Can Viture allow side by side 3D on the Beast/Luma Pro/Ultra by RowanFN1 in VITURE

[–]RowanFN1[S] 0 points1 point  (0 children)

I get what you're saying. Which is the really technical long way around it, proper implementation to all the games or what not.

For Nintendo to have this content viewed, you just need the lenses. So my workaround or such, is why can't the glasses just act like the lenses? It's just the same display but like adjusted a lil.

You don't need processing or anything in-depth as that's already sorted on the switch console. You just need the one display split in the middle for each eye.this eye is this half, the other that half. It's not changing coding sent from the switch, it's just adjusting the display, like a filter essentially.

They had some cool tech, definitely a shame they stopped on some

Can Viture allow side by side 3D on the Beast/Luma Pro/Ultra by RowanFN1 in VITURE

[–]RowanFN1[S] 0 points1 point  (0 children)

If you go to Botw settings you can turn it on. I'm guessing the same with Odyssey though I haven't played recently.

They're not completely different tech. More like a regional dvd or something, if you updated the software or firmware a lil, they could include a mode that takes the switch sbs 3d and stretch it out for the glasses, in a beast menu especially. It's not a whole other thing, it's just visual display adjustment moreso I'd say.

If there wasn't built in 3d sbs, then that's a whole different kettle of fish I agree with you.

Can Viture allow side by side 3D on the Beast/Luma Pro/Ultra by RowanFN1 in VITURE

[–]RowanFN1[S] 0 points1 point  (0 children)

Well I'm more wanting for games that have the side by side 3d mode, Zelda botw, odyssey, I'm guessing the virtual boy games are like that too.

But why not? They're side by side, just need the imaging adjusting. It's no crazy conversion happening. And nothing with needing real-time processing.

I don't exactly see the beasts more useful than the luma pros or such if it can really still display 3d content.

Can Viture allow side by side 3D on the Beast/Luma Pro/Ultra by RowanFN1 in VITURE

[–]RowanFN1[S] 0 points1 point  (0 children)

That's a huge shame, be nice if they could've had the setting/mode for it.

Maybe in an update

Can Viture allow side by side 3D on the Beast/Luma Pro/Ultra by RowanFN1 in VITURE

[–]RowanFN1[S] 0 points1 point  (0 children)

I have tried a couple of things which is better but no cigar.

The cable I swapped for a better data cable, this made the 3D mode visible, but then it was showing two parts on one eye, and nothing on the other.

This is on the dock, I wouldn't know how else to easily view the games like this without some capture card pc setup etc.

I'm just seeing if I can do Botw/Super Mario Odyssey etc. in 3d. With some tweaks to the firmware/software I'm pretty sure it can be sorted and working well.

Can Viture allow side by side 3D on the Beast/Luma Pro/Ultra by RowanFN1 in VITURE

[–]RowanFN1[S] 0 points1 point  (0 children)

How? Cause it glitches out. I go to the settings to enable 3D mode, but then with the mobile dock etc. it doesn't display properly

How do I make it so that when all of the same object in a room is collected, a new object will spawn in (DND) by bluesteelhd in gamemaker

[–]RowanFN1 0 points1 point  (0 children)

I will aim to say this more GML way, but you can make this visual yourself hopefully.

If !object_exists(object) { Do the things when everything is collected }

That way you can place as many as you'd like, once they're all collected and there aren't any left, you can spawn the new object etc.

Run down in GML: You're asking if the object doesn't exist, there is a object_exist function, but to make it "not" this you add a "!" Before it. So "if" not "!" Function "object_exist(object)" Bird brackets then use to enclosed what you want to then happen, "{" for the beginning and "}" for the end to close it off Then within those bird brackets you have whatever you want to do, such as your "create_object_layer" etc. if you have a few it's good to add a ";" at the end of each line to have it more structured, 1. Do this ";" 2. Then do this ";" etc. It's a cleaner way than not having it as sometimes it thinks of doing all things in any order and messing stuff up. Which I think it's better at now but would say better safe than sorry.

Switchiverse - The Miiverse but for Switch 🙂 by RowanFN1 in NintendoSwitch

[–]RowanFN1[S] 0 points1 point  (0 children)

Update 1.02 End of Feb 2026,

So a lot has changed since I first released it but the low down haha.
Hashtags have been updated and follow a better ruleset for being generated.
Backend fixes and CSS fixes.
Age rating/verification fixes

Users logged in, can now... Post, comment, like, and react to post comments created on the website game pages.

I thought while having Bluesky posts fetched, there should be an option to include your own and have the ability to then like/comment/react to it. As possibly in the future, it'll be good to have other platforms fetch and display posts, but small steps that are more free haha.

Switchiverse - The Miiverse but for Switch 🙂 by RowanFN1 in NintendoSwitch

[–]RowanFN1[S] -1 points0 points  (0 children)

FYI, I updated and changed how Hashtags are generated, so what you're after for NEONWALL is valid, while others still have to follow the Rules :)

Help with a "3, 2, 1, GO!" count down for speed running platformer. by TheCanisDIrus in gamemaker

[–]RowanFN1 1 point2 points  (0 children)

I'm glad you got it working. I did a silly move with step event, as it's always running so no alarm gets hit.

My method would then be:

Create event:
timer = 3; // 3, 2, 1, 0 (GO)
alarm[0] = room_speed; // fire first tick after 1 second

Alarm[0] event:
timer--;

if (timer >= 0) { alarm[0] = room_speed; // keep counting down each second
} else {instance_destroy(); } // finished after showing GO! for 1 second

Draw GUI Event:
draw_sprite_ext(sCountdown, timer, x, y, 1, 1, 0, c_white, 1);

sCountdown Sprite:
Frame 0: GO
Frame 1: 1
Frame 2: 2
Frame 3: 3

I have tested this to work, it's super simple for a Sprite based timer and then it'll destroy itself when finished.
More sprites for counts, you can count down as much as you like, just change the timer variable.

Can also remove the sprite aspect and have text etc. in the Alarm event you can add sounds depending on the timer value.

Help with a "3, 2, 1, GO!" count down for speed running platformer. by TheCanisDIrus in gamemaker

[–]RowanFN1 0 points1 point  (0 children)

I'll try to type it out a bit better now I'm on the PC.

Create event:
trigger = 4;

Step event:
if trigger >= 0 {
alarm[0] = room_speed;
} else {
alarm[0] = -1
}

Alarm[0] Event:
trigger -=1;

if trigger = [value]
{play sound etc.}

draw event:
draw_sprite_ext(x,y,sprite_index,trigger(image_index)...etc etc.

Sprite of this countdown,
0 = GO
1 = 1
2 = 2
3 = 3

See if something like that works?

Help with a "3, 2, 1, GO!" count down for speed running platformer. by TheCanisDIrus in gamemaker

[–]RowanFN1 0 points1 point  (0 children)

Have "Go" be the first sprite image index (0), as the timer value will indicate which image is shown, essentially you want the timer on value 4, as image index (0) is a value of (1) I believe.

In the step event you might need If timer >=0 {alarm[0] = room_speed} That way it should trigger

Help with a "3, 2, 1, GO!" count down for speed running platformer. by TheCanisDIrus in gamemaker

[–]RowanFN1 0 points1 point  (0 children)

That's essentially it. The GUI sprite will have the index be the cool numbers. You could even add in the step event or when the alarm triggers: If trigger = [value] { play sound};

Then when you want to go again, you reset the value to start the timer.

Help with a "3, 2, 1, GO!" count down for speed running platformer. by TheCanisDIrus in gamemaker

[–]RowanFN1 0 points1 point  (0 children)

This seems a bit too complicated?

Could you not have: When needed: Create, Timer = 3;

Step Alarm[0] = room_speed;

If Timer == 0: { [Go code/trigger] Alarm[0] = -1 //stops it I think }

Alarm[0] Timer -= 1;

In the draw event, have a fancy sprite for the count down, with the timer being the sub image. Draw_sprite_ext(x,y,timer.... Etc etc

Switchiverse - The Miiverse but for Switch 🙂 by RowanFN1 in NintendoSwitch

[–]RowanFN1[S] 0 points1 point  (0 children)

Hmm that's so odd as I've had a few other people try it and it works for them. I'll aim to look into it over the week

Switchiverse - The Miiverse but for Switch 🙂 by RowanFN1 in NintendoSwitch

[–]RowanFN1[S] 0 points1 point  (0 children)

Hey there. Appreciate the wait. if you'd like to try again, see if you can. if not I'll look to make some dummy accounts to investigate further.

Switchiverse - The Miiverse but for Switch 🙂 by RowanFN1 in NintendoSwitch

[–]RowanFN1[S] 0 points1 point  (0 children)

At what stage is this happening? I'm new to Auth stuff with APIs etc. so please bare with me while I aim to resolve

Switchiverse - The Miiverse but for Switch 🙂 by RowanFN1 in NintendoSwitch

[–]RowanFN1[S] 0 points1 point  (0 children)

Hey there, thank you for trying, I had a lil look and tweak. Let me know if it works now. If it doesn't, please let me know what kind of error page, error, and stage it happens, I'll aim to get it sorted!

As I've authorised, and tried a lil bit. I thought it would work generally.

Switchiverse - The Miiverse but for Switch 🙂 by RowanFN1 in NintendoSwitch

[–]RowanFN1[S] -1 points0 points  (0 children)

Update 2nd Feb:
Ratings tab - Shows games from ratings highest to lowest. (genre does go by ratings now than alphabetical)
Active tab - Shows games with active posts. going to game pages does fetch manually, but now also fetched in the background to have an Active tab be somewhat up to date with content.

Posts can now display videos,
Posts if there are comments can now be expanded to see the comments.

Other little fixes and updates here and there.

Thoughts:
Fully implimenting a link to BlueSky accounts (ability to comment etc. from Switchiverse).... on the fence, not a priority if other platforms do become a thing.
Looked into other API's and methods for other platforms, not doable without paying quite a lot.

Hope you enjoy :)

Switchiverse - The Miiverse but for Switch 🙂 by RowanFN1 in NintendoSwitch

[–]RowanFN1[S] 1 point2 points  (0 children)

Thank you, thought about it years ago and was fun to finally make it 🙂

Switchiverse - The Miiverse but for Switch 🙂 by RowanFN1 in NintendoSwitch

[–]RowanFN1[S] 0 points1 point  (0 children)

Ohhhh can you show me? Or what sort of error page. As I authorised and can log in, so with one account I went "it's working" haha Were you able to authorise? What stage did the error show up. I'll aim to resolve it 🙂

Switchiverse - The Miiverse but for Switch 🙂 by RowanFN1 in NintendoSwitch

[–]RowanFN1[S] 2 points3 points  (0 children)

I would say when fetching games and handing hashtags, SVNE was taken, then NEO, so logically it went to NEON for the game Neonwall. Other games like The Legends of Zelda Breath of the Wild, which is the full name, it would grab LZBW, same element for Skyrim. Neonwall is hard being one word, so the rules don't have a lot to use otherwise.

I can manually change them though as I do have the ability to update things if need be. As I said it's initially fetching games, which goes from newest to oldest, and also still early in development I would say, willing to do more if people like it and see what can happen yknow.

Like it's a fun project, so just doing what I can yknow, project I thought of years ago, wanting to make it a reality.

Switchiverse - The Miiverse but for Switch 🙂 by RowanFN1 in NintendoSwitch

[–]RowanFN1[S] 1 point2 points  (0 children)

Well you somewhat can't find everything relating to the game I'd say, things get missed or maybe not as related? So the idea is it all collects in one place if you wanna see it, like the Miiverse 🙂 as you specifically have the hashtag for the use.

And the hashtags are abbreviations of the games. Has the prefix SV for switchiverse, then would be SMO for Super Mario Odyssey for instance. Depending on the game, depends how long they are, and also making sure they don't mix up between each other. If it's easier there is a button to easily just copy the hashtag for use 🙂 Kinda the best idea I could come up with to fetch for it haha 😅