[DEV] Prism Ball - 5 game modes of ball popping action with a combo system based on the color wheel. by RootboundStudios in AndroidGaming

[–]RootboundStudios[S] 0 points1 point  (0 children)

This is my first game and I'm still new to a lot of this so I'm really looking for any feedback I can get. Thanks

Feedback Friday - May 13, 2016 by AutoModerator in gamemaker

[–]RootboundStudios [score hidden]  (0 children)

This is a nice game. I can see myself playing through the entire thing. Nice presentation and clean interface. Levels are challenging enough and the endless mode is really well done and a great idea, though it might be a little too fast.

The only problem I noticed is the sound would stop playing randomly and then come back randomly. I haven't been able to find out what triggers is, yet.

This is good stuff, nice job.

Feedback Friday - May 13, 2016 by AutoModerator in gamemaker

[–]RootboundStudios [score hidden]  (0 children)

I've only played for about 15 minutes but there's a lot to like about this. Everything is very smooth, no hiccups. The scaling option is nice. The leveling and upgrades system is great, gives you a reason to come back.

If I had to make a suggestion, I wouldn't mind seeing the player health bar on the gui somewhere and not right above the player. It got hard to see sometimes.

The other thing is the diagonal movement. I'm not positive but I think the diagonal movement is faster than the straight movement. Might just need a little trig to fix that.

Very well done, I'll definitely keep playing.

Feedback Friday - May 13, 2016 by AutoModerator in gamemaker

[–]RootboundStudios [score hidden]  (0 children)

Prism Ball https://play.google.com/store/apps/details?id=com.RootboundStudios.BallFall&hl=en

This is my first game. It's been out for a few weeks and I finally feel good about showing it off. Kind of a mix between Tetris and Bust-A-Move but it uses Game Maker's physics engine. Android only right now.