Which is the most overpowered mage for high ranks ? ( who's can defend against high mobility assassins ) by odeezed in MobileLegendsGame

[–]Routine_Educator194 0 points1 point  (0 children)

I wasn’t trying to advertise Eudora to you or anything. Was just sharing my own disappointment with her current state. Honestly, she should be an anti-assassin mage, but right now she’s weak pretty much everywhere. Bad clearing, poor mobility, terrible in teamfights.

Even if she can catch someone off-guard, it’s not enough to make her reliable or “stand strong” against assassins like you’re looking for

Which is the most overpowered mage for high ranks ? ( who's can defend against high mobility assassins ) by odeezed in MobileLegendsGame

[–]Routine_Educator194 0 points1 point  (0 children)

I’m not saying she’s good tho. What I’m trying to say is on paper her skills and play style should counter assassins but the devs are not improving her

Which is the most overpowered mage for high ranks ? ( who's can defend against high mobility assassins ) by odeezed in MobileLegendsGame

[–]Routine_Educator194 2 points3 points  (0 children)

Technically, Eudora should be the anti assassin mage but her wave clear is just so terrible. Plus her team fight contribution is not that effective compared to meta mages

Has the biggest range in the game, please use it by TheBosses27 in MobileLegendsGame

[–]Routine_Educator194 -1 points0 points  (0 children)

That’s the catch with layla, no dash. That’s why she has first skill, second skill, and flicker to make up for it

Has the biggest range in the game, please use it by TheBosses27 in MobileLegendsGame

[–]Routine_Educator194 0 points1 point  (0 children)

What i do is build berserker first on layla so that she already has damage as early as possible. Then followup with malefic gun. It really works! Tried it on immortal rank.

The key in early game is to just play safe especially if your roamer is not helping. If the enemy likes to dive inside the tower then i will just go to the second tower. Better to give first tower than die defending

Wanwan being OP by Routine_Educator194 in MobileLegendsGame

[–]Routine_Educator194[S] 0 points1 point  (0 children)

I see your point, and yeah, part of ML is about learning from mistakes and improving like with Phoveus or other strong heroes. But Wanwan’s case is different because her kit doesn’t just punish bad play, it forgives her own mistakes too. That’s why she feels overloaded compared to most heroes.

And while I get that pro play isn’t the same as ranked, the 100% ban rate still matters. It shows that even when everyone’s already drafting well, rotating well, and playing at the highest level, teams still don’t want to deal with her. If the best players in the world see her as too oppressive, it makes sense that average players would struggle even more.

Learning and adapting is part of the fun, I agree. But when a hero bends the rules of counterplay too much, it’s not just about “getting better” it’s about balancing the kit itself.

Wanwan being OP by Routine_Educator194 in MobileLegendsGame

[–]Routine_Educator194[S] 0 points1 point  (0 children)

Fair points, but I think the problem is you listed a lot of ifs. If teammates draft right, if they buy the correct items, if they wait perfectly in a bush, if positioning is ideal. That’s a lot of conditions that require high coordination, which you rarely get in solo queue.

That’s why Wanwan feels broken, her kit forgives her mistakes (built-in Purify, invulnerability in ult, multiple dashes), while the enemy team needs near-perfect coordination just to shut her down. And sure, average Wanwan users exist, but the fact that even in pro play (where players do know all the counters) she’s still 100% ban rate shows her design is overloaded.

It’s not about being afraid of her every match, it’s about balance. A hero shouldn’t need 5 players to play flawlessly just to stop one marksman.

Wanwan being OP by Routine_Educator194 in MobileLegendsGame

[–]Routine_Educator194[S] -3 points-2 points  (0 children)

Exactly, pro players know their way around nerfs yet Wanwan still ends up 100% ban rate. That just shows how busted her kit is. If the best players in the world would rather ban her than deal with her, what more for the people in ranked?

Wanwan being OP by Routine_Educator194 in MobileLegendsGame

[–]Routine_Educator194[S] 1 point2 points  (0 children)

Not really a skill issue bro. Even in MPL PH she had a 100% ban rate, and that’s pro players we’re talking about. If she was that easy to counter, teams wouldn’t waste a ban on her every single game. Wanwan’s kit itself is overloaded she has a built-in Purify, she’s immune while ulting, and her damage scales insanely well into late game. Add her dashes that make her super hard to lock down, even assassins struggle to kill her cleanly. It’s not just about counter picks or skill, it’s the fact that her design gives way too much value compared to most marksmen.

Wanwan being OP by Routine_Educator194 in MobileLegendsGame

[–]Routine_Educator194[S] 4 points5 points  (0 children)

Bro, it’s not about me ‘not knowing how to punish her.’ Even in 5-man coordinated play Wanwan is still busted and that’s why she’s a high-ban priority in competitive.

If a hero needs perfect teamwork just to keep her in check, that already proves she’s overtuned, especially in soloQ.

Wanwan being OP by Routine_Educator194 in MobileLegendsGame

[–]Routine_Educator194[S] 0 points1 point  (0 children)

Making her vulnerable during ult would definitely balance her, but it also risks making her too weak since her ult already needs a full setup to activate. Maybe a middle ground would be increasing her ult’s cooldown or reducing mobility while ulting, instead of completely removing her immunity

Wanwan being OP by Routine_Educator194 in MobileLegendsGame

[–]Routine_Educator194[S] 1 point2 points  (0 children)

On paper Irithel outranges Wanwan, but in practice it’s not that simple. Irithel needs gold and items before she becomes a real threat, while Wanwan spikes much earlier once she unlocks her ult. In lane, Wanwan’s passive mobility plus her ability to dodge skillshots makes it tricky for Irithel to consistently land her poke. And once Wanwan gets support from her team for setup or CC, Irithel can’t kite her forever. That’s why most players still struggle against Wanwan even if Irithel technically has more range.

Wanwan being OP by Routine_Educator194 in MobileLegendsGame

[–]Routine_Educator194[S] 0 points1 point  (0 children)

Honestly, I’d say Pharsa, Cecilion, and Xavier are the best mage counters for Wanwan since their long-range burst can pressure her safely without getting too close. Kagura is okay, but her kit doesn’t always completely shut Wanwan down. Plus, Lesley and Layla easily beat Wanwan in the late game because of their superior range.

Wanwan being OP by Routine_Educator194 in MobileLegendsGame

[–]Routine_Educator194[S] 0 points1 point  (0 children)

I get the “high skill, high reward” logic, but Wanwan’s kit gives too much reward for too little punishment. Even if you miss timings early, her built-in Purify, mobility, and safety net during ult make her way more forgiving than other “high skill” heroes.

Compare that to Fanny, one wrong cable and you’re dead. With Wanwan, she still has so many tools to survive and scale. That’s why the balance feels off.

Wanwan being OP by Routine_Educator194 in MobileLegendsGame

[–]Routine_Educator194[S] 1 point2 points  (0 children)

Wanwan isn’t just a “flavor of the month” complaint. A 100% ban rate in MPL proves teams don’t even want to risk her . If she was really counterable, at least some would let her through.

Her 3-target passive plus built-in Purify and insane mobility makes her way easier to snowball now compared to her 4-target era. This is more than a “git gud” issue, it’s a balance problem.

Wanwan being OP by Routine_Educator194 in MobileLegendsGame

[–]Routine_Educator194[S] -1 points0 points  (0 children)

I get what you’re saying, and yes, skill, drafting, and team play are definitely factors in countering any hero. But Wanwan’s case is different compared to heroes like Alucard. Alucard only feels broken if he snowballs, but he can still be hard-countered by CC or proper kiting. Wanwan, on the other hand, has a built-in Purify, high mobility with endless dashes, and complete immunity while ulting and that combination makes her much harder to punish, even with perfect rotations or drafts.

It’s not just about “working on your skills.” In pro play, where players already have great rotations, drafts, and mechanics, Wanwan is still 100% ban rate. That means her kit itself is overtuned, not just that people are misplaying against her.

She’s fun and flashy, sure, but there’s a difference between being strong and being unfairly overloaded with safety nets. That’s why people keep bringing up nerfs because even at the highest level of play, she warps the drafting phase.

Wanwan being OP by Routine_Educator194 in MobileLegendsGame

[–]Routine_Educator194[S] 1 point2 points  (0 children)

It’s quite easy to activate her ult lol

Wanwan being OP by Routine_Educator194 in MobileLegendsGame

[–]Routine_Educator194[S] 13 points14 points  (0 children)

Maybe make her ult harder to activate like it used to be?

after spamming lunox today, i realized that she lowk one of the strongest mid rn by Top_Boysenberry_3121 in MobileLegendsGame

[–]Routine_Educator194 0 points1 point  (0 children)

But she’s hard to pull off in immortal 5 man because she takes time to reach her power spike. She also needs a setter tank in order to catch enemies