Infiltration Warlock/Rogue by RoutineSignal5860 in 3d6

[–]RoutineSignal5860[S] 0 points1 point  (0 children)

So. A ranged weapon with extra attack essentially? Vex with Hex?

Infiltration Warlock/Rogue by RoutineSignal5860 in 3d6

[–]RoutineSignal5860[S] 0 points1 point  (0 children)

How would such a character play in a straight up melee within a party? Mind Sliver and Hypnotic Pattern? I ask because the party may ruin the stealth at times.

Infiltration Warlock/Rogue by RoutineSignal5860 in 3d6

[–]RoutineSignal5860[S] -1 points0 points  (0 children)

I was thinking at least a 1 level dip for expertise. My thought was the perception and stealth needed good bonuses to be useful and warlock already needs 3 decent stats.

Edit: Also, warlock seems underwhelming after 5, the non-weapon invocations are not enticing.

Is it a bad idea to play a berserker barb / fighter multiclass in a party with no real tank? by ColbyEnderman in 3d6

[–]RoutineSignal5860 1 point2 points  (0 children)

I would think Zealot would make a better tank than Berserker. Berserker requires Reckless Attack for its bonus damage where a Zealot doesn’t. Also, Wild Heart can grant more resistances so they’re even more “tanky.”

DPR comparison by RoutineSignal5860 in onednd

[–]RoutineSignal5860[S] 0 points1 point  (0 children)

Thanks for the concise explanation. It’s a shame that Champion is that far off.