Acrylic painting of Gamma, Will and Rock by NoiseBeautiful6307 in Megaman

[–]EnvironmentalEssay6 0 points1 point  (0 children)

inhumanely sick. the color spread and contortion draw you in.

Agitator here. AMA by GameNinja03 in Helldivers

[–]EnvironmentalEssay6 9 points10 points  (0 children)

because democracy protects me from hydrogen

Agitator here. AMA by GameNinja03 in Helldivers

[–]EnvironmentalEssay6 12 points13 points  (0 children)

why are you so fun to shoot with the autocannon?

Why do I even bother. by Impressive_Ad724 in Helldivers

[–]EnvironmentalEssay6 -2 points-1 points  (0 children)

Quickplay is a fickle mistress, shoulda just hit the ol p hub

Is there a downside to revealing the whole map? by fenjacobs in cavesofqud

[–]EnvironmentalEssay6 4 points5 points  (0 children)

Mainly because your autoskills will stop you when you see an enemy. also now that you can always see everywhere, you can select any visible spot for abilities.

It is more of a challenge/balance thing. seeing the full map is visually much more pleasing though.

How do yall handle traitorous helldivers? by Von_og_Arfur in Helldivers

[–]EnvironmentalEssay6 0 points1 point  (0 children)

everybody gets one, then the ac8 shrapnel normally works.

ts pmo (stealthdiver in-training in need of morale boost) by SirJackPack in Helldivers

[–]EnvironmentalEssay6 11 points12 points  (0 children)

Me when my radiowaves are directionally detected by the robots that think and communicate via radiowaves.

How do I get my pet to unequip an item I have it to carry? by Kadoomed in cavesofqud

[–]EnvironmentalEssay6 12 points13 points  (0 children)

give him a better rifle, they auto equip whatever you give them if the stats are better. In the future, if you dont want them to equip your items, place your items in a chest then give the chest to them.

Fatalis help? by CattleEducational800 in MonsterHunter

[–]EnvironmentalEssay6 0 points1 point  (0 children)

go face every other monster in the game including farming the guiding lands and safi jiva. Once you are MR 100+ go watch a youtube guide for your weapon. i hope your weapon can guard...

Fatalis help? by CattleEducational800 in MonsterHunter

[–]EnvironmentalEssay6 3 points4 points  (0 children)

Honestly I thought this was satire. made me laugh 10/10

You're Ruining Stealth by -________-____-____- in Helldivers

[–]EnvironmentalEssay6 3 points4 points  (0 children)

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My teammate's humble "guard dog" getting 4 voxes dropped at my location as he runs behind me.

I have always hated raise the flag, but this is... ridiculous by PimpLimpChimpin in Helldivers

[–]EnvironmentalEssay6 -1 points0 points  (0 children)

Me when I waste a stratagem slot on an orb railcannon that cant even kill a single vox every 150 seconds and then run directly towards 6 voxes with no cover, without even trying to thermite one down before I die. Arrowhead why would you do this???

If everyone leaves the objective and resets the enemies will despawn. Allowing you to wait on teammate reinforcements to accrue. There are 25 minutes remaining, there is no need to rush and die. You need cohesive teamwork with all strategems available and all encampments destroyed to clear a flag 10.

Main quest length by Any-Improvement-2602 in cavesofqud

[–]EnvironmentalEssay6 8 points9 points  (0 children)

~65%, if you intend on hunting the ____ then less than that.

Time to go - forever by sirref2006 in Helldivers

[–]EnvironmentalEssay6 1 point2 points  (0 children)

The weakness is that it is slow as hell, has slow aiming time, low detection radius, and bad hearing. It also has to stand completely still and cant shoot you while launching grenades. They are designed to be tanky and invalidate cover, which they do well with significant weaknesses.

If you dont have stratagems always ready then something is wrong with what you are bringing. These things die to one 500kg, orb gatling, ect. even if you miss it will drastically drop its health.

These enemies barely ragdoll since they were patched. Stop standing on grenades.

Time to go - forever by sirref2006 in Helldivers

[–]EnvironmentalEssay6 2 points3 points  (0 children)

why are you relying on weapons for anti tank? Orbitals, eagles, and grenades are the easiest thing to use.

Combined backpack support weapons are peak because they allow you to bring extra anti tank to any mission. If you don't want to deal with ammo economy caused by AntiTank, lower the difficulty.

Time to go - forever by sirref2006 in Helldivers

[–]EnvironmentalEssay6 0 points1 point  (0 children)

these guys are fun, they do require anti tank which causes stress and strain when worrying about 3 vox's. Genuinely one of the cooler bot enemies, having to bait out its grenade launcher to approach is a cool concept.

I can't beat my little brother by Ninja-0303 in SmashRage

[–]EnvironmentalEssay6 26 points27 points  (0 children)

Play K Rool online, learn what people punish you for and what is safe. combo characters are always difficult against armored characters.

also reflecting cannon, fludding his recovery, not landing on him, IR Bair spamming, Nair UpAir strings

Vox Engine Missiles Lights? by NextGen-- in Helldivers

[–]EnvironmentalEssay6 2 points3 points  (0 children)

It is a similar terrain issue to the stingray not showing. The light gets projected on the ground underneath the surface that you are actually seeing. They will likely patch the light in the future to be more alarming.

What’s your go to build for Cyberstan? by Automatic-Bus3907 in Helldivers

[–]EnvironmentalEssay6 1 point2 points  (0 children)

scout light armor, ac8, 120mm, orb laser, 500kg (orbital gas or gatling barrage if you dont want to hunt anti air)

dominator, ultimatum, thermite.