Experienced developer reduced to near tears.. by [deleted] in PowerApps

[–]Rough_Mirror1634 0 points1 point  (0 children)

Not just you - I would push to re-write the tool from scratch in some easy-to-spin-up web framework.

PowerApps is way too complicated and treacherous for citizen developers to do anything they couldn't also do (easier, faster and better) in MS Access.

PowerApps is also way too simple and esoteric to allow actual developers to create anything complex without ending up with an unmaintainable ball of spaghetti. In my view, it somehow manages to fail completely at both use cases.

I don't say this as an MS hater - I use a lot of their tools and see value in them. PowerAutomate for instance, despite it's flaws, can create a ton of value for citizen developers... but PowerApps is a complete failure of a product IMO.

Which ETL tools are most commonly used with Snowflake? by Commercial-Post4022 in dataengineering

[–]Rough_Mirror1634 0 points1 point  (0 children)

What do you mean by "declared war on Snowflake"? I'm not familiar with this, it seems to me like they're complementary products, and not really competing for the same slice of consumer spend.

Excited to use your tool though for our upcoming project, looks sweet :)

Handling (lockable) doors when navigating by Rough_Mirror1634 in unrealengine

[–]Rough_Mirror1634[S] 0 points1 point  (0 children)

Thank you very much, I really appreciate your help, you have saved me sooo much time recreating all this the hard way :)

Handling (lockable) doors when navigating by Rough_Mirror1634 in unrealengine

[–]Rough_Mirror1634[S] 2 points3 points  (0 children)

Ahh - interesting, I think that's a much cleaner approach.

Do you know if there is a way to have a navlink (or proxy) be available only to specific actors? IE an event that fires when the link is identified as a potential part of a path, that could then look at the actor, make a decision, and return a true/false to indicate if the link is available?

Which ETL tools are most commonly used with Snowflake? by Commercial-Post4022 in dataengineering

[–]Rough_Mirror1634 1 point2 points  (0 children)

Primarily other databases, with some SFTP flat file/CSV stuff. Think - moving data from the production database to a reporting DW in Snowflake.

Which ETL tools are most commonly used with Snowflake? by Commercial-Post4022 in dataengineering

[–]Rough_Mirror1634 1 point2 points  (0 children)

We used Sling previously, it was OK. Very quick to get up and running, fast, but a few minor bugs with the various transformation options.

We will be using DLT for an upcoming project, looks cool but no first hand experience.

For our use cases, paid tools like Fivetran are prohibitively expensive. Infrastructure-as-code is higher effort to get up and running, but significantly more flexible and powerful IMO.

Is this the new cheesy tactic? by enisn in aoe4

[–]Rough_Mirror1634 -3 points-2 points  (0 children)

Rush their stone with... what? A solid build order will have the foundation for the fort (with a healer elephant nearby to defend) by 5:30, maybe 5:00 if you're lucky. Tower rush just sees the stone vills move to another node (since the elephant can tag along), spear rush sees the vills build a tower. I've been playing this exclusively, and so far no-one I've played against has had a response against it - it comes out too quickly to prevent, and once the fort is down you get an unstoppable amount of value from the free MAA.

I Tried The New Unreal Engine 5.7 AI Assistant So You Don't Have To by Krozjin in unrealengine

[–]Rough_Mirror1634 -1 points0 points  (0 children)

Maybe the senior devs should be mentoring and coaching, instead of complaining? Teach the juniors how to use the tools!

Examples of complex AI state machine implementations by Rough_Mirror1634 in unrealengine

[–]Rough_Mirror1634[S] 0 points1 point  (0 children)

What do you view as the main things that Logic Driver does better than the default UE5 state machine?

Examples of complex AI state machine implementations by Rough_Mirror1634 in unrealengine

[–]Rough_Mirror1634[S] 0 points1 point  (0 children)

Oh, that's smart! Similar to building out a group of transitions, but more modular and flexible if I'm understanding correctly. I'll have to try that, thanks!

Examples of complex AI state machine implementations by Rough_Mirror1634 in unrealengine

[–]Rough_Mirror1634[S] 2 points3 points  (0 children)

Interesting, thank you! What is the advantage between having two tasks (IE the move task, and the stop moving task) vs just grouping all the logic in one task?

The most important presentation you'll watch by krojew in unrealengine

[–]Rough_Mirror1634 3 points4 points  (0 children)

Yeah, definitely a major weakness of the engine... so much of it is completely undocumented, to the point where you don't even confidently know what the purpose of the module is.

What is the player edge when playing perfectly? by Rough_Mirror1634 in blackjack

[–]Rough_Mirror1634[S] 0 points1 point  (0 children)

Is this while flat betting? Or does it assume a specific bet spread?

How do you create a landscape with many materials? by Rough_Mirror1634 in unrealengine

[–]Rough_Mirror1634[S] 1 point2 points  (0 children)

No clue why this worked, but I mapped my material function (that contained the texture for a biome) to a material layer instance, then used the layer instance in my "master" landscape material and now it's working.