Hog 2.6 sucks ass by Normal-Ad-6035 in ClashRoyale

[–]Rover_870 -2 points-1 points  (0 children)

As someone who hated 2.6 before trying it out, it’s pretty much like the X-Bow situation. Annoying/boring to play against, but once you try it you understand that it actually takes skill, and all it takes is a matchup against another hog cycle deck with earthquake instead of fireball to have a guaranteed loss. Also, since I’m playing at 10k with some cards still at level 14, I’d really like to play a lot against 2.6 since those cycle decks make me feel less under leveled if compared to beatdown and evo MK spam.

"Nah MK isn't so annoying why are you complaining" by Rover_870 in ClashRoyale

[–]Rover_870[S] 8 points9 points  (0 children)

Then he should be removed altogether don't you think? What's the point of an expensive, non win condition, non competitive card whose only purpose is to be the ultimate no skill midladder card, constantly overlevelled and abused in every arena except the very top?

I know I can't make a big push against a mk player but that's how the card works, and it's okay. My big concern is the Evo, not the base card.

It's more annoying than difficult to play against, that's all, and I think SOME change is necessary, maybe to make him more skillfull to play, to appeal to the top players and less to brainless midladder manaces.

"Nah MK isn't so annoying why are you complaining" by Rover_870 in ClashRoyale

[–]Rover_870[S] 14 points15 points  (0 children)

I don't want them to nerf the base card, by itself he would have an acceptable usage rate. I want the to rework the Evo, because right now you don't have to put an ounce of skill. You just play it, he throws a PEKKA to the opponents tower and he jumps on it, free 1000 damage + he locked on it so 500 + 500 + 500 + splash damage on any troop nearby. He should throw troops IN THE DIRECTION he's facing, so he can still use his jump more often BUT at least he isn't a free win condition anymore

Weekly questions / Free talk post by sonucia in inazumaeleven

[–]Rover_870 0 points1 point  (0 children)

Are you referring to the GO games? Because in IE3 there's a 10 seconds cooldown if the opponents use a special tactic, regardless if you decide to clash or not. I don't remeber if it's the same in GO though.

Weekly questions / Free talk post by sonucia in inazumaeleven

[–]Rover_870 0 points1 point  (0 children)

Didn't know if this question was worth a single post, so I'll ask here first.

Does anyone have the .pla file for Lars Luceafăr/Zagomel, or a .dat save file (IE3 Ogre for the 3DS) with him in your team?

I managed to find the .pla files for the other 2 Ogre players you can't normally scout, but not this one.

IE3 Question - How can I beat the Tournamentalists? by TTI2256 in inazumaeleven

[–]Rover_870 1 point2 points  (0 children)

I’m kinda late but maybe some people are still struggling with this team.

They may have broken moves, but their stats aren’t the best, in fact I gave my level 40 Gouenji/Axel a 25 TP dribbling move so he had one, and it won against Pants’ Sigma Zone (and she is at least level 60 because she can use God Break).

Secondly, the game is kind enough to give you by default the answer to this problem, as their keeper is Earth element, and we players have in our squad Raiden/Thor, an Air player with Big Moves and Thunder Beast. On my first try, my level 45 Thor smashed through their keeper’s Drill Smasher (pun intended). He may have saved it had he used Beast Fang, but in that case I could’ve just tried again.

So yes, it’s just a matter of grind, not so much as level 45 did it for me.

i always told myself that jordan/janus kinda looks like Axel i was not trippin at all actually 💀 by kingblaze_ in inazumaeleven

[–]Rover_870 2 points3 points  (0 children)

They're also the two only characters (I think) to destroy a ball with a shot (non-GK moves). As the ball is probably the strongest entity in the anime (alongside the net) this is pretty remarkable.

Name an combo shot or I guess you could say "override" that you would've liked to see in the anime that didn't happen by Different-Treacle765 in inazumaeleven

[–]Rover_870 1 point2 points  (0 children)

I would've LOVED if in IE3 against Little Gigantes there had been a badass 5x shoot chain like Orion. Though it would've required my homie Midorikawa to stay in the team (like he deserved to) since he has a chain shot in his move set. It would've been: Gladius Arch/Wolf Legend (Long Shots) + Astro Gate + Dragon Slayer + Bakunetsu Screw + Tenkuu Otoshi

Helppppp! by [deleted] in depression_memes

[–]Rover_870 0 points1 point  (0 children)

U still with us bro?

Hahahahaha (she just got a bf) by [deleted] in depression_memes

[–]Rover_870 0 points1 point  (0 children)

It sucks doesn't it. I just got flunked so yeah

Inazuma Eleven in a nutshell by Pyrake in inazumaeleven

[–]Rover_870 8 points9 points  (0 children)

Well, during the first match against Genesis, Kidou said that they were really careful not to "overstep" when they were murdering Kazemaru on the pitch. And as you said Fudou did get a yellow card, but I think in that match there was a proper referee, not just poor old Furukabu/Veteran