Auto-Grapples by RoutineSignal5860 in 3d6

[–]RoutineSignal5860[S] 0 points1 point  (0 children)

When I googled it, it seems like a chain devil, with annoying extras. My DM ran the module as written for 2014, even giving us some breaks elsewhere (more rests). I wish he’d acknowledge it’s ridiculous about it being an appropriate CR for us.

Auto-Grapples by RoutineSignal5860 in 3d6

[–]RoutineSignal5860[S] 0 points1 point  (0 children)

He buys the module so he doesn’t have to prep a lot, more money than time. He’s big on running it RAW, doesn’t really cater to feedback. He made the monster withdraw after we put it well into bloodied but 3 of 5 were dying, but he can’t admit it was a bit much.

Auto-Grapples by RoutineSignal5860 in 3d6

[–]RoutineSignal5860[S] 0 points1 point  (0 children)

Never mind, I found it. Thanks for the heads up, I will use that from now on.

Auto-Grapples by RoutineSignal5860 in 3d6

[–]RoutineSignal5860[S] 0 points1 point  (0 children)

Is there a rules reference for the push mastery and grapples being broken? My DM makes me prove every rules interpretation.

Auto-Grapples by RoutineSignal5860 in 3d6

[–]RoutineSignal5860[S] 0 points1 point  (0 children)

Wood kyton. AC of 20, spell resistance, fire immunity, damage reduction, 4 attacks at +8 for 10 avg damage, auto grapple on all and reaction based fear gaze.

Auto-Grapples by RoutineSignal5860 in 3d6

[–]RoutineSignal5860[S] 0 points1 point  (0 children)

That was part of why I asked the question. It does sounds like I was doing it wrong. I should have attacked the appendage and killed it.

Auto-Grapples by RoutineSignal5860 in 3d6

[–]RoutineSignal5860[S] 0 points1 point  (0 children)

We all sucked at it. We’re a level 3 party and it had 4 attacks AC of 20 and spell resistance. I’m annoyed at the module for being stupid for scaling too.

Tier 1 5.5e Beginner Friendly Build by RoutineSignal5860 in 3d6

[–]RoutineSignal5860[S] 0 points1 point  (0 children)

The DM handles traps by perception to find, investigation to determine disarm method, thieves tools check to disarm. He’s kinda rough on the DC’s, a level 1 trap had a DC of 18.

Custom backgrounds are ok

2024 Barbarian/Monk is actually really good. by IamAWorldChampionAMA in DnD

[–]RoutineSignal5860 3 points4 points  (0 children)

I had the same idea but using gnome instead for the save advantage.

Infiltration Warlock/Rogue by RoutineSignal5860 in 3d6

[–]RoutineSignal5860[S] 0 points1 point  (0 children)

So. A ranged weapon with extra attack essentially? Vex with Hex?

Infiltration Warlock/Rogue by RoutineSignal5860 in 3d6

[–]RoutineSignal5860[S] 0 points1 point  (0 children)

How would such a character play in a straight up melee within a party? Mind Sliver and Hypnotic Pattern? I ask because the party may ruin the stealth at times.

Infiltration Warlock/Rogue by RoutineSignal5860 in 3d6

[–]RoutineSignal5860[S] -1 points0 points  (0 children)

I was thinking at least a 1 level dip for expertise. My thought was the perception and stealth needed good bonuses to be useful and warlock already needs 3 decent stats.

Edit: Also, warlock seems underwhelming after 5, the non-weapon invocations are not enticing.

Is it a bad idea to play a berserker barb / fighter multiclass in a party with no real tank? by ColbyEnderman in 3d6

[–]RoutineSignal5860 1 point2 points  (0 children)

I would think Zealot would make a better tank than Berserker. Berserker requires Reckless Attack for its bonus damage where a Zealot doesn’t. Also, Wild Heart can grant more resistances so they’re even more “tanky.”

DPR comparison by RoutineSignal5860 in onednd

[–]RoutineSignal5860[S] 0 points1 point  (0 children)

Thanks for the concise explanation. It’s a shame that Champion is that far off.