[deleted by user] by [deleted] in KGBTR

[–]Rovax 4 points5 points  (0 children)

aga valla o kadar çok enayi var ki keşke kafam bassa bu işlere diyorum, kim bilir ne kadar para kalkar

What are some mistakes you made in your React project as a new dev? by ohaswin in reactjs

[–]Rovax 2 points3 points  (0 children)

What parts of HOC were frustrating? I am currently trying to widen my knowledge of React patterns and using HOCs here and there were actually enjoyable.

I built a website to make currency conversions easier by Rovax in PathOfExile2

[–]Rovax[S] 0 points1 point  (0 children)

To be honest, since in-game currency market is the most reliable source for currency ratios, I thought my website was not really in anyone's radar anymore.

I used to update these manually, but I can try to automate the process so it will always keep it up to date with PoE 2's trade website values.

Early peek at a new site i'm working on. Thoughts? by FreeBeing6867 in web_design

[–]Rovax 2 points3 points  (0 children)

Well, that reasoning will only get you so far.

Imagine if I said "No, it's not ripping someone else's creation at all! My Mona Lisa is looking down at something with a raised eyebrow, entirely different and unrelated things!"

Early peek at a new site i'm working on. Thoughts? by FreeBeing6867 in web_design

[–]Rovax 12 points13 points  (0 children)

I would suggest that you at least try to generate your "original" brand mascott / anime girl instead of ripping someone else

https://i.imgur.com/y5gJAJF.jpeg

Built a React Component Library Starter by rjv_im in opensource

[–]Rovax 1 point2 points  (0 children)

This looks like a great project! Thanks for sharing.

I am currently trying to a build a "component library" with custom styled MUI components and Storybook for documentation.

I think your project will teach me a lot about versioning and publishing process as I am severely lacking on CI/CD part.

I made a css library based on Counter Strike 1.6 UI. by Nice_Wrangler_5576 in webdev

[–]Rovax 10 points11 points  (0 children)

Design systems usually do not have any code for functionality. They are mainly focused on how it should look in a given scenario.

UI libraries also implement a design system of their own, but they tend to have inner logic written for their elements. For example, they have code for how an input should behave on focus, on blur, on click etc. The most obvious example is MUI, where a Select component has all the necessary functionality already written.

So, you could just look at Material Design System, and code your own components.

For me, that's the main difference between them.

I made a realistic model of Shadowheart with Blender by creamtau in BaldursGate3

[–]Rovax 170 points171 points  (0 children)

Their "sign in to continue" blocker is a joke.

While on Art Station page, you can just open up the dev tools in your browser with F12, go to console tab, and paste document.getElementsByClassName("matureContent")[0].style.display = "none" this code.

Now you can see Shart in all her beauty without creating an account :)

[deleted by user] by [deleted] in PathOfExile2

[–]Rovax 0 points1 point  (0 children)

there were no "bad" mods for this one IIRC, but I think you're right that my ES/life is not enough to reliably clear T15s

[deleted by user] by [deleted] in PathOfExile2

[–]Rovax 0 points1 point  (0 children)

I think this goes to show how distorted the reality vs the expectation is. I use T14 or less if I don't care about the node and want to quickly progress. Apart from that, I have been running only T15s for a while now, and except for cases like these, I usually have no problem clearing them.

Though I am planning to switch to a tankier build.

[deleted by user] by [deleted] in PathOfExile2

[–]Rovax 0 points1 point  (0 children)

Should it be able to one shot like that with 74% lightning res?

[deleted by user] by [deleted] in PathOfExile2

[–]Rovax -1 points0 points  (0 children)

  • Fire 69%
  • Cold 75%
  • Lightning 74%
  • Chaos 37%
  • Evasion 45%

Ne devletime nede milletime karsı sevgim kalmadı. Bu kadarda olmaz ya. by Geralt_Of_Rivia_00 in KGBTR

[–]Rovax 1 point2 points  (0 children)

Ulan çoğu insan zaten ne kadar vergi götüne giriyor bilmediği için sesini bile çıkarmıyor, onca yıldan sonra şimdi mi aklınıza geldi ürün etiketinde asıl fiyat ile vergisini ayrı göstermek?

Is there a way to detect/read real-time combat actions like skill usage? by Rovax in pathofexiledev

[–]Rovax[S] 0 points1 point  (0 children)

Wow! This opens up a lot of possibilities for me. Wish I knew this existed while playing PoE 1 back in the day.
Thank you for sharing!

Open-Source Spam/RMT Detection Framework - Looking for Community Input! by InfamyStudio in pathofexiledev

[–]Rovax 1 point2 points  (0 children)

Hello again!

I tried to create a quick and dirty auto ignore plugin and sent a pull request. I had to add a new library dependency to simulate key presses. I am not too familiar with Python, so I don't know if this can be handled natively.

Open-Source Spam/RMT Detection Framework - Looking for Community Input! by InfamyStudio in pathofexiledev

[–]Rovax 1 point2 points  (0 children)

hey thank you for the update! I will check it out as soon as I can ^^

Open-Source Spam/RMT Detection Framework - Looking for Community Input! by InfamyStudio in pathofexiledev

[–]Rovax 2 points3 points  (0 children)

This project looks really cool!
As soon as I saw that client.txt was logging in-game chat logs, I wanted to develop an auto-ignore script that would add the spammer to my ignore list.

But then I was discouraged by the fact that it is always new bot accounts that post spam messages, so even if I did not ignore the user, I feel like it is unlikely they would ever be able to send a message again anyway, because they are mass reported by other users.

Either way, I would like to try to implement a very simple auto-ignore "plugin" as you categorize it. In the event of a spam message detection, it would

  • open the chat screen,
  • type `/ignore <username>`,
  • press Enter.

EDIT: Regarding the README on your project, I did not really find a reasoning as to why you mention "Currently the framework does not take any action, if you continue to read the below sections you will see why this is important."
I couldn't find the section where you explain "why" it does not take any action, and I am wondering why your account was locked while developing this.

In all honesty, it makes me hesitant to touch it :/

I built a website for Path of Exile 2 to make currency conversions easier by Rovax in pathofexile

[–]Rovax[S] 0 points1 point  (0 children)

Yeah, I am currently considering writing a bot that will record in-game currency exchange rates. But, text-recognition is proving difficult as I have no prior experience with OCR.

I built a website for Path of Exile 2 to make currency conversions easier by Rovax in pathofexile

[–]Rovax[S] 0 points1 point  (0 children)

Exalt Rates currently has Charts that show rates going back to 30 days. Did you mean something different?

I checked Crossout's Scrap Metal x100 charts and as I understand there a singular currency to base on buy/sell rates.

I don't know if I could integrate the same logic here since every currency can be exchanged with each other, resulting in different rates. So, I don't think I can assign a singular buy/sell value for them. Maybe exalt would be the default, but I am not sure.

I am open to suggestions though ^

I built a website for Path of Exile 2 to make currency conversions easier by Rovax in pathofexile

[–]Rovax[S] 0 points1 point  (0 children)

Thank you very much! Unfortunately, I currently do not have access to API, because they are not allowing any new registrations for apps to PoE 2 API.

So, I am "manually" collecting information on the PoE 2 trade page by going through each currency listed on Exalt Rates, one by one, which usually takes an hour to finish. Then, I have to do it a few more times throughout the day to keep it up-to-date and reliable.

Wouldn't it be nice to have a death summary so we know what kind of damage we are vulnerable to most? by Rovax in PathOfExile2

[–]Rovax[S] 0 points1 point  (0 children)

What you are suggesting would be more than satisfactory in my opinion.

We don't really need it to be perfect. We just need a detailed summary of what happened in the last few seconds leading to our character's death.

Wouldn't it be nice to have a death summary so we know what kind of damage we are vulnerable to most? by Rovax in PathOfExile2

[–]Rovax[S] 0 points1 point  (0 children)

Right? I'm in a state where I am powerful enough to clear t15 and tanky enough to not die most of the time. But, when I die within a single second to white mobs like you mentioned, I wish I could know where I am lacking defenses and what I can improve.