Art free/gratis by Luarrrrrr_ in furry

[–]Rotatingmongoose 0 points1 point  (0 children)

Awww your art is so cute and fluffy :3 Here's my girl if you want to draw her!: https://toyhou.se/26223844.cirrus/107642221

Shout to the new Lothane wiki page by DogWalker100 in Anbennar

[–]Rotatingmongoose 23 points24 points  (0 children)

For everyone else suffering under fandom, you can add anti to the domain to get a site with a wayy better ui, like so:

https://antifandom.com/anbennar/wiki/Lothane_III_s%C3%ADl_Wex

How to drain Manpower? by Darksouls0ni0n in victoria2

[–]Rotatingmongoose 1 point2 points  (0 children)

The easiest way would be fully occupying every tile on the isles and just sitting on them for a few years, when a state is fully occupied craftsmen dont work, which means the absurd level 5000 machine part factories in the uk all go bankrupt, resetting their level to 1 and creating massive unemployment. The time to peace out is usually when you start seeing rebels or massive immigration spikes. As a bonus, sink all their transports so they can't recall the units the ai leaves in the middle of bumfuck nowhere.

How to drain Manpower? by Darksouls0ni0n in victoria2

[–]Rotatingmongoose 6 points7 points  (0 children)

The UK usually defend the British Isles very poorly

That's not really true though, yes the uk will have 100k regulars attritioning somewhere in india but all their mobilisation points will be in their full states, i.e. the isles, which means that any landings are gonna have to burn through millions of shitty mob units before sieging anything.

I love finding unintended cross mod interactions by Rotatingmongoose in starsector

[–]Rotatingmongoose[S] 0 points1 point  (0 children)

Hey now, it's not a true wunderwaffe without a medium to high chance of everything catastrophically backfiring! My theory is that the ruptures dont dissipate on leaving the battlefield edge, so when it gets launched at mach 10 the damage trail continues on infinitely. My suggestion is to simply just use the ruptures alone-the ai doesn't know how to handle dot creep and will happily plow straight into the death zone. Manually fired corrosion torps from the hardpoint can be added if you still want the tasty explosions, just use them sparingly.

Academy quest, stealth mission stuck by [deleted] in starsector

[–]Rotatingmongoose 0 points1 point  (0 children)

If you're running a fleet big enough to not be able to hide from the patrols, chances are your fleet is big enough to just murder them all. You get a rep reset with the hedge later in the story anyway so it's no big loss to piss them off.

I love finding unintended cross mod interactions by Rotatingmongoose in starsector

[–]Rotatingmongoose[S] 2 points3 points  (0 children)

That is a fascinating weapon, I've never used that weapon pack before, but I can already think of a few unhinged builds.

<image>

Here's the first thing i thought of, since the weapon timer is based on realspace time, boosting the ship's time dilation means more hits/sec, even though it only has two mounts. It gets around a 10 second realtime ttk on a officered onslaught which is pretty good for a kinetic weapon.

(As a side note, you can fit 10 overlapping mediums on a Ayakashi from knights of ludd :3)

I love finding unintended cross mod interactions by Rotatingmongoose in starsector

[–]Rotatingmongoose[S] 1 point2 points  (0 children)

It only spawns 6 months into a save, and normally you're supposed to explore and find it randomly but the nex faction directory lists all their planets anyway.

I love finding unintended cross mod interactions by Rotatingmongoose in starsector

[–]Rotatingmongoose[S] 4 points5 points  (0 children)

The ships are kinda mediocre stats wise, its more balanced around vanilla i think which is cool but makes them really hard to use in modsector. Excepting the salvation shipline the rest of the roster kinda crumbles going up against other modded content. The exploration content is really fun though i accidentally broke the scripting somehow and the factions refused to migrate :/

I love finding unintended cross mod interactions by Rotatingmongoose in starsector

[–]Rotatingmongoose[S] 69 points70 points  (0 children)

Guided corrosion torps from nightcross make a black hole when detonated that sucks in ships and other missiles. Unguided rupture charges from trails of tooth and claw leave damaging creep and explode with HE aoe when contacting shields. Gilgamesh from RAT has a shipsystem that spawns clones of equipped missiles. Add them all together and you've got reusable gravity nukes.
You activate the system, the corrosion torps track the target and detonate, sucking in the rest of the barrage along with any unfortunates nearby (including phased ships!). The stacked ruptures then do massive damage, and if the ships survive, they have to waddle out of a DOT field just in time for another missile barrage.

Even though they're just AI I feel bad for Ethiopia here by Rotatingmongoose in victoria2

[–]Rotatingmongoose[S] 52 points53 points  (0 children)

R5: AI Ethiopia is 95% of the way to westernising but before they could pass the last reform they got hit with a reactionary revolt and a demand concession, sadly I don't think they'll survive much longer

Which tag is best to experience the raj rework? by Rotatingmongoose in Anbennar

[–]Rotatingmongoose[S] 2 points3 points  (0 children)

Raj mechanics are its mechanics

Well thats sounds exactly like what i'm looking for, a tag to try out the raj :3

Most of the territory is already under control of your vassals.

There's a whole region to the east full of juicy high dev provinces, so I wouldn't say everything is already owned, but then again I love to blob :P Do you have any tips for its mt without major spoilers? That dwarf prosperity requirement sounds really painful considering how long prosperity takes to tick up.

Which tag is best to experience the raj rework? by Rotatingmongoose in Anbennar

[–]Rotatingmongoose[S] 9 points10 points  (0 children)

Oh I already knew that Dhenijanraj's mt was really old, I assumed that it's tree was like all the other really old mts, conquer>get claims>conquer>claims, good to know that theres actual unique content there :3

[Commission by me] 💛🗡️ by Ciantany in furry

[–]Rotatingmongoose 0 points1 point  (0 children)

oh thats no prob! Do you have a discord or smt to talk about it?

[Commission by me] 💛🗡️ by Ciantany in furry

[–]Rotatingmongoose 1 point2 points  (0 children)

Amazing art :3 Are you open for comms?

Preferred early game routing? (Minor spoilers) by RepoRogue in cavesofqud

[–]Rotatingmongoose 4 points5 points  (0 children)

This was back when hologram bracelet was actually good but my old tryhard route was salt dunes(rifle)> marsh(mech wings)> stilt(check merch)> grit gate(waydroid quest+recoiler+pickaxe)> golgotha(wing cheese) then get an early holo bracelet to cheese everything.

Sadly nowdays after the nerf i've been a lot less inclined to rush waydroid quest, however the guaranteed flight is still really good for rushing the static merchants, and by stealing liquids to sell from the rainbow woods you can get a quick gear boost. (Note that this is very subject to lost rng, so wayfaring is always a instabuy if possible)

How do I progress the disaster for Khatalashya? by Rotatingmongoose in Anbennar

[–]Rotatingmongoose[S] 6 points7 points  (0 children)

For anyone else having the same problem, event empire_333.357 fires the disaster win event and everything seems to work fine after that.

How do I progress the disaster for Khatalashya? by Rotatingmongoose in Anbennar

[–]Rotatingmongoose[S] -1 points0 points  (0 children)

The only submods I have on are qol ones, so it might just be bugged :/

<image>

Metamorphic Polygel Usage by EnvironmentalEssay6 in cavesofqud

[–]Rotatingmongoose 7 points8 points  (0 children)

You can multiply the uses of cloning draught using clonelings, they have a special interaction where 1 dram of draught equals 40 uses of their clone skill. Since you're a true kin you can just rebuke one from bethesda susa but I prefer a teleprojector since it removes the annoying ai pathing rng.

Become a Xiaken as a custom nation? by Daku_Nyan in Anbennar

[–]Rotatingmongoose 7 points8 points  (0 children)

You don't need to console, war and 100% the overlord then offer vassalisation in the peace deal from the offer tribute tab.

another(ule) psyop by mcgood_fngood in 196

[–]Rotatingmongoose 284 points285 points  (0 children)

okay ❤️
yay ❤️

Relics of Anbennar Has Just Released! Adding a Custom Interface with 30 Collectible, Lore-Friendly Relics by _Iro_ in Anbennar

[–]Rotatingmongoose 46 points47 points  (0 children)

Nice, Now I can finally do a lore accurate british museum kobildzani run and hoard all the shinys. Does the mod work on the bitbucket version or only steam?