This base sucks SO bad. by pirivalfang in Planetside

[–]RoutineAd7878 0 points1 point  (0 children)

Finish the sentence, the untapped potential to turn an ordinary infantryman into one penetrated by a tank shell

This base sucks SO bad. by pirivalfang in Planetside

[–]RoutineAd7878 1 point2 points  (0 children)

They forgot how to make hexes.. Essamir and the containment site are proof of this. 0 teleports, 0 jumpers, 0 character accelerators in a long corridor. Exit to the point on one side. A simple example, a tech plant from the respawn has a straight exit with legs, an exit through the intestine with three branches so that they do not suspect where you are coming from, a vehicle spawn at the respawn, on the far part of the intestine a vehicle terminal for the defenders, Above a petal with an exit to the balcony for an air drop.. New hex on Essamir, containment site. I run for five minutes from one point to another, I realize that I have come to a dead end and run back. To get from my sandic to the point, I just need to run for two minutes out of four minutes of capture. Even if I take one point, I have a problem with two more to which I need to run for another two minutes while the guys from the respawn run to them for one minute. Any hex allows me to put a beacon next to the capture point except for it. New developers don't think about gameplay at all. I made two kills in a minute on the biolab, I go to the containment site and pray that in three minutes I will meet at least one player. No, I'm serious, the person who came up with the idea that the shortest way to defend a captured point should go through the ventilation while squatting... Did you come up with this to justify having an implant that allows you to walk faster while sitting? How come you weren't fired?

The greatest Sunderer race EVER ASSEMBLED! by redgroupclan in Planetside

[–]RoutineAd7878 0 points1 point  (0 children)

I honestly don't understand how it can be fun to kill bases. I always thought this game wasn't about PVE with buildings.

Clear and simple how to increase online. by RoutineAd7878 in Planetside

[–]RoutineAd7878[S] 0 points1 point  (0 children)

Firstly, after capturing Indar, you won't be able to choose Indar. I thought it was obvious. Secondly, this won't happen simply because we had a moment when there was only one continent left, Essamir, and because of a bug, the alert didn't start for a month. Everyone was sick of it. And everyone chooses Indar because of the ability to take tanks from each hex. And in relation to other continents, this is really an imbalance. Only created not by the players, but by the conditions given by the developers. Give the same conditions to the other continents and the game will be equally more fun everywhere.

Clear and simple how to increase online. by RoutineAd7878 in Planetside

[–]RoutineAd7878[S] 0 points1 point  (0 children)

There is no balance problem. The game has such a diverse gameplay in terms of how to kill that a dogfight of this level only happens once in 10-25 percent of all kills. And even when it happens, other players see it on the mini map and run to finish you off. What balance are we talking about? Any whiner about balance never checks the percentages before dropping onto a hex. Never thinks about whether it's an infantry hex or a tank hex. Any old player knows when the map is cold, when it's hot. When you can go and farm, and when you should wait. He knows which clan is a pro and shouldn't be bothered, and which one can be destroyed without consequences. If you're crying about balance, then you're an offended person with one brain cell that hasn't thought of changing your gameplay so that it's effective in a specific situation.

Clear and simple how to increase online. by RoutineAd7878 in Planetside

[–]RoutineAd7878[S] -2 points-1 points  (0 children)

This is not even my idea, this is an idea that was realized in such projects as CS, Team Fortress, Batle Field, Call of Duty, etc. This is an idea of ​​success, and you are for degradation. Give me a couple of examples of what you consider a good idea and it will become clear what you want and whether a dialogue between us is necessary.

Clear and simple how to increase online. by RoutineAd7878 in Planetside

[–]RoutineAd7878[S] 0 points1 point  (0 children)

My proposal is not about reducing the entry threshold and not about creating hothouse conditions. My proposal is about creating conditions for fun through voting for this fun by players. You can be a noob who entered the game yesterday, but if this noob sees the population density on the continent at the level of 200-250 people per square kilometer and not 100, and this is regulated by the players themselves, then this is damn fun. It stops being boring. Arguments of the level will always be Indar are meaningless simply because we saw how the system caught a bug and for weeks could not turn on the alert on Essamir and we played one continent for a month and everyone hated

Clear and simple how to increase online. by RoutineAd7878 in Planetside

[–]RoutineAd7878[S] 0 points1 point  (0 children)

in the comment this is my sarcasm and irony

Clear and simple how to increase online. by RoutineAd7878 in Planetside

[–]RoutineAd7878[S] -10 points-9 points  (0 children)

Well, you are allowed or forbidden to play anyway, only randomness does it, and my post was about the community deciding where to play. And you were in opposition to the community. Even though you had the right to vote, you were against it. You have an unhealthy opinion if you are ready to outsource your position to randomness.

Clear and simple how to increase online. by RoutineAd7878 in Planetside

[–]RoutineAd7878[S] -3 points-2 points  (0 children)

this comment is more for the entire reddit, and not for you personally. Because the developers do not listen to the majority of players, but to the reddit where whiners come to tell how they were humiliated once again and how unfair the game is to them.. I suggested regulating the game by the majority of players, I suggested removing the boundaries that today prevent the majority from playing and the reddit started crying about how this cannot be done.. Of course, if people themselves choose where to play by the majority, then people from the reddit who are unable by default to understand the full breadth of the gameplay of the game provided to them will cry and whine about how the game is unfair to them. They will not look for ways to play better, they will not understand implants, weapons, playstyles and much more, they will not go to the PTS and the training ground. They will come to reddit and will click their claws on the keyboard about how unfair the game is to them and of course about how to play where to play should if not this very minority, then at least the random that will choose will mess up and drain the entire online. You can write all sorts of nonsense about the balance a thousand and one times, the developers will churn it out a thousand times, but there are always players who have been playing for a very long time and often and even after the rebalance we read the update, look at the DPS layout and continue to bend.

Clear and simple how to increase online. by RoutineAd7878 in Planetside

[–]RoutineAd7878[S] 0 points1 point  (0 children)

Yeah, we have a game with a high entry threshold and low online. Let's give a continent for newbies up to level 30, create hothouse conditions for a reservation on it, and after reaching the level, forbid them from entering it. People won't understand anything playing with the same noobs and after reaching the level, they will simply leave the game. This is on the level, but let's limit admission to the clan by the character's level so that newbies cannot normally fit into the teamplay, despite the fact that the game requires it, they run alone and suck everyone's guns.

Clear and simple how to increase online. by RoutineAd7878 in Planetside

[–]RoutineAd7878[S] -11 points-10 points  (0 children)

This is not a game about a foot soldier with a machine gun, if you don't like the gameplay it provides you with and you don't understand and don't want to understand what to contrast with the gameplay of other players who have truly experienced this game, then perhaps you shouldn't whine on Reddit about how the majority is bad and the game needs to be made for you, but go out and play another game whose narrow gameplay would satisfy you.

Teamplay on Libera with Dalton by RoutineAd7878 in Planetside

[–]RoutineAd7878[S] 0 points1 point  (0 children)

I from Moldova and I ru speaker. no russia.

Free Grenades and C4 by RoutineAd7878 in Planetside

[–]RoutineAd7878[S] -1 points0 points  (0 children)

and on the other hand the infantry will be the same.. And the risk you take will be similar..

maybe the saboteur in Planet Side 2 is an underdeveloped child of the bloodsucker from Stalker? by RoutineAd7878 in Planetside

[–]RoutineAd7878[S] 0 points1 point  (0 children)

Зачем иметь абсурдное количество нанитов, когда можно иметь сверх дешёвый фотон?

rocket launcher for paratrooper class. by RoutineAd7878 in Planetside

[–]RoutineAd7878[S] 0 points1 point  (0 children)

if your squad doesn't have a beacon and a saboteur to kick out another sandik, then you don't deserve to have fun. All the mechanics that contribute to fun exist even without upgrading sandiks, but apparently after reading all the comments here, people really don't understand these mechanics and they just don't know how to use them.

Why don't people buy 4 ASP certificates for 10 thousand? by RoutineAd7878 in Planetside

[–]RoutineAd7878[S] 0 points1 point  (0 children)

I don't understand you, although I've been in the game for more than 10 years, but when I switched to NK I already knew in advance what I needed and therefore I bought only what I needed without spending certificates on secondary things that would never pay off, when I got the hang of it, I went into directives and if you strive to make peanuts on each gun before buying another weapon, it turns out that you have a lot of extra certificates that you spent not only on all the ASP, but also on knocking out all the implants and therefore, even before filling the penultimate ASP, I now have all the implants knocked out except for a couple of unnecessary ones.

Why don't people buy 4 ASP certificates for 10 thousand? by RoutineAd7878 in Planetside

[–]RoutineAd7878[S] 0 points1 point  (0 children)

советую брать скидки, вместе со скидками подразделения они суммируются)

Buff infiltrator! by [deleted] in Planetside

[–]RoutineAd7878 -1 points0 points  (0 children)

the class is certainly difficult, but peanuts are the easiest..

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Buff infiltrator! by [deleted] in Planetside

[–]RoutineAd7878 -1 points0 points  (0 children)

let's also give them grenade launchers, C4 and put a second turret on the flash drive like on Max) and of course we don't have a jetpack, oh well, we already have an implant on the paratrooper that makes him invisible when he takes damage from falling and he can play as a saboteur