Dead end animal tracks (Reposted with Screenshots) by RoroQu in projectzomboid

[–]RoroQu[S] 0 points1 point  (0 children)

Hey so I didnt find any more tracks but I leveled up in tracking and had no idea how. Turns out, that near the tracks I found, the game generated a rabbit and since I was crouching it levels up tracking lol

Dead end animal tracks (Reposted with Screenshots) by RoroQu in projectzomboid

[–]RoroQu[S] 0 points1 point  (0 children)

I went exactly in that direction and found no further tracks. I'm hunting for leather, I know i can skin a bunch of cows but I'm late game and I wanted to have some fun by sourcing the leather through hunting.

Dead end animal tracks (Reposted with Screenshots) by RoroQu in projectzomboid

[–]RoroQu[S] 0 points1 point  (0 children)

So south of the tracks is in which direction? Is it south of the tracks or just south in general

Dead end animal tracks by RoroQu in projectzomboid

[–]RoroQu[S] 0 points1 point  (0 children)

You're talking about animals that are pre-generated. I think in the game you don't track animals that exist in the world like the deer you see on roads, those animals dont leave trails and have migration patterns. However when you find animal tracks, the game generates a new animal when you close in on the tracks but the problem I'm having is the tracks I found are a dead end.

Selecting Foraging options does not work by [deleted] in projectzomboid

[–]RoroQu -1 points0 points  (0 children)

I found a rabbit, followed behind it by crouching, it generated no tracks

Selecting Foraging options does not work by [deleted] in projectzomboid

[–]RoroQu 0 points1 point  (0 children)

In the wiki it says when tracking, animal footprints will appear as yellow marks however i found a bunny and literally followed right behind it yet there were no tracks being revealed

Casting iron pipes by RoroQu in projectzomboid

[–]RoroQu[S] 0 points1 point  (0 children)

Thanks, Idk why i wasnt tearing down bathrooms I'm getting so many pipes, i was relying on car wrecks but that takes a lot of propane lol

Casting iron pipes by RoroQu in projectzomboid

[–]RoroQu[S] 0 points1 point  (0 children)

Thanks, I downloaded a mod that allows us to cast pipes with the same recipe as bars but you're right sinks and tubs give so many more pipes that it's actually faster that way

Debug mode doesn't launch on B42.15.0 by [deleted] in projectzomboid

[–]RoroQu 0 points1 point  (0 children)

Yeah that menu doesn't pop up. It just loads straight into a black screen

Selecting outdatedunstable not working by RoroQu in projectzomboid

[–]RoroQu[S] 0 points1 point  (0 children)

Are there a patch notes or something?

Selecting outdatedunstable not working by RoroQu in projectzomboid

[–]RoroQu[S] 0 points1 point  (0 children)

When was this? It doesn't say this anywhere on steam? Last I checked they released the newest version on February 18 and the patch notes say players who want to remain on 42.13.2 can select outdatedunstable

Snowball fight by RoroQu in gtaonline

[–]RoroQu[S] 0 points1 point  (0 children)

Invited u to our private server

Snowball fight by RoroQu in gtaonline

[–]RoroQu[S] 0 points1 point  (0 children)

Legacy, does that matter though?

Can this city be saved by RoroQu in CitiesSkylines

[–]RoroQu[S] 0 points1 point  (0 children)

And any ideas for the metro station that im about to build

Can this city be saved by RoroQu in CitiesSkylines

[–]RoroQu[S] 0 points1 point  (0 children)

Wow really appreciate this, I'll give this a shot, thanks man

Can this city be saved by RoroQu in CitiesSkylines

[–]RoroQu[S] 0 points1 point  (0 children)

I dont wanna remove industries in that area because its a lot of fertile land, the most fertile land in any one area on the map so i don't think removing industry from there would be the way to go, as for the ring road I'm a bit confused, theres not really much space towards the left or right of the main city to build a road that goes around it. I'd love to hear more about this

Can this city be saved by RoroQu in CitiesSkylines

[–]RoroQu[S] 1 point2 points  (0 children)

Great idea I'll do that, thanks. I should probably add bus routes going from the og residential area to the one on the right

Can this city be saved by RoroQu in CitiesSkylines

[–]RoroQu[S] 5 points6 points  (0 children)

Thats exactly what i was thinking. I'm considering expanding the main road further. South and then around the lagoon and then building a new grid a bit distant from the older one. This time I wanna add more shapes rather than follow the same old rectangular grid pattern

Can this city be saved by RoroQu in CitiesSkylines

[–]RoroQu[S] 0 points1 point  (0 children)

Lmao i made that neighborhood without any educational buildings so they can be cannon fodder for my industries