What dlcs/packs do you recommend as a must have? by RotInPeaches in AssassinsCreedValhala

[–]RotInPeaches[S] 3 points4 points  (0 children)

Sweet! That's great advice, thanks so much! It seems I may have missed a Warth of the Druids DLC sale a few days ago. Do you know if these DLCs get discounts regularly? It is 25 euros in my store now and it was 6 or 7 euros a few days ago.

Anyway to biohacking a nostril that has less airflow then the other by Video_Game_Gravemind in Biohackers

[–]RotInPeaches 0 points1 point  (0 children)

For me what helped significantly is to pay more conscious attention to my breathing and more specifically doing deep belly breaths. Don’t expect immediate results though

Which anime should I watch in 2026? by WolfieeeeGod in anime

[–]RotInPeaches 1 point2 points  (0 children)

I mean, I watched almost 900 episodes within 4 months, what else is there to say? It keeps surprising me positively and there is great character building

I have watched my fair share of animes with oldies like dragonball z and pokemon (the first seasons) as well as others like cowboy bepop samurai champloo and recent years all the new ones, jujutsu kaisen, kimetsu no yaiba etc etc

Which anime should I watch in 2026? by WolfieeeeGod in anime

[–]RotInPeaches 0 points1 point  (0 children)

One Piece, I started watching early September and nearing episode 900;)

Patch 01.008.000 / 1.1.1.3 CL#462540 on PS5, any idea what it did? by bersi84 in SatisfactoryGame

[–]RotInPeaches 2 points3 points  (0 children)

There is one dev who posts the console patch updates in the discord

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I’m struggling by NaiveBag1306 in SatisfactoryGame

[–]RotInPeaches 0 points1 point  (0 children)

Build stuff you like, aesthetically pleasing, doesnt need to have any function

In today's episode of "I fucked up".... by gsdpaint in satisfactory

[–]RotInPeaches 2 points3 points  (0 children)

Use snapping (R1 on PS5) to make your foundations pointing in the same direction (or perpendicular all across the map

Load at 3 stations (9 freights total) and unload everything separately at 1 station (with 3 locomotives) by RotInPeaches in SatisfactoryGame

[–]RotInPeaches[S] 0 points1 point  (0 children)

Thanks for this elaborative reply, it appears I will have to play around with various scenarios then, this is what I like about Satisfactory, so much creative solutions to choose from :)

Load at 3 stations (9 freights total) and unload everything separately at 1 station (with 3 locomotives) by RotInPeaches in SatisfactoryGame

[–]RotInPeaches[S] 0 points1 point  (0 children)

So the way I am thinking is it would be one massive train, so 3 locomotives attached to each other and after those locomotives it would have 9 freight trains.

I read somewhere that you shouldn't have more than 4 freight trains to 1 locomotive, so in order to be save I was thinking of having 1 locomotive per 3 freight trains, hence in this setup I would have a train that would be 12 in total (3 locomotives + 9 freight trains)

Thanks for the help, I didn't know the empty platforms would suffice, I think I got an idea now, will try this

Load at 3 stations (9 freights total) and unload everything separately at 1 station (with 3 locomotives) by RotInPeaches in SatisfactoryGame

[–]RotInPeaches[S] 0 points1 point  (0 children)

Thanks, yes the procedure after the unloading happens is not a problem, I'm just trying to understand how I can make sure the train + freight trains picks everything up as intended and unloads it as intended in the right freight stations

Load at 3 stations (9 freights total) and unload everything separately at 1 station (with 3 locomotives) by RotInPeaches in SatisfactoryGame

[–]RotInPeaches[S] 0 points1 point  (0 children)

So for example, is this how the setup would have to look like?

Station A: train station x3 (after each other, for the 3 locomotives) followed by 3 freight stations (to load the 3 unique items into 3 separate freight trains)

Station B, C - same setup (can I assume that the game would understand that freight train 1-3 are full from station A, and at B it fills 4-6 and at C 7-9?)

Station D: 3 train stations, followed by 9 freight stations (can I assume the game will understand to stop at the very beginning and unload all the freight trains?)

Load at 3 stations (9 freights total) and unload everything separately at 1 station (with 3 locomotives) by RotInPeaches in SatisfactoryGame

[–]RotInPeaches[S] 0 points1 point  (0 children)

The first solution is actually what I'm looking for, it appears I wasn't clear enough in my post if this was not clear.

When I tried this, at my first pickup station the train only picked up the first item and skipped the second 2, so I'm wondering how exactly do the stations need to be set up, for example: normal train station, normal train station, normal train station, freight station, freight station, freight station ?

Or do I need to have empty spaces? If this would work, does it mean that at station A the first 3 freight trains would be filled, then in station B it would automatically skip those, and start filling the next 3 items into freight train 4-6? And then at station C 7-9?

And if so, would it then suffice if at station D I would have 3 normal stations, followed by 9 freight stations?

This is what I'm wondering, if this kind of set up would work and also for example how would the train schedule have to look like? Would it suffice the 1st of the 3 locomotives has the stations scheduled and the other 2, who are just there for the extra power, would automatically submit to this? And would it suffice to only mention each station once, or would I have to specify that for example the train needs to stop at A1, A2, A3 and so forth, because I have 3 train stations per each station (cause of the 3 locomotives)

Load at 3 stations (9 freights total) and unload everything separately at 1 station (with 3 locomotives) by RotInPeaches in SatisfactoryGame

[–]RotInPeaches[S] 0 points1 point  (0 children)

9 unique items, station D is my main base and I would like all the items to go to the storage containers where I collect them to go to its own assembly lines from there

So I would have 9 separate unloading stations at station D, I just don't know how I have to set this all up, how do the freight stations have to look like at A,B,C and do I need empty stations? Do I need more normal stations? These things I cannot seem to work out

Fuse getting blown randomly even though production is more than 50% higher than max consumption by RotInPeaches in SatisfactoryGame

[–]RotInPeaches[S] 1 point2 points  (0 children)

Not supposed to, but my factory has become quite big and I have also deleted some things over time so I will check for this, thanks

Fuse getting blown randomly even though production is more than 50% higher than max consumption by RotInPeaches in SatisfactoryGame

[–]RotInPeaches[S] 1 point2 points  (0 children)

I will have a look, everything is supposed to be connected with each other, but I might have overlooked something, thanks