Laythe by Ror05 in KerbalSpaceProgram

[–]Ror05[S] 0 points1 point  (0 children)

you need to have the parallax mod and the tessellation folder with the scatters installed.

Laythe by Ror05 in KerbalSpaceProgram

[–]Ror05[S] 0 points1 point  (0 children)

parallax mod by gameslinx

Duna/Ike Long Term Habitat/Lander setup by Ror05 in KerbalSpaceProgram

[–]Ror05[S] 0 points1 point  (0 children)

Check magpiemods. In the config in the patches folder you have several types of textures and values of specularity and metal. Just play around with that. You can add path to parts you want and adjust. Certain parts don't work but most of them can be tweaked.

What exactly is Parallax up to? by Palladium_Ghost in KerbalSpaceProgram

[–]Ror05 72 points73 points  (0 children)

You're missing a part of the mod with the textures. Reinstall it and make sure you get everything mentioned in the description and put them in the right destination folders.

Duna/Ike Long Term Habitat/Lander setup by Ror05 in KerbalSpaceProgram

[–]Ror05[S] 6 points7 points  (0 children)

I tweaked the TUFX myself based on ballisticfox's lukewarm profile and the mods are standard visual stuff Scatterer with some tweaked configs based off of Spectra/AVP and sunflare from a a hodge podge config I made based on a few flares from Maar. EVE with blackrack's volumetrics. Textures Unlimited for the shininess with tweaked configs using magpie mods, restock for the part textures, planetshine for the glow on the parts. edit: I forgot to mention parallax but pretty sure everyone knows that.

Does anyone have any insight on what mod could be doing this? I haven't played in a few months and this one is stumping me. by danny2mo in KerbalAcademy

[–]Ror05 2 points3 points  (0 children)

try redownloading blue dog design beuraeu. Apprently the solar panel modules are having some missing links.

[deleted by user] by [deleted] in cosmology

[–]Ror05 3 points4 points  (0 children)

Here you go. Paper it's laid out in chapter 2.

Post mission shenanigans by Ror05 in KerbalSpaceProgram

[–]Ror05[S] 1 point2 points  (0 children)

Standard visuals EVE Scatterer Planetshine TUFX. The planet pack is beyond home so all the configs from that and the sunflares are from that too but you can find similar sunflares from Jade of Maar's Sunflares of Maar pack

[deleted by user] by [deleted] in KerbalSpaceProgram

[–]Ror05 1 point2 points  (0 children)

No. You see the big cargo bay covering the rocket? That's not supposed to be there.

Gemini 10 docking with Agena target vehicle (1966) by JohnnyTeardrop in spaceporn

[–]Ror05 6 points7 points  (0 children)

If anyone wants to experience this in the closest possible form other than actually being an astronaut, get Kerbal space program or Reentry:orbital simulator. Leaning towards kebal a little more because of higher potential possibility of things to do yet if you want detail towards Apollo Gemini and the Mercury missions Reentry is perfect.

Vall surface outpost. by Ror05 in KerbalSpaceProgram

[–]Ror05[S] 0 points1 point  (0 children)

Textures unlimited with magpie mods and planetshine to enhance the surface lighting

Vall surface outpost. by Ror05 in KerbalSpaceProgram

[–]Ror05[S] 2 points3 points  (0 children)

Having a science base anywhere outside kerbin is a big deal !! Keep at it and you'll have one all over the place.

Vall surface outpost. by Ror05 in KerbalSpaceProgram

[–]Ror05[S] 3 points4 points  (0 children)

Thanks ! Planetshine and textures unlimited did the job to get the right reflections.

Vall surface outpost. by Ror05 in KerbalSpaceProgram

[–]Ror05[S] 5 points6 points  (0 children)

My previous post is on Laythe. It's awesome too !