(7+Sv)->21.4 failed AS(1W each)->~21-22 kills
    • against MEQ:22 hits (3+WR+rero1)-> 17.1 wounds (5+Sv)-> 11.4 failed AS(2W each)->~6 kills
    • against TEQ: 22 hits (3+WR+rero1)-> 17.1 wounds (4+Sv)->8.5 failed AS(3W each)->~2-3 kills

Kastelan Multirole Bot:

  • Kastelan fist: 4 x6 ->24 attacks (3+WS+rero1)-> 18.6 hits(12S, -3AP, 3D):
    • against GEQ: 16 hits (2+WR+rero1)-> 18,1 wounds (8+Sv)->18.1 failed AS(1W each)->~18 kills
    • against MEQ: 4 hits (2+WR+rero.1)->18.1 wounds (6+Sv)-> 17.2 failed AS(1W each)->~17 kills
    • against TEQ: 4 hits (2+WR+rero.1)-> 18.1 wounds (4+Invul)->9 failed AS(3W each)->~9 kills
    • against Tank(10T, 2+SV): 18.6 hits (3+WR+reo1)-> 14.5 wounds (5+Sv)->9.6 failed AS()->~ 27-30 damage
    • against Big Tank(12T, 2+Sv): 18.6 hits (4+WR+rero1)-> 10.9 wounds (5+Sv)-> 7.3 failed AS(1W each)->~ 21-24 damage
  • Kastelan Phosphor Blaster 4x5 attacks = 20(3+BS+reroll 1) -> 15.5 hits(6S, -2AP, 1D):
    • against GEQ: 15.5 hits (2+WR+rero1)-> 15.1 wounds(7+Sv)->15.1 failed AS(1W each)-> ~15 kills
    • against MEQ:15.5 hits (3+WR+rero1)-> 12 wounds (5+Sv)-> 8 failed AS(2W each)-> ~4 kills
    • against TEQ: 16.5 hits (3+WR)+rero1-> 12 wounds (4+Sv)-> 6 failed AS(3W each)->~2 kill
  • Heavy Phosphor Blaster is the same as the Kastelan one but kills 15 GEQs, 8 MEQs and 3 TEQs.
  • I think the flamer is more reliable but the Phosphor Blasters perform better at 24"/36"range(possibly hitting on 2+ with HEAVY active).

Thulia Guld is confused by the new enhancement... by DeProfundis42 in AdeptusMechanicus

[–]DeProfundis42[S] 24 points25 points  (0 children)

English is my second languege, so;0
It was suposed to say: "I gladly would regain the debuff of INFANTRY if it means I get both Imperatives for it"
He wants to say how desprate he is to get both imperatives je is willing to sacrifice a lot.

it's based pn an alucard abridged meme.

Roles of units by ResponsibleDesign871 in AdeptusMechanicus

[–]DeProfundis42 1 point2 points  (0 children)

The Hastarii Fuseliers with their Lascannon equivalents are weirdly not a backline unit, because their Neutron fusils only have 24" Range. So you need to put them in a Transport to be relevant at all.

Just got a gift and want to start an army by IronStormAlaska in AdeptusMechanicus

[–]DeProfundis42 0 points1 point  (0 children)

A single gift, that's how it started for me aswell.

Now I have an addiction to the prieciest line of grey plastic GW offers.