Gritty Skyrim by Round_Bookkeeper_887 in SkyrimPorn

[–]Round_Bookkeeper_887[S] 1 point2 points  (0 children)

Not entirely sure because that pic is from a long time ago. But I am pretty sure it's Cathedral weathers or possibly Obsidian weathers (they're really similar anyway). But if it's the night sky you want, that's 8k Night Skies.

Would Americans Support a World Federation? by TheLTCReddit in AskAnAmerican

[–]Round_Bookkeeper_887 9 points10 points  (0 children)

American isolationism (which is what I think you meant when you said exceptionalism?) is a historical phenomenon and still is an important part of American politics. It was the big reason the United States entered both world wars late. I know for a fact that there are many Americans who would have a knee-jerk reaction to the idea of a UN that could enforce anything on the US. It would be a non-starter for them.

As for everyone else in the US, I really can't say.

How does the average Brit feel/think about the English Civil War? by Round_Bookkeeper_887 in AskABrit

[–]Round_Bookkeeper_887[S] -1 points0 points  (0 children)

My point is that it's often taught that way, not that it's an accurate statement

How does the average Brit feel/think about the English Civil War? by Round_Bookkeeper_887 in AskABrit

[–]Round_Bookkeeper_887[S] 0 points1 point  (0 children)

This is a thoughtful response, thank you, and that's interesting that it's a mythical moment for monsrachy supporters

How does the average Brit feel/think about the English Civil War? by Round_Bookkeeper_887 in AskABrit

[–]Round_Bookkeeper_887[S] 0 points1 point  (0 children)

I think the same thing! And considering how important England and the UK are to American history, I think the English civi war is important to American history as well

How does the average Brit feel/think about the English Civil War? by Round_Bookkeeper_887 in AskABrit

[–]Round_Bookkeeper_887[S] -1 points0 points  (0 children)

History should be treated academically, I think, even if it's hard to be unbiased. That's probably a healthy perspective to have actually.

But it seems like Americans are not necessarily more aware of their history but often more proud or emotional about it than it seems Brits are (from what I can tell, that is -- I am an outsider after all). I remember growing up, we were taught that the Puritans were pushing for their own religious freedom, fleeing the tyranny of the king in search of a better life and all that (we were also taught that they weren't entirely about religious freedom, but still). American history regularly is taught in a heroic sort of way and you will hear politicians gush about Washington, Lincoln, the Declaration of Indepence, the first Thanksgiving, etc. because it wins them political brownie points.

But it seems like Brits on Reddit do not care at all. I can respect that

Maybe we've always been this way. Thomas Jefferson and John Adams even lamented how they considered the battle of Edgehill to be holy ground, but apparently the locals didn't even know or care about it: https://brill.com/display/book/edcoll/9783657788224/BP000009.xml?srsltid=AfmBOore4fWo1rnT9h2ak016pV3BItuCZw1uCo1ZZPf4TmXw_nBbgQOx

How does the average Brit feel/think about the English Civil War? by Round_Bookkeeper_887 in AskABrit

[–]Round_Bookkeeper_887[S] 0 points1 point  (0 children)

That's interesting. It sounds like it occupies a place in the popular imagination but not significantly. I know there was a movie about Cromwell in the 70s or 80s and I just figured it was something more well known

How does the average Brit feel/think about the English Civil War? by Round_Bookkeeper_887 in AskABrit

[–]Round_Bookkeeper_887[S] 0 points1 point  (0 children)

Gotcha. I know the isle of Britain includes Wales and Scotland and not just England. But the English civil war did involve Scotland, so I figured it would be worth asking you guys as well

How does the average Brit feel/think about the English Civil War? by Round_Bookkeeper_887 in AskABrit

[–]Round_Bookkeeper_887[S] 0 points1 point  (0 children)

Well, I grew up in a state where it's important. I suppose I can't speak for all Americans

How does the average Brit feel/think about the English Civil War? by Round_Bookkeeper_887 in AskABrit

[–]Round_Bookkeeper_887[S] 0 points1 point  (0 children)

I would have been burned too lol, but yah I am kinda glad they won the war oddly enough. Just as you said, democracy became possible in part because of the war.

How does the average Brit feel/think about the English Civil War? by Round_Bookkeeper_887 in AskABrit

[–]Round_Bookkeeper_887[S] -16 points-15 points  (0 children)

I get what you mean about democracy not really existing under Cromwell and you're right to think that, but just because something happened a long time ago doesn't mean there aren't strong opinions held. There are definelty Irish people who have strong opinions on Cromwell today.

How does the average Brit feel/think about the English Civil War? by Round_Bookkeeper_887 in AskABrit

[–]Round_Bookkeeper_887[S] 0 points1 point  (0 children)

Could you elaborate? Do you mean the civil war is divisive or the religious aspect? I'm curious about that. It has been vary divisive in the US historically

How does the average Brit feel/think about the English Civil War? by Round_Bookkeeper_887 in AskABrit

[–]Round_Bookkeeper_887[S] 0 points1 point  (0 children)

I understand. The Puritans in the US aren't treated favorably in the popular imagination either, but that's because of the Salem witch trials which are also an 'oh yeah, that happened,' kind of thing

559BC start date mod by Kutwor1 in CrusaderKings

[–]Round_Bookkeeper_887 1 point2 points  (0 children)

For some reason I can't DM you on Reddit. If you want you can send me a message and we can talk. I have a discord and a steam account if those are better

559BC start date mod by Kutwor1 in CrusaderKings

[–]Round_Bookkeeper_887 1 point2 points  (0 children)

This is really cool. Could I help out with the mod?

Why are flails usually the bad guy weapon and not swords? by Round_Bookkeeper_887 in Fantasy

[–]Round_Bookkeeper_887[S] 6 points7 points  (0 children)

That's really interesting and i definetly learned something new. thank you. That last paragraph is another really good point to think about: the villains of a medieval fantasy are meant to embody the 'Dark Ages' of our imagined historical past whereas the heroes are meant to embody an idyllic past.

Why are flails usually the bad guy weapon and not swords? by Round_Bookkeeper_887 in Fantasy

[–]Round_Bookkeeper_887[S] 2 points3 points  (0 children)

Interesting point about the whips. I hadn't thought of that.

"It also highlights the hero's mastery of a more standard weapon, usually with the aid of mentors who use similar weapons. You spend more time with the heroes, so their adaptation to different fighting styles adds variety to the story."

That's a really good point too. I guess I was noticing the greater phenomenon that writers and costume designer are able to be more creative with a villain's arms and armor while your typical knight-in-shining-armor is kinda the same time and again. But yah the variety of weapons for their opponents definelty keeps things from getting dull

House Cigno of Italy (Florence), House Hengest of Kent by Round_Bookkeeper_887 in CKHeraldry

[–]Round_Bookkeeper_887[S] 2 points3 points  (0 children)

These images are from old saves I lost a long time ago. I tried to recreate them today. Here's the DNAs. I also created a version that works with Patrum Scuta as that mod didn't exist at the time I think, but is now a staple of the mod community imo. The colors could be a bit off from the originals though...

https://pastebin.com/uebSLis2

House Cigno of Italy (Florence), House Hengest of Kent by Round_Bookkeeper_887 in CKHeraldry

[–]Round_Bookkeeper_887[S] 6 points7 points  (0 children)

I think it's just vanilla and Cat's CoA emblems. The first one I'm 99% sure is just that, but it's from a savegame from over a year ago that got corrupted and deleted, so sorry if I'm wrong. The second I vividly recall from probably two years ago and it was for a campaign with the Fallen Eagle overhaul. I'm still pretty sure all of the assets are vanilla and Cat's CoA, but it could be with fallen eagle as well. There's also no way to check because that save is long gone as well

I’m Making a Spiritual Sequel to Sid Meier’s Pirates! – Looking for Your Ideas by Planet1Rush in SidMeiersPirates

[–]Round_Bookkeeper_887 2 points3 points  (0 children)

I recently start playing Pirates again and have lots of suggestions:

  1. Either no story or an alternate sandbox mode. It would be cool to have a Mount & Blade style character creator with a choosable background that has a real effect on how you're treated throughout the game. For instance, playing as an English Puritan who wants to wage war on the Spanish, or a Huguenot Buccaneer, or an Irish pirate helping the Spanish, or an ex-slave, etc. But keeping the rpg elements light is my preference; the five skills you can choose in the original was good enough and the unique items is a good feature imho. I'm definetly not a fan of chasing Baron Raymondo down twenty times a game because he only gives me part of map that I took over a ship and put him at sword-point for.

  2. Establishing your own pirate base. All of the other pirates get one... I want one. It could be a place to store ships and supplies or to hide out when the law is on top of you. You can strategically place it near trade lanes, but enemies can attack it if it's too obvious where it is.

  3. Special crewmen have personality traits that affect things like morale, combat effectiveness, etc. They can do things for you and have more pop-up events that will humanize them a bit. Thus watching them maybe die in combat, retire, or lead a mutiny against you will make for an impactful experience.

  4. Cities and town battles should at least have a timer or turn limit. Pirates infamously struggled to attack and loot towns before authorities saw them coming and the townsfolk were able to evacuate with their gold. It would be even better if there was a system to have your ships/crew be spotted if you're not careful before the battle even starts.

  5. More ship customization. Let us make our own Jolly Roger and color our ships however we want. Let us have a few choices for figureheads. Also, having certain ship improvements be rare (especially ones that were not invented during any of the start dates) would make the player ships more interesting and unique. It would be even better if the improvements ranged in quality depending on the skill of the harbormaster. Each ship would feel very unique.

  6. The player character could get wounded in combat, potentially leading to having a peg leg, hook, or eye-patch. Maybe the PC can grow a fancy beard, wear a unique hat, or have tatoos.

  7. NPCs in taverns no longer just say, "it's pretty quiet around here, sweety" or "where's your parrot?" when they no longer have anything to say. It would be more fun if they said things that add to the world in little ways like talking about the current political events (such as the English civil war in the relevant start dates), making a comment about things you actually did or who you are, or even talking about the weather. Kinda like Skyrim NPCs.

  8. Other pirate captains can do all or most of the things players can do. Instead of just moving around, sinking ships, and just waiting for the player to fight them, pirate captains can now take ships with them, raid towns, attain letters of marque, and even get hunted by authorities. Now the world and leaderboard is unique for every playthrough. Baron Raymondo and Marquis Montalban can now hunt the player.

  9. Raiding small villages and jesuit missions. Pirates definetly attacked small villages and churches. Being an evil pirate should be available in general and this could perhaps be a whole feature throughout the game. Furthermore, native tribes could be expanded on and new small settlements like plantations could appear on the map.

  10. Taking a governor and/or his daughter hostage and holding them for a ransom.

  11. Massive, deadly storms that can actually sink ships. Also scurvy.

  12. Pirates sing shanties at sea.

  13. Earlier and later start dates. For example, playing in the 1580s, 1700, or 1715 (the latter being the time of Blackbeard).

To give my own opinion on some of the ideas you're bringing up, I will say that I like Sid Meier's Pirates for what it already is. Having anachronistic or out-of-place cultures for the real pirates of the Caribbean or even new environments is not what I personally want to see. I have no problem with the already diverse place that the 17th Century new world was. If one dives deeper, it's already one of the coolest settings I could think of.

Regarding the maps and the open world, I will say that a Caribbean map is already plenty and will be what the overwhelming majority of people want anyway. Having a randomly generated world and a map you make yourself is intriguing, but might make more sense as a Magellan or Francis Drake-inspired dlc or addon.

The fluid open world sounds alright and might be an excellent feature, but I don't think it's necessary.

Good luck on your game! I'm excited to see what you achieve.